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Schriever Wargame 2010 - Air Force Space Command

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We really need to understand how quickly cyber defense support of civil authorities might<br />

be required, whether there is a physical dimension to that response, and who can add value<br />

to the situation. We need to understand the interaction of things going wrong in cyber and<br />

the physical consequence management aspects of the situation.<br />

It was a clear sign of progress that we felt comfortable in<br />

our knowledge of space systems and how they support our missions—but<br />

it was equally clear that we lacked a fundamental<br />

understanding of our digital lifelines.<br />

So naturally I turned to the Cyber <strong>Command</strong> players, fully<br />

expecting to deliver to them the insightful “request for information”<br />

that would shift the responsibility for cyber dependency<br />

awareness into their capable hands. But I was wrong. It turns<br />

out I did not know enough to either ask the right question, or to<br />

respond to their requests for clarification. What systems were<br />

critical to my mission accomplishment? How did they map<br />

out?<br />

It was game play—and I am not the cyber expert in NORAD<br />

and USNORTHCOM, but here is my take-away: answering<br />

the questions about networks and critical information flow is a<br />

shared responsibility between ourselves and Cyber <strong>Command</strong>.<br />

And now life is imitating art. We have just spent the last two<br />

days working with Strategic <strong>Command</strong> and Cyber <strong>Command</strong><br />

staff talking about these exact issues. These talks have been<br />

underway for a little while, but SW 10 was definitely a catalyst<br />

for progress, and it established both connections and even<br />

friendships that will help us sort this out.<br />

Third, during SW 10 we spoke often<br />

about how cyber might play out with respect<br />

to defense support of civil authorities<br />

(DSCA). At that time I was fairly<br />

dogmatic on the subject, “nothing in the<br />

establishment of Cyber <strong>Command</strong> has<br />

changed the DSCA mission assigned to<br />

USNORTHCOM. It was ours. Title 10<br />

forces assigned in a cyber DSCA role<br />

would work for commander USNORTH-<br />

COM.”<br />

On my way home from the staff talks<br />

yesterday I gave this a lot more thought,<br />

and I think I am a little wiser. It is not so<br />

clear, and certainly not black and white.<br />

Depending on the scenario, and there are<br />

many you can imagine, USNORTHCOM<br />

could be supported, supporting, or working<br />

in parallel with our colleagues in Cyber<br />

<strong>Command</strong>. We really need to understand<br />

how quickly cyber DSCA might<br />

be required, whether there is a physical<br />

dimension to that response, and who can<br />

add value to the situation. We need to<br />

understand the interaction of things going<br />

wrong in cyber and the physical consequence<br />

management aspects of the situation.<br />

The answer is to think this through now and develop the<br />

working relationships and responsibilities together.<br />

Fourth, I cannot in good conscious end this short article<br />

without mentioning a few observations from a Canadian perspective.<br />

As I mentioned earlier, I have had the good fortune of playing<br />

in <strong>Schriever</strong> <strong>Wargame</strong>s for a number of years—the first few<br />

as a result of my duties as the director of space development for<br />

the Canadian military.<br />

The notional space resources available from the US <strong>Air</strong> <strong>Force</strong><br />

during the early <strong>Schriever</strong> <strong>Wargame</strong>s were virtually limitless.<br />

There was a polite and respectful interaction with the Canadians,<br />

Australians, and Brits that participated, and an attempt to<br />

consider what value allied space resources might provide. But<br />

given the tool kits available our potential contribution was insignificant.<br />

The intent to engage the closest allies was genuine<br />

enough—but the game by its early design reinforced a “go it<br />

alone” approach for the US.<br />

It is much different today. The game’s foundation nearer to<br />

today’s reality has facilitated more substantive discussions of<br />

Figure 1. Move 0 (wargame kickoff) of <strong>Schriever</strong> <strong>Wargame</strong> <strong>2010</strong>: Deputy commander of the<br />

North American Aerospace Defense <strong>Command</strong>, Lt Gen Marcel Duval.<br />

17 High Frontier

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