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The Roleplaying Game of Heroic Adventure in the - Mazes ...

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A World <strong>of</strong> <strong>Adventure</strong><br />

<strong>Mazes</strong> & M<strong>in</strong>otaurs adventures can be set <strong>in</strong> mythic<br />

Greece or <strong>in</strong> imag<strong>in</strong>ary worlds with an ancient<br />

mediterranean flavor. <strong>The</strong> follow<strong>in</strong>g section details<br />

such a sett<strong>in</strong>g: <strong>the</strong> world <strong>of</strong> Mythika.<br />

O<strong>the</strong>r Deities<br />

Asclepius<br />

<strong>The</strong> son <strong>of</strong> Apollo, <strong>the</strong> god <strong>of</strong> medic<strong>in</strong>e and doctors.<br />

Asclepius was once <strong>in</strong> trouble with Hades because<br />

he was prevent<strong>in</strong>g <strong>the</strong> new <strong>in</strong>take <strong>of</strong> <strong>the</strong> dead from<br />

arriv<strong>in</strong>g <strong>in</strong> <strong>the</strong> Underworld as <strong>the</strong>y should have.<br />

Symbol: Caduceus, <strong>the</strong> w<strong>in</strong>ged staff with a snake<br />

coiled around it, snakes.<br />

Worshippers: Physicians.<br />

Dionysus<br />

A god <strong>of</strong> w<strong>in</strong>e, pleasure and revelry <strong>of</strong>ten <strong>in</strong>voked at<br />

bars, banquets and orgies. Associated with w<strong>in</strong>e<br />

cultivation, he represents both <strong>the</strong> pleasures <strong>of</strong> w<strong>in</strong>e<br />

and its darker side <strong>of</strong> mad passions and abuse. His<br />

favorite method <strong>of</strong> punish<strong>in</strong>g wrong-doers is through<br />

madness. His cult throws amaz<strong>in</strong>g orgies at which<br />

respectable women dance wildly <strong>in</strong> <strong>the</strong> countryside<br />

to <strong>the</strong> sound <strong>of</strong> raucous music.<br />

Symbol: <strong>The</strong> thyrsus, a sacred p<strong>in</strong>e-cone staff.<br />

Worshippers: Actors, playwrights, enterta<strong>in</strong>ers,<br />

v<strong>in</strong>tners, drunkards, mad poets.<br />

Hades<br />

<strong>The</strong> grim and dark god <strong>of</strong> <strong>the</strong> Underworld who rules<br />

with his wife Persephone. Hades is an <strong>in</strong>carnation <strong>of</strong><br />

Death and has no temples and no organized cult.<br />

Symbol: Cypress tree, narcissus<br />

Worshippers: Witches<br />

M<strong>in</strong>or Deities<br />

<strong>The</strong> Muses: N<strong>in</strong>e daughters <strong>of</strong> Zeus, goddesses <strong>of</strong><br />

music, <strong>the</strong> arts, science, dance, <strong>the</strong>atre and history.<br />

Apollo leads <strong>the</strong> Muses.<br />

<strong>The</strong> Greater Furies: Female demons serv<strong>in</strong>g <strong>the</strong><br />

gods. Daughters <strong>of</strong> Gaea, <strong>the</strong>se monstrous hags<br />

with can<strong>in</strong>e faces and black w<strong>in</strong>gs hunt down<br />

<strong>of</strong>fenders and drive <strong>the</strong>m mad with terror. <strong>The</strong> three<br />

Furies are not v<strong>in</strong>dictive, but impartial.<br />

Morpheus & Hypnos: Two ancient gods <strong>of</strong> sleep,<br />

<strong>of</strong>ten mistaken for one ano<strong>the</strong>r. Hypnos rules sleep<br />

<strong>in</strong> general, and Morpheus is <strong>the</strong> god <strong>of</strong> dreams.<br />

Mythika is an imag<strong>in</strong>ary world rem<strong>in</strong>iscent <strong>of</strong> ancient<br />

mediterranean Europe. It is centered around a<br />

Middle Sea bordered by a civilized country called<br />

<strong>the</strong> Land <strong>of</strong> <strong>the</strong> Three Cities, itself rem<strong>in</strong>iscent <strong>of</strong><br />

mythic Greece. Mythika is a place <strong>of</strong> wonders and<br />

perils, heroes and monsters, quests and odysseys.<br />

<strong>The</strong> follow<strong>in</strong>g pages present a brief overview <strong>of</strong> <strong>the</strong><br />

world <strong>of</strong> Mythika, divided <strong>in</strong>to <strong>the</strong> follow<strong>in</strong>g sections:<br />

Geography (<strong>in</strong>clud<strong>in</strong>g a map <strong>of</strong> <strong>the</strong> world)<br />

Languages (<strong>in</strong>clud<strong>in</strong>g nonhuman ones)<br />

Cosmogony (how Mythika came to exist)<br />

Mythic History (<strong>the</strong> three ages <strong>of</strong> <strong>the</strong> world)<br />

Recent History (major events <strong>in</strong> <strong>the</strong> last century)<br />

Maze Masters should note that various regions and<br />

locations <strong>of</strong> Mythika have been covered <strong>in</strong> some<br />

detail <strong>in</strong> <strong>the</strong> many adventure modules published by<br />

Legendary <strong>Game</strong>s Studio for M&M over <strong>the</strong> years,<br />

as well as <strong>in</strong> <strong>the</strong> pages <strong>of</strong> Griff<strong>in</strong> magaz<strong>in</strong>e.<br />

<strong>The</strong> Spirit <strong>of</strong> Mythika<br />

Although it shares many similarities with (and was<br />

<strong>in</strong>spired by) <strong>the</strong> world <strong>of</strong> Greek mythology, Mythika<br />

is not ancient Greece – or even mythic Greece, for<br />

that matter. It is an imag<strong>in</strong>ary world, which owes at<br />

least as much to adventure movies or modern<br />

fantasy novels as it owes to classic mythology or<br />

Homer’s epic poems.<br />

Erudite readers will probably f<strong>in</strong>d many major<br />

discrepancies between ‘real’ Greek mythology and<br />

<strong>the</strong> imag<strong>in</strong>ary mythology <strong>of</strong> Mythika… but such<br />

discrepancies have been a full part <strong>of</strong> <strong>the</strong> M&M<br />

spirit s<strong>in</strong>ce <strong>the</strong> birth <strong>of</strong> <strong>the</strong> game!<br />

<strong>The</strong> ma<strong>in</strong> goal <strong>of</strong> this game is to <strong>of</strong>fer fun and<br />

adventure to players, not to imprison <strong>the</strong>m <strong>in</strong> a<br />

web <strong>of</strong> scholarly references. Simply put, Greek<br />

mythology is a source <strong>of</strong> <strong>in</strong>spiration for <strong>the</strong> game<br />

but is not its focus nor its <strong>the</strong>me.<br />

In keep<strong>in</strong>g with this spirit, Maze Masters should<br />

feel free to use <strong>the</strong>ir own knowledge <strong>of</strong> classic<br />

myths and ancient history as a source <strong>of</strong><br />

<strong>in</strong>spiration, not as a source <strong>of</strong> restrictions. Maze<br />

Masters and players should simply forget about<br />

mythic orthodoxy or historical accuracy: despite its<br />

pseudo-Hellenistic trapp<strong>in</strong>gs, Mythika is a fantasy<br />

world, with all <strong>the</strong> tropes <strong>of</strong> <strong>the</strong> genre. It is no more<br />

(or no less) connected to ancient Greece than R.E.<br />

Howard’s Hyborian Age was connected to ancient<br />

Europe – and like Conan’s world, Mythika exists<br />

only for two purposes: adventure and imag<strong>in</strong>ation.<br />

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