12.11.2014 Views

The Roleplaying Game of Heroic Adventure in the - Mazes ...

The Roleplaying Game of Heroic Adventure in the - Mazes ...

The Roleplaying Game of Heroic Adventure in the - Mazes ...

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Miscellaneous Items<br />

Amphora <strong>of</strong> Preservation<br />

Liquids stored <strong>in</strong> <strong>the</strong>se fabulous jars do not spoil.<br />

Poisonous or ta<strong>in</strong>ted liquids will be purified if stored<br />

with<strong>in</strong> it for 1d6 days. (Enc = 2)<br />

Ariadne's Ball <strong>of</strong> Tw<strong>in</strong>e<br />

This ord<strong>in</strong>ary-seem<strong>in</strong>g ball <strong>of</strong> pla<strong>in</strong>, non-descript<br />

tw<strong>in</strong>e can be used to f<strong>in</strong>d <strong>the</strong> exit to any labyr<strong>in</strong>th.<br />

Upon <strong>the</strong> utterance <strong>of</strong> <strong>the</strong> command word, <strong>the</strong> ball<br />

<strong>of</strong> tw<strong>in</strong>e, when dropped to <strong>the</strong> floor, will roll towards<br />

<strong>the</strong> nearest exit, leav<strong>in</strong>g a trail <strong>of</strong> tw<strong>in</strong>e beh<strong>in</strong>d it.<br />

<strong>The</strong> tw<strong>in</strong>e will not be able to pass through or over<br />

obstacles; <strong>in</strong>stead, it will take whatever detour is<br />

necessary to reach <strong>the</strong> exit. Only if <strong>the</strong>re is no way<br />

around an obstacle will <strong>the</strong> ball <strong>of</strong> tw<strong>in</strong>e stop roll<strong>in</strong>g.<br />

<strong>The</strong>re doesn't seem to be any limit to <strong>the</strong> amount <strong>of</strong><br />

tw<strong>in</strong>e wrapped around <strong>the</strong> ball, but any tw<strong>in</strong>e cut <strong>of</strong>f<br />

from <strong>the</strong> ma<strong>in</strong> l<strong>in</strong>e is just pla<strong>in</strong> tw<strong>in</strong>e. Once <strong>the</strong> exit<br />

has been found, repeat<strong>in</strong>g <strong>the</strong> command word will<br />

cause <strong>the</strong> tw<strong>in</strong>e to re-wrap itself around <strong>the</strong> ball.<br />

Sandals <strong>of</strong> Hermes: top speed & top style!<br />

Sandals <strong>of</strong> Hermes<br />

This pair <strong>of</strong> magical sandals has <strong>the</strong> same effects<br />

as Legg<strong>in</strong>gs <strong>of</strong> Speed, with which <strong>the</strong>y can be<br />

comb<strong>in</strong>ed for <strong>in</strong>creased speed (add +4 to Initiative<br />

and <strong>in</strong>crease Movement by two-thirds!).<br />

Siren’s Comb<br />

A decorative hair-comb, made from bone, with<br />

mo<strong>the</strong>r-<strong>of</strong>-pearl <strong>in</strong>lay. It carries <strong>the</strong> image <strong>of</strong> a<br />

woman-headed bird.<br />

This item is especially enchanted to resist a Siren’s<br />

power <strong>of</strong> Vocal Entrancement ; while worn <strong>in</strong> <strong>the</strong><br />

hair, it grants <strong>the</strong> wearer – and only <strong>the</strong> wearer -<br />

complete immunity to <strong>the</strong> Siren’s enchant<strong>in</strong>g songs.<br />

Any Siren who sees one <strong>of</strong> <strong>the</strong>se combs <strong>in</strong> <strong>the</strong> hair<br />

<strong>of</strong> her prey will become enraged, and physically<br />

attack <strong>the</strong> wearer; it is suspected that <strong>the</strong> bone from<br />

which <strong>the</strong> comb is made comes from a Siren sla<strong>in</strong><br />

for that purpose.<br />

Tunic <strong>of</strong> Fortune<br />

This garment adds +1 to <strong>the</strong> Luck mod <strong>of</strong> its wearer.<br />

Tunic <strong>of</strong> Nessos<br />

This cursed tunic appears as a beautiful reddish<br />

piece <strong>of</strong> cloth<strong>in</strong>g. Any character who puts it on will<br />

autiomatically suffer 1d6 Hits <strong>of</strong> damage per battle<br />

round until he is dead or <strong>the</strong> tunic is taken <strong>of</strong>f. <strong>The</strong><br />

victim is so wretched <strong>in</strong> pa<strong>in</strong> that he cannot remove<br />

<strong>the</strong> tunic himself, unless he makes a Danger<br />

Evasion roll (one try at <strong>the</strong> end <strong>of</strong> each round).<br />

Arrow <strong>of</strong> Infernal Direction<br />

This magical arrow will po<strong>in</strong>t <strong>the</strong> way to <strong>the</strong> nearest<br />

underworld entrance (with<strong>in</strong> 100 miles).<br />

Atlantean Wargalleys<br />

<strong>The</strong>se powerful warships are decorated with bronze<br />

dolph<strong>in</strong>s and fierce statues <strong>of</strong> Poseidon. <strong>The</strong>y are<br />

powered by a magical wood-burn<strong>in</strong>g copper boiler<br />

that turns 120 bronze oars. <strong>The</strong> crew <strong>of</strong> an<br />

Atlantean galley can be a m<strong>in</strong>imum <strong>of</strong> three: one<br />

steersman, one capta<strong>in</strong> and one eng<strong>in</strong>eer. Sails are<br />

not needed. Each galley is fitted with three large<br />

catapults. <strong>The</strong>se require <strong>the</strong>ir own crews. Atlantean<br />

galleys can row aga<strong>in</strong>st <strong>the</strong> w<strong>in</strong>d.<br />

Bag <strong>of</strong> W<strong>in</strong>ds<br />

Each <strong>of</strong> <strong>the</strong>se magical bags holds 2d6 po<strong>in</strong>ts <strong>of</strong><br />

W<strong>in</strong>d. Everytime <strong>the</strong> bag is opened by someone<br />

who knows its properties, <strong>the</strong> character will have to<br />

decide whe<strong>the</strong>r he wishes to spend 1, 2 or 3 po<strong>in</strong>ts<br />

<strong>of</strong> W<strong>in</strong>d, depend<strong>in</strong>g on <strong>the</strong> desired effect.<br />

When used on purpose, each po<strong>in</strong>t <strong>of</strong> W<strong>in</strong>d spent<br />

duplicates <strong>the</strong> equivalent magnitude level <strong>of</strong> Air<br />

Elementalism: thus, caus<strong>in</strong>g Swirl<strong>in</strong>g W<strong>in</strong>ds costs<br />

1pt, Talons <strong>of</strong> <strong>the</strong> W<strong>in</strong>d 2pts and Gale Fury 3pts.<br />

<strong>The</strong>se w<strong>in</strong>ds affect all characters and creatures <strong>in</strong> a<br />

radius <strong>of</strong> 20’ and <strong>the</strong>ir effects last for 1d6 battle<br />

rounds. All Danger Evasion rolls must be made<br />

aga<strong>in</strong>st a target number <strong>of</strong> 20.<br />

A s<strong>in</strong>gle po<strong>in</strong>t <strong>of</strong> W<strong>in</strong>d can also be used to propel a<br />

galley at top speed for 1d6 days.<br />

If <strong>the</strong> bag is opened wide by an unsuspect<strong>in</strong>g<br />

person, it will loose 1d3 po<strong>in</strong>ts <strong>of</strong> W<strong>in</strong>d per battle<br />

round until it is closed or emptied.<br />

45

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!