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eviews<br />
2<br />
3<br />
4<br />
82 d<br />
render on up to eight additional CPUs.<br />
So if you are a Maya Complete user with<br />
a few spare PCs or Macs lying about you<br />
can call them into service and potentially<br />
double your rendering speed.<br />
Installation and set-up of Satellite<br />
is simple. You need to install and run<br />
the Maya Satellite service on each<br />
networked machine and be able to<br />
connect to them from the main machine<br />
on which Maya is running. A special<br />
configuration file named maya.rayhosts<br />
is placed in Maya’s preferences folder<br />
with the names (or IP addresses) and<br />
port numbers of the render slaves.<br />
When you initiate a render, Maya<br />
sends a request to the awaiting slaves<br />
who churn through the data and pass<br />
it back to the master machine. It’s<br />
a fantastic addition to the package.<br />
Data slaves<br />
More improvements <strong>com</strong>e in the form<br />
of speed enhancements to various<br />
areas, such as Artisan and 3D painting,<br />
and various polygon operations including<br />
poly reduction. Soften/Harden polygons<br />
is still desperately slow, though, when<br />
<strong>com</strong>pared to other 3D programs. Obj<br />
importing on Windows and saving of<br />
.mb files over a network is now faster.<br />
The latter will be especially important to<br />
teams collaborating using Maya’s object<br />
referencing. This has been enhanced in<br />
Maya 6.5. The new system is more robust<br />
and less prone to problems when making<br />
or loading/unloading edits to <strong>com</strong>plex<br />
referenced hierarchies.<br />
The new system introduces proxies.<br />
This allows you to swap low-resolution<br />
proxy files that you associate with each<br />
referenced file. Proxies are easily loaded<br />
and unloaded to allow you to optimize<br />
the current scene for the job at hand.<br />
Scene management can be<strong>com</strong>e<br />
problematic when working with very<br />
large data sets, so some kind of proxy<br />
system be<strong>com</strong>es essential. However,<br />
the Reference manager window could<br />
be easier to use, since it puts the<br />
load/unload <strong>com</strong>mands in sub-menus<br />
when a simple check-box button would<br />
have been more direct.<br />
Despite the countless speed-ups<br />
and improvements, which seem to be<br />
the main thrust of this upgrade, Maya’s<br />
general interface operations can still<br />
be on the slow side. Changing interface<br />
layouts tends to be sluggish, as does<br />
accessing marking menus and the<br />
hotbox. It’s only a second or so delay<br />
but when these operations occur many<br />
times in a session it be<strong>com</strong>es frustrating.<br />
Similarly, loading data into the<br />
Attribute Editor can take a second or<br />
two, and this is a pain. The issue of a<br />
general slowdown during a session on<br />
Mac OS X remains. The workaround is<br />
to save, quit and restart Maya.<br />
Generally though Maya 6.5 is<br />
a decent – if not earth-shattering<br />
– upgrade. For many users there<br />
will be some bugs crushed or an<br />
improvement in performance that<br />
makes the 6.5 upgrade worthwhile,<br />
but apart from the referencing and<br />
Satellite rendering features don’t expect<br />
a whole lot of new goodies to play with.<br />
Simon Danaher<br />
2. Maya 6.5 features built-in FBX support for<br />
transferring animated characters between<br />
it and MotionBuilder, or indeed any program<br />
that supports the FBX format.<br />
3. File Referencing has been improved together<br />
and a new Proxy system introduced to allow<br />
low-resolution substitutions to be made in<br />
<strong>com</strong>plex scenes.<br />
4. Final Gathering has been improved in 6.5<br />
so that you need only 1/10th of the FinalGather<br />
samples that you previously required in order<br />
to get the same quality results.