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The Roleplaying Game of Heroic Adventure in the - Mazes ...

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Table 6B: Abilities & Awards<br />

Special Ability Glory Wisdom<br />

Aquatic - -<br />

Breath Weapon 20 20<br />

Camouflage 5 -<br />

Charge Into Battle 5 -<br />

Crush<strong>in</strong>g Damage 10 -<br />

Crush<strong>in</strong>g Missiles 10 -<br />

Entangle 10 -<br />

Fearsome 10 10<br />

Gallop - -<br />

Mr Maze Master, how many Glory po<strong>in</strong>ts is THIS worth?<br />

Vanquish<strong>in</strong>g Creatures<br />

Defeat<strong>in</strong>g creatures may br<strong>in</strong>g Glory, Wisdom or<br />

Experience po<strong>in</strong>ts (see Character Advancement).<br />

<strong>The</strong> Glory award for kill<strong>in</strong>g or defeat<strong>in</strong>g a creature is<br />

calculated with <strong>the</strong> follow<strong>in</strong>g formula:<br />

Glory Award = Menace Rat<strong>in</strong>g x Size Factor<br />

A be<strong>in</strong>g’s Menace Rat<strong>in</strong>g is calculated as follows:<br />

MR = (Fer x 10) + (Cun x 5) + (Mys x 5) + A + E<br />

Fer = Ferocity, Cun = Cunn<strong>in</strong>g, Mys = Mystique<br />

A stands for Special Abilities. This is <strong>the</strong> sum <strong>of</strong><br />

<strong>the</strong> specific Glory awards correspond<strong>in</strong>g to <strong>the</strong><br />

creature’s Special Abilities (see Table 6B).<br />

E stands for Equipment (if any): each piece <strong>of</strong><br />

protective equipment that adds +2 to EDC (shield,<br />

helmet or breastplate) also adds 5 to <strong>the</strong> creature’s<br />

MR. Creatures that use two-handed weapons (+2 to<br />

Melee Attack) also add 5 to <strong>the</strong>ir Menace Rat<strong>in</strong>g.<br />

If <strong>the</strong> creature is a Monster, double its f<strong>in</strong>al MR.<br />

Size Factor: T<strong>in</strong>y = 1/10, Small = 1/5, Medium = 1,<br />

Large = 2, Gigantic = 5. Round up all fractions.<br />

Glory awards must be divided between <strong>the</strong> victors.<br />

A creature’s Glory award also gives its Experience<br />

worth for Hunters (double for Beasts).<br />

Vanquish<strong>in</strong>g some creatures will also br<strong>in</strong>g Wisdom<br />

po<strong>in</strong>ts to magicians. Unlike Glory, Wisdom does not<br />

have to be divided among <strong>the</strong> members <strong>of</strong> <strong>the</strong> group<br />

and can be fully ga<strong>in</strong>ed by any magician who<br />

actively contributes to <strong>the</strong> creature’s demise.<br />

<strong>The</strong> Wisdom Award for a creature is simply equal to<br />

<strong>the</strong> sum <strong>of</strong> its Special Abilities awards (see Table<br />

6B). This Wisdom award is doubled for Spirits.<br />

Grapple 5 -<br />

Insubstantial 20 20<br />

Invulnerability 20 10<br />

Life Energy Dra<strong>in</strong> 10 20<br />

Lightn<strong>in</strong>g Fast 10 -<br />

Magic Resistance 5 20<br />

Marksmanship 5 -<br />

M<strong>in</strong>dless 10 10<br />

Missile Weapons 5 -<br />

Multiple Heads 10* 10*<br />

Natural Armor 10 -<br />

Petrification 40 40<br />

Poison 10 -<br />

Psychic Powers 20 200<br />

Regeneration 10 10<br />

Sharp Senses 5 -<br />

Sixth Sense 10 10<br />

Stealthy 5 -<br />

Supernatural Vigor 10 10<br />

Tough Sk<strong>in</strong> 5 -<br />

Trample 5 -<br />

Uncanny Agility 10 -<br />

Vocal Entrancement 10 20<br />

Wallcrawl<strong>in</strong>g - -<br />

W<strong>in</strong>ged 5 -<br />

* per extra head (ie a three headed creature would be<br />

worth +20 Glory and Wisdom.<br />

24

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