Electronics Spectra - SMS Lucknow
Electronics Spectra - SMS Lucknow
Electronics Spectra - SMS Lucknow
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<strong>SMS</strong> Institute of Technology, L ucknow<br />
Sixth sense technology<br />
Department of <strong>Electronics</strong> & Co mmunication<br />
Arvind, Param Hans & Ritesh<br />
EC -III year<br />
INTRODDUCTION<br />
MANY of us might have heard<br />
about the sixth sense in Hollywood<br />
movies, but ever thought that<br />
you will be able to use it as a technology?<br />
If you are from those who just<br />
believe that there are only five senses<br />
then I must say you are wrong. Because,<br />
those five senses are provided<br />
by nature. Now technology is going<br />
to provide you an additional s ense<br />
named as sixth sense. It’s an exciting<br />
new research from MIT students<br />
which have been experimented successfully,<br />
and soon we will find it in<br />
the market as a wearable gestural interface.<br />
Ever since computers began to be<br />
a part of mankind, their evolution has<br />
been taking place at break nec k<br />
speed. And now we are about to<br />
witness the power of computing and<br />
on demand information just like the<br />
Sci-fi thrillers of Hollywood have portrayed<br />
for many years. Sixth S ense<br />
Technology is one such recent invention<br />
which aims to blend in the boundaries<br />
between the virtual and the real<br />
world. The mastermind behind t his<br />
futuristic technology is Pranav Mistry,<br />
a designer whiz kid.<br />
WHAT IS SIXTH SENSE<br />
TECHNOLOGY?<br />
Pranav Mistry, a student at th e<br />
Media Lab of Massachusetts Institute<br />
of Technology (MIT), has developed<br />
a gestural interface device which enables<br />
enrichment of the physical world<br />
with knowledge that is digital and allows<br />
a person to use natural motions<br />
to act together with this information<br />
so received. This device, tent atively<br />
named as the Sixth Sense, is a wearable<br />
machine that assists unexplored<br />
interactions between the real and the<br />
virtual sphere of data. It consists of<br />
certain commonly available com ponents,<br />
which are intrinsic to its functioning.<br />
These include a camer a, a<br />
portable battery-powered projection<br />
system coupled with a mirror a nd a<br />
cell phone. All these componen ts<br />
communicate to the cell phone, which<br />
acts as the communication<br />
and computation<br />
device. The entire hardware<br />
apparatus is encompassed<br />
in a pendantshaped<br />
mobile wearable<br />
device. Basically the camera<br />
recognises individuals,<br />
images, pictures, gestures<br />
one makes with<br />
their hands and the projector<br />
assists in projecting<br />
any information on whatever<br />
type of surface is<br />
present in front of the<br />
person. The usage of the<br />
mirror is significant as the<br />
projector angles pointing<br />
downwards from the neck. To br ing<br />
out variations on a much higher plane,<br />
in the demo video which was broadcasted<br />
to showcase the prototype to<br />
the world, Mistry uses coloured caps<br />
on his fingers so that it becomes simpler<br />
for the software to diffe rentiate<br />
between the fingers, demanding various<br />
applications. The software program<br />
analyses the video data caught<br />
by the camera and also tracks down<br />
the locations of the coloured markers<br />
by utilising single computer vision techniques.<br />
One can have any number of<br />
hand gestures and movements as long<br />
as they are all reasonably ide ntified<br />
and differentiated for the sys tem to<br />
interpret it, preferably through unique<br />
and varied fiducials. This is possible only<br />
because the ‘Sixth Sense’ device supports<br />
multi-touch and multi-user interaction.<br />
DEVELOPMENTAL<br />
STAGES<br />
The idea behind this technolog y<br />
is to simplify day-to-day tasks and integrate<br />
them with the virtual world.<br />
This technology was born with the<br />
simple modification of a ball mouse into<br />
a motion sensing device. The a xial<br />
rollers found in the ball mouse were<br />
used to replicate the gestures made<br />
with hand on the computer. The<br />
much-loved sticky notes were a lso<br />
implemented with this, one exception<br />
being that our scribble work on them<br />
would be directly synchronized with<br />
the computer or a scheduling device<br />
which can also be organized ef fortlessly.<br />
With the virtual interaction in place,<br />
the next obvious step was to bring in<br />
instant information to the user. Sixth<br />
sense technology is set to red efine<br />
the way information can be searched<br />
for. The information could be accessed<br />
by merely placing the object of interest<br />
on the interactive plane w ithout<br />
even having to GOOGLE it! So t o<br />
check your flight schedule, all that you<br />
have to do is place your ticket on the<br />
interactive surface and watch in awe<br />
as you are flooded with the details.<br />
DEVICE SET UP<br />
The Sixth sense device is a complete<br />
surprise package when it comes<br />
to its functionality and hardware. Just<br />
as the device simplifies human craving<br />
for information, it simplifies the way<br />
you interact with it. You don’ t have<br />
to be a rocket scientist to be absolutely<br />
at ease operating it. T he device<br />
has a portable camera, projector<br />
and few color markers stuck onto the<br />
fingers for gesture tracking.<br />
The big plus of this device is that<br />
you need not to carry a monitor display<br />
with you wherever you go.<br />
Rather you can magically turn any surface<br />
of your choice into a vir tual<br />
screen and start interacting with the<br />
7 <strong>Electronics</strong> <strong>Spectra</strong>, 2010