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Schriever Wargame 2010 - Air Force Space Command

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<strong>Schriever</strong> <strong>Wargame</strong> <strong>2010</strong><br />

The <strong>Schriever</strong> Challenge –<br />

Keep the Walls Down<br />

Maj Sam Baxter, USAF, Reservist<br />

Special Programs Division<br />

<strong>Command</strong>er’s Action Group, <strong>Air</strong> <strong>Force</strong> <strong>Space</strong> <strong>Command</strong><br />

Peterson AFB, Colorado<br />

Capt Nicole O’Neal, USAF<br />

Special Programs Division, <strong>Air</strong> <strong>Force</strong> <strong>Space</strong> <strong>Command</strong><br />

Peterson AFB, Colorado<br />

ear down this wall!” The declaration by former<br />

“TPresident Ronald Reagan foretold the end of the<br />

Cold War—a war impacted by the foresight of General Bernard<br />

<strong>Schriever</strong> in space’s ability to influence the fight. At <strong>Schriever</strong><br />

<strong>Wargame</strong> <strong>2010</strong> (SW 10), a game named after the “space<br />

game-changer,” one could not escape the organizational walls<br />

that came crashing down. For a drop in the budget bucket, approximately<br />

550 military and civilian space and cyber experts<br />

representing more than 30 agencies across the Department of<br />

Defense (DoD), intelligence community (IC) and civil sectors,<br />

as well as, the countries of Australia, Canada, and Great Britain<br />

came together in the unified pursuit of getting a glimpse<br />

of future warfare in unchartered domains. 1 Within the historic<br />

halls of the Red Flag building at Nellis AFB, Nevada, ideas<br />

were shared, thoughts generated and insights garnered in a nonattribution<br />

environment—the original objectives Col Richard<br />

“Moody” Suter sought after when this “air game-changer” sold<br />

the idea of Red Flag to <strong>Air</strong> <strong>Force</strong> brass. 2 Unfortunately, this<br />

unencumbered union of space and cyber brainpower is only<br />

gathered together for one week, every two years.<br />

What if instead a new <strong>Schriever</strong> series is born, not just the<br />

wargame series, but a “<strong>Schriever</strong> Challenge” series in which<br />

the coalition of space and cyber willing are brought together<br />

to focus on the toughest of today’s problems? What if bureaucratic<br />

walls were to fall to make into reality what is found to be<br />

game-changing in a wargame? What if government fiefdoms<br />

were set aside and synergies were created between organizations<br />

to solve these challenges?<br />

The Challenge Concept<br />

The concept of posing challenging questions to expand the<br />

realm of the possible is not new. Charles Lindberg crossed the<br />

Atlantic Ocean in 1927 for a $25,000 Orteig Prize and in 2004,<br />

Burt Rutan’s <strong>Space</strong>ShipOne crossed the boundary of space for<br />

a $10 million X-Prize win that may prove him to be the “modern<br />

space game-changer.” 3, 4 Nor is the concept unfamiliar to<br />

government. In line with challenging people and technology,<br />

the Defense Advanced Research Projects Agency (DARPA)<br />

has brought the brightest minds together for their Grand Challenges<br />

for driverless vehicles. Recently DARPA expanded the<br />

idea to the 2009 Network Challenge in which a Massachusetts<br />

Institute of Technology team was rewarded for the fastest location<br />

discovery of 10 balloons simultaneously released across<br />

the US—in an amazing nine hours. 5 Even the US <strong>Air</strong> <strong>Force</strong>’s<br />

chief scientist recently issued a series of “grand challenge”<br />

problems, not competition based, but technologically gamechanging,<br />

to drive the research community in “Technology Horizons<br />

- A Vision for <strong>Air</strong> <strong>Force</strong> Science and Technology During<br />

<strong>2010</strong>-2030.” 6<br />

What is new with this concept is the unleashing of wargame<br />

intellect normally focused on strategic quandaries onto problems<br />

that keep senior leaders across the government awake at<br />

night—taking a cue from William Shakespeare to “let slip the<br />

dogs of war” on today’s challenges. 7 Imagine taking the impressive<br />

Rolodex the <strong>Space</strong> Innovation and Development Center<br />

(SIDC) uses to gather wargame participants and employing<br />

this talent pool towards our nation’s toughest space and cyber<br />

challenges. Let’s modify the wargame to address issues currently<br />

facing our <strong>Air</strong>men, Soldiers, Sailors, and Marines that<br />

could potentially cut research and development time, save<br />

money, and ultimately American and coalition lives.<br />

As the <strong>Schriever</strong> <strong>Wargame</strong> is held every two years, we propose<br />

bringing together the <strong>Schriever</strong> talent on a regular basis by<br />

using the “off-year” to focus on a <strong>Schriever</strong> Challenge. Similar<br />

to the preparation sessions used to put together the wargame,<br />

the same could be done for a challenge, in which participants<br />

regularly gather together to research for the main event. Similar<br />

to the <strong>Air</strong> <strong>Force</strong> <strong>Space</strong> <strong>Command</strong> issuance of wargame objectives<br />

for participants to work through, challenges can be issued<br />

to be labored on. The beauty of the <strong>Schriever</strong> <strong>Wargame</strong><br />

is the SIDC creates an environment by which the 500+ professionals<br />

can come together and make an immediate impact without<br />

the need for a formal process. The typical ways by which<br />

organizations come together is void in <strong>Schriever</strong> vocabulary:<br />

tiger team, working group, steering group, board, council, committee,<br />

commission, and so forth. Instead the SIDC’s address<br />

book is intertwined to address the wargame crisis of the day,<br />

unencumbered by bureaucracy, and challenged to find a way to<br />

integrate interweaving organizational capabilities and knowledge<br />

to create the ultimate synergistic effects.<br />

The <strong>Schriever</strong> Challenge<br />

<strong>Space</strong> and cyberspace capabilities continue to shape the world’s<br />

approach to warfare. They are embedded in an increasingly diverse<br />

arsenal of modern weaponry and are threaded throughout<br />

warfighting networks. When integrated, space and cyberspace<br />

operation will become an even more powerful force multiplier. 8<br />

~ Lt Gen Larry D. James, <strong>Schriever</strong> V <strong>Wargame</strong>:<br />

The Boundaries of <strong>Space</strong> and Cyberspace<br />

41 High Frontier

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