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The Roleplaying Game of Heroic Adventure in the - Mazes ...

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Inside this general category, <strong>the</strong> Maze Master will<br />

have to select <strong>the</strong> item that seems <strong>the</strong> most<br />

appropriate to <strong>the</strong> deity. Note that Unique Artifacts<br />

can only be found <strong>in</strong> randomly generated temples<br />

as a special feature (see below).<br />

Special Features<br />

Roll 1d6 to see if <strong>the</strong> temple has any special<br />

feature: this will be <strong>the</strong> case on a roll <strong>of</strong> 6 for<br />

shr<strong>in</strong>es, 5-6 for small temples, 4-6 for standard<br />

temples and 3-6 for large temples.<br />

Temples<br />

This set <strong>of</strong> tables may be used to determ<strong>in</strong>e <strong>the</strong><br />

nature, importance and peculiarities (if any) <strong>of</strong> any<br />

temple <strong>the</strong> characters might encounter dur<strong>in</strong>g <strong>the</strong>ir<br />

travels and adventures.<br />

Deity<br />

First roll 1d6 to determ<strong>in</strong>e if <strong>the</strong> temple is dedicated<br />

to a god (1-3) or to a goddess (4-6), <strong>the</strong>n use <strong>the</strong><br />

tables given <strong>in</strong> <strong>the</strong> Players Manual (chapter II) to<br />

determ<strong>in</strong>e <strong>the</strong> identity <strong>of</strong> <strong>the</strong> deity.<br />

Size<br />

Roll 1d6 to determ<strong>in</strong>e <strong>the</strong> overall size <strong>of</strong> <strong>the</strong> temple:<br />

1 = shr<strong>in</strong>e<br />

2-3 = small temple<br />

4-5 = standard temple<br />

6 = large temple.<br />

This size affects all <strong>the</strong> o<strong>the</strong>r characteristics <strong>of</strong> a<br />

temple: its material riches, <strong>the</strong> number <strong>of</strong> resident<br />

Priests and <strong>the</strong> number <strong>of</strong> mythic items (if any).<br />

Size Total Loot Priests Items<br />

Shr<strong>in</strong>e 1d6 0 0<br />

Small 1d6 x 5 1 1d3-1<br />

Standard 1d6 x 10 1d3 1d3<br />

Large 1d6 x 50 1d6 1d3+1<br />

Total Loot: This represents <strong>the</strong> total value <strong>in</strong> gold<br />

co<strong>in</strong>s that can be plundered by sack<strong>in</strong>g <strong>the</strong> temple.<br />

This loot may take many forms, from actual money<br />

to statues, jewels, vases, ornaments etc.<br />

Priests: Roll 1d6 to determ<strong>in</strong>e <strong>the</strong> level <strong>of</strong> each<br />

Priest. Each resident Priest will also have a number<br />

<strong>of</strong> zero-level acolytes equal to his level.<br />

Mythic Items: Roll 1d6 to determ<strong>in</strong>e <strong>the</strong> general<br />

category <strong>of</strong> each mythic item:<br />

1 = Magical Armament<br />

2 = Potions & Consumables<br />

3 = R<strong>in</strong>gs & Amulets<br />

4 = Staves & Wands<br />

5 = Garments & Accessories<br />

6 = Miscellaneous Items<br />

If <strong>the</strong> temple does have a special feature, roll <strong>the</strong> die<br />

aga<strong>in</strong> and consult <strong>the</strong> follow<strong>in</strong>g table:<br />

1 = Local Oracle<br />

2 = Secret Chamber<br />

3 = Guardian Statues<br />

4 = Favored by Deity<br />

5 = Unique Artifact<br />

6 = Roll twice (ignore this result <strong>the</strong>reafter)<br />

Local Oracle: <strong>The</strong> temple is <strong>in</strong>habited by an Oracle<br />

who delivers predictions and auguries.<br />

Secret Chamber: <strong>The</strong> temple has a secret<br />

underground chamber with a treasure hoard full <strong>of</strong><br />

gold and jewels (roll as per Total Loot) and 1d6<br />

extra mythic items.<br />

Guardian Statues: <strong>The</strong> temple is guarded by a<br />

number <strong>of</strong> animated statues. <strong>The</strong>ir number depends<br />

on <strong>the</strong> size <strong>of</strong> <strong>the</strong> temple: 1 for shr<strong>in</strong>es, 2 for small<br />

temples, 3 for standard temples and 4 for large<br />

ones. <strong>The</strong> nature <strong>of</strong> <strong>the</strong> guardians is determ<strong>in</strong>ed<br />

with a d6 roll: 1-3 = 1 Bronze Colossus, 4-5 = 1d3+3<br />

Iron Warriors, 6 = 1 Titanic Statue.<br />

Favored by Deity: Priests who perform religious<br />

rites and ceremonies <strong>in</strong> this temple rega<strong>in</strong> 1 extra<br />

Power po<strong>in</strong>t per hour.<br />

Unique Artifact: <strong>The</strong> temple holds a well-guarded<br />

Unique Artifact associated with its deity. <strong>The</strong> exact<br />

powers and properties <strong>of</strong> this item will be<br />

determ<strong>in</strong>ed by <strong>the</strong> Maze Master (who can also<br />

choose to ignore this result and replace it with<br />

ano<strong>the</strong>r <strong>of</strong> his choice).<br />

Plunder<strong>in</strong>g Temples<br />

Treasure and mythic items may be too much <strong>of</strong><br />

a temptation to some covetous adventurers…<br />

but all player-characters should be rem<strong>in</strong>ded by<br />

<strong>the</strong>ir Maze Master <strong>of</strong> <strong>the</strong> consequences <strong>of</strong><br />

steal<strong>in</strong>g from a temple.<br />

Sack<strong>in</strong>g a temple is an act <strong>of</strong> desecration and<br />

will always attract <strong>the</strong> deity’s anger <strong>in</strong> <strong>the</strong> form<br />

<strong>of</strong> a permanent loss <strong>of</strong> 1d6 Luck po<strong>in</strong>ts<br />

Steal<strong>in</strong>g a mythic item from a temple also<br />

attracts a similar div<strong>in</strong>e punishment.<br />

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