09.11.2014 Views

Electronics Spectra - SMS Lucknow

Electronics Spectra - SMS Lucknow

Electronics Spectra - SMS Lucknow

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>SMS</strong> Institute of Technology, L ucknow<br />

Sixth sense technology<br />

Department of <strong>Electronics</strong> & Co mmunication<br />

Arvind, Param Hans & Ritesh<br />

EC -III year<br />

INTRODDUCTION<br />

MANY of us might have heard<br />

about the sixth sense in Hollywood<br />

movies, but ever thought that<br />

you will be able to use it as a technology?<br />

If you are from those who just<br />

believe that there are only five senses<br />

then I must say you are wrong. Because,<br />

those five senses are provided<br />

by nature. Now technology is going<br />

to provide you an additional s ense<br />

named as sixth sense. It’s an exciting<br />

new research from MIT students<br />

which have been experimented successfully,<br />

and soon we will find it in<br />

the market as a wearable gestural interface.<br />

Ever since computers began to be<br />

a part of mankind, their evolution has<br />

been taking place at break nec k<br />

speed. And now we are about to<br />

witness the power of computing and<br />

on demand information just like the<br />

Sci-fi thrillers of Hollywood have portrayed<br />

for many years. Sixth S ense<br />

Technology is one such recent invention<br />

which aims to blend in the boundaries<br />

between the virtual and the real<br />

world. The mastermind behind t his<br />

futuristic technology is Pranav Mistry,<br />

a designer whiz kid.<br />

WHAT IS SIXTH SENSE<br />

TECHNOLOGY?<br />

Pranav Mistry, a student at th e<br />

Media Lab of Massachusetts Institute<br />

of Technology (MIT), has developed<br />

a gestural interface device which enables<br />

enrichment of the physical world<br />

with knowledge that is digital and allows<br />

a person to use natural motions<br />

to act together with this information<br />

so received. This device, tent atively<br />

named as the Sixth Sense, is a wearable<br />

machine that assists unexplored<br />

interactions between the real and the<br />

virtual sphere of data. It consists of<br />

certain commonly available com ponents,<br />

which are intrinsic to its functioning.<br />

These include a camer a, a<br />

portable battery-powered projection<br />

system coupled with a mirror a nd a<br />

cell phone. All these componen ts<br />

communicate to the cell phone, which<br />

acts as the communication<br />

and computation<br />

device. The entire hardware<br />

apparatus is encompassed<br />

in a pendantshaped<br />

mobile wearable<br />

device. Basically the camera<br />

recognises individuals,<br />

images, pictures, gestures<br />

one makes with<br />

their hands and the projector<br />

assists in projecting<br />

any information on whatever<br />

type of surface is<br />

present in front of the<br />

person. The usage of the<br />

mirror is significant as the<br />

projector angles pointing<br />

downwards from the neck. To br ing<br />

out variations on a much higher plane,<br />

in the demo video which was broadcasted<br />

to showcase the prototype to<br />

the world, Mistry uses coloured caps<br />

on his fingers so that it becomes simpler<br />

for the software to diffe rentiate<br />

between the fingers, demanding various<br />

applications. The software program<br />

analyses the video data caught<br />

by the camera and also tracks down<br />

the locations of the coloured markers<br />

by utilising single computer vision techniques.<br />

One can have any number of<br />

hand gestures and movements as long<br />

as they are all reasonably ide ntified<br />

and differentiated for the sys tem to<br />

interpret it, preferably through unique<br />

and varied fiducials. This is possible only<br />

because the ‘Sixth Sense’ device supports<br />

multi-touch and multi-user interaction.<br />

DEVELOPMENTAL<br />

STAGES<br />

The idea behind this technolog y<br />

is to simplify day-to-day tasks and integrate<br />

them with the virtual world.<br />

This technology was born with the<br />

simple modification of a ball mouse into<br />

a motion sensing device. The a xial<br />

rollers found in the ball mouse were<br />

used to replicate the gestures made<br />

with hand on the computer. The<br />

much-loved sticky notes were a lso<br />

implemented with this, one exception<br />

being that our scribble work on them<br />

would be directly synchronized with<br />

the computer or a scheduling device<br />

which can also be organized ef fortlessly.<br />

With the virtual interaction in place,<br />

the next obvious step was to bring in<br />

instant information to the user. Sixth<br />

sense technology is set to red efine<br />

the way information can be searched<br />

for. The information could be accessed<br />

by merely placing the object of interest<br />

on the interactive plane w ithout<br />

even having to GOOGLE it! So t o<br />

check your flight schedule, all that you<br />

have to do is place your ticket on the<br />

interactive surface and watch in awe<br />

as you are flooded with the details.<br />

DEVICE SET UP<br />

The Sixth sense device is a complete<br />

surprise package when it comes<br />

to its functionality and hardware. Just<br />

as the device simplifies human craving<br />

for information, it simplifies the way<br />

you interact with it. You don’ t have<br />

to be a rocket scientist to be absolutely<br />

at ease operating it. T he device<br />

has a portable camera, projector<br />

and few color markers stuck onto the<br />

fingers for gesture tracking.<br />

The big plus of this device is that<br />

you need not to carry a monitor display<br />

with you wherever you go.<br />

Rather you can magically turn any surface<br />

of your choice into a vir tual<br />

screen and start interacting with the<br />

7 <strong>Electronics</strong> <strong>Spectra</strong>, 2010

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!