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1. Maya’s IPR has<br />
been improved.<br />
You can now make<br />
changes to lights and<br />
even cameras, to<br />
rotate the view and<br />
still get IPR updates.<br />
Combined with the<br />
Preview Raytrace and<br />
full-on Render Globals<br />
IPR settings this is an<br />
excellent interactive<br />
previewer that rivals<br />
that of XSI.<br />
Maya 6.5<br />
3D modelling, animation, and rendering software<br />
format Irix 6.5.15, Mac OS X 10.3, Red Hat Linux 9.0, SuSe Linux 9.1,<br />
Windows 2000/XP<br />
price Complete £1,449 plus VAT, upgrade £659 plus VAT, Unlimited £4,899<br />
plus VAT; upgrade £909 plus VAT<br />
<strong>com</strong>pany Alias, www.alias.<strong>com</strong><br />
contact Alias, 01494 441 273<br />
minimum specs Intel Pentium III/PowerPC G4, 512MB RAM, hardwareaccelerated<br />
OpenGL graphics card, 450MB of hard disk space<br />
pros Satellite rendering, better Final Gather performance and much<br />
improved IPR, all-round performance gains. Better file referencing<br />
implementation.<br />
cons Interface can be slow at times – on OS X you have to restart<br />
the program periodically to regain performance.<br />
<strong>Digit</strong> Rating<br />
Alternatives<br />
★★★★★<br />
3DS Max 7 LightWave 3D 8 Softimage|XSI 4.0<br />
aya’s improvement continues<br />
with this latest release from Alias,<br />
M though this .5 update is short<br />
of radical new features. Most of the<br />
boosts are to speed and performance.<br />
The most significant feature is the<br />
inclusion of Mental Images’ MentalRay<br />
3.4 rendering engine. Alias have<br />
continued to refine the integration<br />
of MentalRay with Maya, and while<br />
it doesn’t quite match the synergy<br />
Softimage|XSI has with MentalRay,<br />
Alias has done a good job of getting the<br />
two programs to work together tightly.<br />
The most exciting new feature in<br />
the new MentalRay implementation is<br />
Satellite rendering. Not only does this<br />
allow you to farm out a batch render to<br />
multiple CPUs over a network, it offers<br />
parallel processing of any MentalRay<br />
rendering you do inside Maya itself.<br />
As long as you have network render<br />
nodes available, as soon as you do a<br />
test render in Maya (including IPR) the<br />
load is spread across the network and<br />
delivered back to the Render View as<br />
if it was a normal local render.<br />
The implementation is seamless.<br />
This is not farming out frames to<br />
different CPUs, but ‘buckets’ within<br />
a frame. Print designers using Maya for<br />
huge resolution stills can at last benefit<br />
from additional networked CPUs.<br />
The number of CPUs that you can<br />
use is limited though, dependent on<br />
your license. Maya Complete <strong>com</strong>es with<br />
MentalRay rendering licenses for four<br />
local CPUs and two additional networked<br />
CPUs, while Maya Unlimited users can<br />
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