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Digit 2005-04 - Clevernotions.com

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render on up to eight additional CPUs.<br />

So if you are a Maya Complete user with<br />

a few spare PCs or Macs lying about you<br />

can call them into service and potentially<br />

double your rendering speed.<br />

Installation and set-up of Satellite<br />

is simple. You need to install and run<br />

the Maya Satellite service on each<br />

networked machine and be able to<br />

connect to them from the main machine<br />

on which Maya is running. A special<br />

configuration file named maya.rayhosts<br />

is placed in Maya’s preferences folder<br />

with the names (or IP addresses) and<br />

port numbers of the render slaves.<br />

When you initiate a render, Maya<br />

sends a request to the awaiting slaves<br />

who churn through the data and pass<br />

it back to the master machine. It’s<br />

a fantastic addition to the package.<br />

Data slaves<br />

More improvements <strong>com</strong>e in the form<br />

of speed enhancements to various<br />

areas, such as Artisan and 3D painting,<br />

and various polygon operations including<br />

poly reduction. Soften/Harden polygons<br />

is still desperately slow, though, when<br />

<strong>com</strong>pared to other 3D programs. Obj<br />

importing on Windows and saving of<br />

.mb files over a network is now faster.<br />

The latter will be especially important to<br />

teams collaborating using Maya’s object<br />

referencing. This has been enhanced in<br />

Maya 6.5. The new system is more robust<br />

and less prone to problems when making<br />

or loading/unloading edits to <strong>com</strong>plex<br />

referenced hierarchies.<br />

The new system introduces proxies.<br />

This allows you to swap low-resolution<br />

proxy files that you associate with each<br />

referenced file. Proxies are easily loaded<br />

and unloaded to allow you to optimize<br />

the current scene for the job at hand.<br />

Scene management can be<strong>com</strong>e<br />

problematic when working with very<br />

large data sets, so some kind of proxy<br />

system be<strong>com</strong>es essential. However,<br />

the Reference manager window could<br />

be easier to use, since it puts the<br />

load/unload <strong>com</strong>mands in sub-menus<br />

when a simple check-box button would<br />

have been more direct.<br />

Despite the countless speed-ups<br />

and improvements, which seem to be<br />

the main thrust of this upgrade, Maya’s<br />

general interface operations can still<br />

be on the slow side. Changing interface<br />

layouts tends to be sluggish, as does<br />

accessing marking menus and the<br />

hotbox. It’s only a second or so delay<br />

but when these operations occur many<br />

times in a session it be<strong>com</strong>es frustrating.<br />

Similarly, loading data into the<br />

Attribute Editor can take a second or<br />

two, and this is a pain. The issue of a<br />

general slowdown during a session on<br />

Mac OS X remains. The workaround is<br />

to save, quit and restart Maya.<br />

Generally though Maya 6.5 is<br />

a decent – if not earth-shattering<br />

– upgrade. For many users there<br />

will be some bugs crushed or an<br />

improvement in performance that<br />

makes the 6.5 upgrade worthwhile,<br />

but apart from the referencing and<br />

Satellite rendering features don’t expect<br />

a whole lot of new goodies to play with.<br />

Simon Danaher<br />

2. Maya 6.5 features built-in FBX support for<br />

transferring animated characters between<br />

it and MotionBuilder, or indeed any program<br />

that supports the FBX format.<br />

3. File Referencing has been improved together<br />

and a new Proxy system introduced to allow<br />

low-resolution substitutions to be made in<br />

<strong>com</strong>plex scenes.<br />

4. Final Gathering has been improved in 6.5<br />

so that you need only 1/10th of the FinalGather<br />

samples that you previously required in order<br />

to get the same quality results.

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