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Digit 2005-04 - Clevernotions.com

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Stop paying<br />

us too much<br />

The creative industry<br />

faces staffing challenges<br />

and high turnover – but<br />

the reasons are often<br />

more bizarre than you’d<br />

realize.<br />

any of us have dreamed of working in media since we<br />

decided to use crayons for drawing rather than eating.<br />

M That was certainly the case for me: I wanted to be<br />

a journalist since I can remember, and I spent many an hour<br />

from the age of ten creating newspapers using Letraset transfer<br />

letters, and no end of patience. My debut issue, which was<br />

subsequently shown to the school assembly (<strong>com</strong>plete with<br />

utterly embarrassing Samantha Fox Dates Local Schoolboy<br />

headline), didn’t dampen my enthusiasm one jot.<br />

Fast-forward a few years, and I remember nervously taking<br />

the entrance exam for my longed-for and heavily oversubscribed<br />

journalist degree, and almost bolting from the room when<br />

I saw the <strong>com</strong>petition. Not only was I the only bloke without a<br />

ponytail, but I was the only one that didn’t take the paper with<br />

my feet perched on the table while smoking a roll-up. Everyone<br />

was hip, could name-drop with ease, and seemed destined to<br />

reside in the lofty towers of a glamorous media industry.<br />

So it <strong>com</strong>es as no surprise, really, when reality hits home.<br />

People think media – in all its guises – is a non-stop riot of<br />

parties, dar-lings, air kisses, baggy cargo pants, and workplaces<br />

with ball pools and pinball machines. This attitude probably<br />

explains the latest findings from The Creative Group, which<br />

asked the top 1,000 media agencies why people quit. The<br />

following are all real reasons why media personnel walk.<br />

Headlining the list were gems such as one employee<br />

didn’t like to use a <strong>com</strong>puter and felt the job simply<br />

wasn’t glamorous enough. Really? You mean<br />

deadlines, the need to understand pixels,<br />

and boring client meetings are the<br />

reality of today’s world?<br />

Of course, environment makes a difference. One employee<br />

quit because he didn’t like the smell of the studio, and another<br />

walked because the studio lighting “wasn’t right”. And as for<br />

the bizarre excuse one departing designer made – that he was<br />

making too much money and didn’t feel he was worth it – that’s<br />

just nuts.<br />

Some employees you do actually want to be rid of, such<br />

as this collection: one person was bored, and left; another felt<br />

he was over-employed; while a third quit because she didn’t<br />

want to work so hard, and besides, the location wasn’t terribly<br />

exciting. The staffer who left to join the Witness Protection<br />

Program in the US probably shouldn’t have made it through<br />

the door in the first place.<br />

One such Marie Celeste moment happened to me. A flighty<br />

designer had just started working on a sister magazine in a<br />

previous <strong>com</strong>pany, when she popped out for lunch after her first<br />

morning, and never came back. A second woman left abruptly,<br />

texting us a few days later saying that life was too short, and<br />

she was off to travel the world. Maybe it was my Sam Fox<br />

jokes?<br />

All this simply shows that working in the creative industry<br />

is much like any other business. Crappy Monday mornings,<br />

rubbish jokes from fellow workers, pale skin from the florescent<br />

lighting, and gritty eyes from staring at your monitor. Still, it<br />

beats being a lawyer, dar-ling.<br />

Matthew Bath<br />

d 31<br />

opinion

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