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Digit 2005-04 - Clevernotions.com

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GET TO GRIPS WITH THIS MONTH’S FULL FREE CREATIVE SOFTWARE<br />

AN INTRODUCTION TO EOVIA AMAPI 6.1<br />

6. To create the tail, select the Sweep tool, which has more freedom than the basic<br />

Extrusion tool. Choose the Sweep Vertices mode from the pop-up and select the top<br />

central vertex from the rear of the cube. This is why you tesselated this side before, so<br />

that you had a vertex to sweep from. Move the mouse around a click to draw out a tail.<br />

8. Select the Sweep tool again, but this time select Sweep Face. Select the front face<br />

and bring it out to create the thick neck. The CTRL/Apple modifier allows you to change<br />

the size of the section you’re about to create – the face and trunk. Use the plus and<br />

minus keys to reduce the size of the trunk as it extends. Press Enter and leave the tool.<br />

10. Select the Extrusion tool again and the Extrude Edges mode. We want the ears<br />

to be symmetrical, so Shift-click one of the vertical edges where the face meets the<br />

body and Shift-click the other vertical edge. Extrude the ear upwards and outwards,<br />

and then back in and further out to create a basic ear shape. Press Enter to finish<br />

and leave to tool.<br />

126 d<br />

7. The tail is currently more of a pipe. Press Enter to finalize the tail shape, but don’t<br />

leave the Sweep tool. You can use the plus (+) and minus (-) keys on the numeric<br />

keypad to change the size of the sweep. Make the tail smaller towards the end. Then<br />

leave the tool so that you’re ready to create the neck, head and trunk.<br />

9. If the trunk doesn’t quite look as you wish, you can edit it using the Stretch tool<br />

from the Modeling toolkit. Select a vertex or vertices (using the same right-click-based<br />

lasso technique as before) and move it/them to where you wish. The spacebar allows<br />

you to limit the movement to a single axis. Now all the elephant needs is Prince<br />

Charles-style ears.<br />

11. The elephant looks made out of Lego, so we want to smooth it out. Select the<br />

Smooth tool from the Modeling toolkit and the Doo method. Click on the closed<br />

eye to preview the smoothed subdivision surfaces. Plus and minus change the level<br />

of subdivisions. Press Enter to save a basic render. Now add more detail to your<br />

elephant until you’re happy with it.

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