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Digit 2005-04 - Clevernotions.com

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series there were a lot of detailed, varied scripts involved that meant a huge<br />

range of effects. What the BBC needed was a <strong>com</strong>mitment to <strong>com</strong>munication<br />

from us so there were no surprises, especially in terms of the schedule. From<br />

there, it all organically developed.”<br />

The pitch itself was based on the scripts for the first two episodes –<br />

“I remember reading them and blocking out the number of effects. And there<br />

were a lot of effects – it did make me sweat a bit,” says Will. From there, the<br />

team created some examples of the type of effects that they felt would work<br />

with the scripts, plus drafted out a series of concept artwork and created a<br />

few test shots. They also went armed with animatics of some of the scenes<br />

to show an idea of pacing, and how<br />

<strong>com</strong>pleted shots could work.<br />

With shooting pencilled in for the end of<br />

July, and the cast on board, The Mill and the<br />

BBC held a series of production meetings<br />

from June 20<strong>04</strong>: “basically, we locked the<br />

meeting room door for ten hours and went<br />

through everything,” says Will. The meetings<br />

reviewed production design and models,<br />

looking at which scenes would work best with<br />

physical models, and which would look better<br />

as CG. “It also gave us and the BBC a chance<br />

EACH EPISODE<br />

IS SET IN A<br />

COMPLETELY<br />

DIFFERENT<br />

PLACE – FROM<br />

SPACE TO<br />

LONDON<br />

WILL COHEN<br />

to lay down some ground rules for the production, to ensure the schedule<br />

was achieved.”<br />

The Mill then broke each script down and blocked out the sequences as<br />

a series of storyboards, detailing what additional design would be required,<br />

and what digital effects were needed. An effects list was then drawn up<br />

with deadlines, with the 3D people on the team jumping in and working on<br />

concepts and designs right from the off. By July, the first batch of physical<br />

models from the BBC’s production department rolled up at The Mill, allowing<br />

the team to scan in the models and use them as a basis for CG work.<br />

Some of the CG modelling work evolved during the process, says Will.<br />

One character in episode two, a creature who is seen as a stretched piece<br />

CG creatures abound.<br />

These spiders from<br />

the new series were<br />

created in Alias Maya,<br />

and are fully rigged.<br />

They were then<br />

<strong>com</strong>posited with<br />

Shake and Inferno.<br />

Billie Piper be<strong>com</strong>es the latest to<br />

try to better Bonnie Langford’s<br />

performance as the Doctor’s<br />

assistant.<br />

of skin stitched to a metal frame, was originally<br />

slated to be a physical model, with minimal<br />

CG work. Yet the need to show her with<br />

translucent skin with effects such as blood<br />

flow, meant that it quickly moved to being<br />

a full CG character.<br />

“The alien, played by Zoë Wannamaker, is<br />

one of my favourite CG characters,” says Will.<br />

“We shot Zoë delivering her lines, and then<br />

recreated the CG character with all the facial<br />

expressions based on her.”<br />

The upshot is that the<br />

character looks… well, like<br />

a flattened version of Zoë. To<br />

create her, The Mill deployed<br />

Alias Maya to build and rig the<br />

model, adding texture and<br />

lighting detail. The animators<br />

then used both the shots of<br />

Zoë acting her lines, and DAT<br />

audio recordings, to build a<br />

series of blend shapes for key<br />

mouth and facial expression shapes. Even<br />

her eye colour and mascara were faithfully<br />

reproduced as textures, with the<br />

lip-syncing created by hand in Maya.<br />

With the CG model appearing full-screen as a<br />

major character, the CG had to be believable,<br />

but also represented another challenge for the<br />

series workflow.<br />

“Creating the effects has been a<br />

challenge,” admits Will, “especially <strong>com</strong>pared<br />

to other TV series or sci-fi series. Other shows<br />

are typically set in the same place – such as<br />

a spaceship in the likes of Battlestar Galactica,<br />

or graveyards in the case of Buffy – so the<br />

effects are continuous from one episode to<br />

the next. A prime example is a scene through<br />

a spacestation’s window that shows a very<br />

good starscape. If the series is set in space<br />

each week, those effects can be reused with<br />

minimal hassle.<br />

“Doctor Who, on the other hand, is more<br />

fleeting; each episode is set in a <strong>com</strong>pletely<br />

different place and time – from space to the<br />

streets of London – so the challenge is to<br />

create different effects for all these different<br />

environments,” he adds. “Shows like Buffy will<br />

reuse an effect, such as a vampire turning to<br />

dust, and the team will then put their efforts<br />

into the CG needed for the series finale, such<br />

as a CG dragon or something. Each episode<br />

d 51

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