The Roleplaying Game of Heroic Adventure in the - Mazes ...
The Roleplaying Game of Heroic Adventure in the - Mazes ...
The Roleplaying Game of Heroic Adventure in the - Mazes ...
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II: CREATURES<br />
Creatures <strong>in</strong> <strong>Game</strong> Terms<br />
Taxonomy<br />
<strong>The</strong>re are five broad categories <strong>of</strong> creatures: Folks<br />
(sentient and speak<strong>in</strong>g races), Beasts (natural<br />
animals), Monsters (fabulous beasts, mythic be<strong>in</strong>gs<br />
etc), Spirits (ghosts, o<strong>the</strong>rworldly entities etc) and<br />
Animates (artifically animated creatures).<br />
<strong>Game</strong> Characteristics<br />
<strong>The</strong> M&M rules use a simple system to def<strong>in</strong>e a<br />
creature’s capabilities <strong>in</strong> game terms.<br />
Creatures are rated <strong>in</strong> four general characteristics:<br />
Size, Ferocity, Cunn<strong>in</strong>g and Mystique.<br />
As detailed below, <strong>the</strong>se four basic characteristics<br />
are used to calculate <strong>the</strong> creature’s Melee attack<br />
mod, EDC, Hits and o<strong>the</strong>r scores.<br />
A creature’s Special Abilities may also <strong>in</strong>crease<br />
some <strong>of</strong> its scores, as detailed below.<br />
Size<br />
A creature’s Size category may be T<strong>in</strong>y, Small,<br />
Medium (man-sized), Large or Gigantic.<br />
As shown on Table 6A next page, a creature’s Size<br />
affects many <strong>of</strong> its key physical capabilities,<br />
<strong>in</strong>clud<strong>in</strong>g its Hits Total, <strong>the</strong> damage it <strong>in</strong>flicts <strong>in</strong><br />
combat and its basic Movement rate.<br />
Ferocity<br />
This reflects <strong>the</strong> creature’s natural aggressiveness,<br />
physical power or tra<strong>in</strong>ed fight<strong>in</strong>g ability:<br />
Peaceful 0<br />
Aggressive +1<br />
Dangerous +2<br />
Deadly +3<br />
Cunn<strong>in</strong>g<br />
This represents <strong>the</strong> creature’s <strong>in</strong>nate shrewdness<br />
and survival <strong>in</strong>st<strong>in</strong>cts:<br />
Average 0<br />
Alert +1<br />
Clever +2<br />
Crafty +3<br />
Mystique<br />
This reflects <strong>the</strong> creature’s presence, aura or <strong>in</strong>nate<br />
aff<strong>in</strong>ity with <strong>the</strong> forces <strong>of</strong> fate and magic:<br />
Normal 0<br />
Weird +1<br />
Eldritch +2<br />
Unearthly +3<br />
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