The Roleplaying Game of Heroic Adventure in the - Mazes ...
The Roleplaying Game of Heroic Adventure in the - Mazes ...
The Roleplaying Game of Heroic Adventure in the - Mazes ...
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Table 6B: Abilities & Awards<br />
Special Ability Glory Wisdom<br />
Aquatic - -<br />
Breath Weapon 20 20<br />
Camouflage 5 -<br />
Charge Into Battle 5 -<br />
Crush<strong>in</strong>g Damage 10 -<br />
Crush<strong>in</strong>g Missiles 10 -<br />
Entangle 10 -<br />
Fearsome 10 10<br />
Gallop - -<br />
Mr Maze Master, how many Glory po<strong>in</strong>ts is THIS worth?<br />
Vanquish<strong>in</strong>g Creatures<br />
Defeat<strong>in</strong>g creatures may br<strong>in</strong>g Glory, Wisdom or<br />
Experience po<strong>in</strong>ts (see Character Advancement).<br />
<strong>The</strong> Glory award for kill<strong>in</strong>g or defeat<strong>in</strong>g a creature is<br />
calculated with <strong>the</strong> follow<strong>in</strong>g formula:<br />
Glory Award = Menace Rat<strong>in</strong>g x Size Factor<br />
A be<strong>in</strong>g’s Menace Rat<strong>in</strong>g is calculated as follows:<br />
MR = (Fer x 10) + (Cun x 5) + (Mys x 5) + A + E<br />
Fer = Ferocity, Cun = Cunn<strong>in</strong>g, Mys = Mystique<br />
A stands for Special Abilities. This is <strong>the</strong> sum <strong>of</strong><br />
<strong>the</strong> specific Glory awards correspond<strong>in</strong>g to <strong>the</strong><br />
creature’s Special Abilities (see Table 6B).<br />
E stands for Equipment (if any): each piece <strong>of</strong><br />
protective equipment that adds +2 to EDC (shield,<br />
helmet or breastplate) also adds 5 to <strong>the</strong> creature’s<br />
MR. Creatures that use two-handed weapons (+2 to<br />
Melee Attack) also add 5 to <strong>the</strong>ir Menace Rat<strong>in</strong>g.<br />
If <strong>the</strong> creature is a Monster, double its f<strong>in</strong>al MR.<br />
Size Factor: T<strong>in</strong>y = 1/10, Small = 1/5, Medium = 1,<br />
Large = 2, Gigantic = 5. Round up all fractions.<br />
Glory awards must be divided between <strong>the</strong> victors.<br />
A creature’s Glory award also gives its Experience<br />
worth for Hunters (double for Beasts).<br />
Vanquish<strong>in</strong>g some creatures will also br<strong>in</strong>g Wisdom<br />
po<strong>in</strong>ts to magicians. Unlike Glory, Wisdom does not<br />
have to be divided among <strong>the</strong> members <strong>of</strong> <strong>the</strong> group<br />
and can be fully ga<strong>in</strong>ed by any magician who<br />
actively contributes to <strong>the</strong> creature’s demise.<br />
<strong>The</strong> Wisdom Award for a creature is simply equal to<br />
<strong>the</strong> sum <strong>of</strong> its Special Abilities awards (see Table<br />
6B). This Wisdom award is doubled for Spirits.<br />
Grapple 5 -<br />
Insubstantial 20 20<br />
Invulnerability 20 10<br />
Life Energy Dra<strong>in</strong> 10 20<br />
Lightn<strong>in</strong>g Fast 10 -<br />
Magic Resistance 5 20<br />
Marksmanship 5 -<br />
M<strong>in</strong>dless 10 10<br />
Missile Weapons 5 -<br />
Multiple Heads 10* 10*<br />
Natural Armor 10 -<br />
Petrification 40 40<br />
Poison 10 -<br />
Psychic Powers 20 200<br />
Regeneration 10 10<br />
Sharp Senses 5 -<br />
Sixth Sense 10 10<br />
Stealthy 5 -<br />
Supernatural Vigor 10 10<br />
Tough Sk<strong>in</strong> 5 -<br />
Trample 5 -<br />
Uncanny Agility 10 -<br />
Vocal Entrancement 10 20<br />
Wallcrawl<strong>in</strong>g - -<br />
W<strong>in</strong>ged 5 -<br />
* per extra head (ie a three headed creature would be<br />
worth +20 Glory and Wisdom.<br />
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