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Digit 2005-04 - Clevernotions.com

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animatics<br />

42 d<br />

Above: Just-released Antics Pre-Viz<br />

puts movie-style animatics and previsualization<br />

in the hands of the<br />

consumer for under a grand.<br />

nimatics<br />

Animatics gets George Lucas all hot and<br />

sweaty. We lift the lid on what he knows<br />

and what you’ve been missing. BY ED EWING<br />

T<br />

hirty years ago when George Lucas was developing<br />

the Star Wars trilogies, he used footage of World War II<br />

dogfights to show his stop-start model-animators what<br />

he wanted the final battle in his film to look like. His sketched<br />

storyboards were legendary for their detail, and when The<br />

Empire Strikes Back came around he used traditional techniques<br />

to roughly animate them on film. Crude, pencil-drawn sketches<br />

of AT-AT Walkers stop-framed their way through Lucas’ moving<br />

storyboard, and into cinematic history.<br />

Fast-forward 20 years and Lucas was taking full advantage<br />

of new technology to give him the creative control he craved.<br />

“George can finally ‘sculpt’ the film itself,” gushed the<br />

StarWars.<strong>com</strong> Web site in 1998. “Using animatics, the film<br />

has be<strong>com</strong>e a responsive medium. As a result, Episode I will be<br />

closer than ever to the Star Wars movie that George wants to see.”<br />

Skip ahead another technological light-year to <strong>2005</strong> and<br />

animatics – or 3D previsualization – is an important and influential<br />

part of the movie-making process. It’s not unusual for entire films<br />

to be blocked out in animatics, for actors to act against a bluescreen<br />

with animatic footage to guide them, or for directors to<br />

work-up ideas in animatic as part of their pitch. And it’s not just<br />

Lucas and his Hollywood colleagues who have access to the<br />

technology – software like RealViz StoryViz and Antics Pre-Viz<br />

can put studio-style power in your laptop.<br />

Cruise control<br />

David Dozoretz is at the forefront of animatics in Hollywood.<br />

In the mid-90s he was an art director assistant at Lucas’ studio,<br />

Industrial Light and Magic (ILM). ILM was trying to sell Paramount<br />

the idea of a helicopter and train chase on a new movie, Mission:<br />

Impossible. Dozoretz was asked to make an animatic to<br />

demonstrate the excitement and flow of the scene.<br />

“In four weeks we put together 100 low-res shots,” Dozoretz<br />

explains in his online bio. “It was the first time CG animatics had<br />

been used to previsualize an entire sequence.” That animatic<br />

pitch helped sell the film not only to Paramount, but to movie<br />

star Tom Cruise as well.<br />

It also made Dozoretz’s career. Lucas saw the animatic and

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