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asked the then 24-year-old Dozoretz to help him with his fourth Star<br />
Wars movie.<br />
“George’s storyboards were fantastic,” says Dozoretz, “but as he<br />
got into doing animatics we left many of them behind.”<br />
But Lucas wasn’t into the technology for its own sake: “It’s about<br />
filmmaking,” says Dozoretz, who originally used Form.Z but now uses<br />
Maya with After Effects and Premier for <strong>com</strong>positing. “George knows<br />
what filmmaking tools work for him and animatics are one of those<br />
tools.” In the end, 45 minutes of Episode I was previsualized in 3D<br />
before filming started. By the time it came to work on Episode II,<br />
the entire movie was shot in animatics.<br />
Narrative and control<br />
Lucas uses animatics as a narrative tool: his animatic team headed<br />
by Dozoretz concentrate almost entirely on storytelling, plot, and<br />
character development.<br />
Learning to fly<br />
Oliver Hotz took pre-viz and animatics a step further<br />
when working on The Aviator. While steps 1-4 show<br />
the XF-11 spy plane and the pilot, Howard Hughes<br />
(Leonardo DiCaprio), crashing in Beverly Hills, stills 5<br />
and 6 show Hotz’s motion control camera and motion<br />
Above: George Lucas’<br />
remarkably detailed<br />
storyboards were left<br />
redundant when he<br />
discovered what could<br />
be achieved with<br />
animatics.<br />
control base. Shots developed in animatic<br />
were programmed into the live action rig and<br />
the camera and the sequence was then run.<br />
If the rig set-up couldn’t handle the<br />
movement required for the shot, the filmmakers<br />
But as well as creative control, animatics give filmmakers<br />
acute technical control. California-based <strong>com</strong>pany Pixel<br />
Liberation Front (PLF) has a reputation for hardcore problemsolving<br />
using animatics. The <strong>com</strong>pany has worked on dozens<br />
of films, from Disney’s My Favourite Martian to the Matrix<br />
series. Ron Frankel was a member of PLF before setting up<br />
his own <strong>com</strong>pany, Proof Inc. Frankel says he worked with<br />
both creative- and technical-minded directors.<br />
Spielberg, he says, wanted to “get the major beats down.”<br />
David Fincher on the other hand wanted: “a map for each setup<br />
– with equipment, what lens was needed, camera moves,<br />
and actor placements,” when he came to make Panic Room.<br />
Panic Room is set in a four-storey Manhatten brownstown.<br />
The house is equipped with a “panic room”, a refuge in case<br />
of intruders. On the first night in their new home Meg Altman<br />
and her daughter are burgled, forcing them to retreat to the<br />
panic room. The film unfolds from there, as the intruders try<br />
to force their way in. The camera is king in this movie,<br />
sweeping seamlessly through the building and between<br />
floors, ratcheting up the tension.<br />
Each shot was meticulously prepared. “David decided<br />
to previsualize the entire film,” says Frankel. “We rendered<br />
everything out as AVI files … we could load up an AVI file,<br />
the director could make changes as he was sitting there<br />
and we could hit a button for the next frame capture.<br />
Sometimes he’d still be talking when we were able to<br />
show him the new version.”<br />
A feature of animatic is its un-realism. It means<br />
1 2 3<br />
4<br />
IN <strong>2005</strong>, ANIMATICS<br />
IS AN IMPORTANT AND<br />
INFLUENTIAL PART OF<br />
THE MOVIE-MAKING<br />
PROCESS<br />
5<br />
could <strong>com</strong>pensate with camera movement.<br />
Hotz says: “For me and everyone on set, that was<br />
the most fascinating and beneficial part. The motion<br />
control/base worked so well I’m going to use it on<br />
every project now.”<br />
d 45<br />
animatics<br />
6