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you can draw a mask to isolate<br />
them from the background.<br />
The masks are simple polygonal<br />
shapes that you draw over the footage.<br />
They can be animated, both in translation<br />
and in shape. The masks are autokeyframed<br />
as you make changes to<br />
them, so it’s a relatively straight-forward<br />
process to matte out a particular object<br />
from the tracking process. Multiple<br />
masks can be added and animated<br />
independently, so it doesn’t matter if<br />
objects cross each other in the footage.<br />
Boujou also allows you to import imagebased<br />
masks so you can create custom<br />
mattes from the footage using whatever<br />
motion graphics application you like.<br />
Once objects are masked out, you<br />
can tell Boujou to track the scene, which<br />
it does quickly. The speed will depend on<br />
the number of tracked points, length of<br />
the sequence, and the degree of camera<br />
movement. If there is a big jump between<br />
frames then tracking can take longer.<br />
Generally, Boujou suffers less from losing<br />
track of points than other matchmoving<br />
applications, and the integrity of the<br />
solutions seems to be high.<br />
Some sequences will prove too<br />
difficult, in which case you can manually<br />
intervene and place custom markers,<br />
or inset survey data to constrain the<br />
2<br />
3 4<br />
solution. Of course, entering the camera<br />
focal length helps.<br />
Once tracked, the camera solution<br />
is derived when you press the Camera<br />
Tracking button. This runs in a separate<br />
pass and can take a minute or so. Again<br />
solution integrity tends to be high, and<br />
you can place test 3D geometry in the<br />
scene to confirm the solution looks<br />
good. Boujou allows you to export<br />
the camera to numerous 3D formats<br />
including Maya .ma, Softimage .xsi,<br />
LightWave .lws and Houdini .hip.<br />
You can also export to Shake.<br />
The new version sports a charcoal<br />
interface for enhanced contrast and<br />
new, faster tracking algorithms. There<br />
are some improved tweaking tools,<br />
such as camera path smoothing,<br />
and a new timeline.<br />
Redundant Wizard<br />
A new Wizard is included to guide users<br />
through the whole matchmoving process.<br />
This is a godsend for those not used to<br />
the program, though the process is so<br />
simple you’ll only need to use the Wizard<br />
a few times before you get the hang of<br />
it. We did encounter a windowing bug<br />
requiring a Force Quit on Mac OS X,<br />
where two Save dialogs overlapped each<br />
other during a camera export and neither<br />
would receive mouse or keyboard input.<br />
Apart from this the program seemed<br />
fairly robust and bug-free.<br />
Boujou is what an automatic<br />
matchmoving program should be.<br />
It’s simple to use and gets the job<br />
done quickly with the minimum of<br />
fuss, saving a huge amount of time<br />
in the process. For those who can’t<br />
stretch to the price tag, the strippeddown<br />
Boujou Bullet offers some of the<br />
power of the full version for $2,500. But<br />
despite the price, Boujou 3.0 is a superb<br />
program that’s well worth looking into.<br />
Simon Danaher<br />
1. Boujou has an easy<br />
to use lens distortionfactoring<br />
tool that<br />
allows you to calculate<br />
the distortion in your<br />
footage if you don’t<br />
know the value.<br />
2. 2D feature<br />
tracking of a 280frame<br />
sequence took<br />
around two-and-a-half<br />
minutes on a Dual 1.8<br />
G5, and extracting the<br />
camera solution took<br />
only one minute.<br />
3. Polygon masks are<br />
used to isolate moving<br />
objects from the scene<br />
that would otherwise<br />
contaminate the<br />
tracking process.<br />
4. The solution can<br />
be previewed in 3D<br />
before export, and<br />
3D test objects can<br />
be inserted.<br />
5. A new Wizard<br />
guides you through<br />
every aspect of the<br />
tracking process.<br />
d 87<br />
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