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A Probabilistic Approach to Geometric Hashing using Line Features

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CHAPTER 2. PRIOR AND RELATED WORK 13<br />

Thompson and Mundy ë52ë describe a system for locating objects in a relatively unconstrained<br />

environment. The availability of a three-dimensional surface model of a polyhedral<br />

object is assumed. The primitive feature used is the so-called vertex-pair, which consists<br />

of two vertices: one is characterized by its position coordinate; the other, in addition <strong>to</strong><br />

position coordinate, includes two edges that deæne the vertex. This feature serves as the<br />

basis of computing the aæne viewing transformation from the model <strong>to</strong> the scene. Through<br />

the voting in the transformation space, candidate transformations are selected.<br />

A common critique about this paradigm lies in that as the scene is noisy, the accumulation<br />

of ëevidences" contributed by random noises can possibly result in false alarms.<br />

Grimson and Huttenlocher ë22ë give a formal analysis of the likelihood of false positive<br />

responses of the generalized Hough transform for object recognition. However, we can use<br />

this paradigm as an early stage of processing èi.e., as a ælterè, followed by a scrutinized<br />

veriæcation stage.<br />

2.1.4 Consistency Checking and Constraint Propagation<br />

Many model-based vision schemes are based on searching the set of possible interpretations,<br />

which is usually combina<strong>to</strong>rially large.<br />

As in other areas of artiæcial intelligence, making use of large amounts of world knowledge<br />

can often lead not only <strong>to</strong> increased robustness but also <strong>to</strong> a reduction in the search<br />

pace that must be explored during the process of interpretation. It is usually possible <strong>to</strong><br />

analyze a number of constraints or consistency conditions that must be satisæed <strong>to</strong> make<br />

a correct interpretation. Eæective application of consistency checking or propagation of<br />

constraints during searching can often prune the search space greatly.<br />

Lowe ë41ë emphasizes the importance of viewpoint consistency constraint, which requires<br />

that the locations of all object features in an image be consistent with the projection<br />

from a single viewpoint. The application of this constraint allows the spatial information<br />

in an image <strong>to</strong> be compared with prior knowledge of an object's shape <strong>to</strong> the full degree<br />

of available image resolution. Lowe also argues that viewpoint-consistency plays a central<br />

role in most instances of human visual recognition.<br />

Grimson ë20ë extended his previous work RAF ë23ë <strong>to</strong> handle some classes of parameterized<br />

objects. He approaches the recognition problem as a searching problem <strong>using</strong> the

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