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with an actual barn full of games – board games, table games, puzzles, flying rings, a sliding<br />

board… And there I began to learn and teach, not so much games, even though there were<br />

thousands, but what I came to call a playful path. And I had my wife and kids and 25 acres<br />

as teachers. And guinea fowl, and sometimes millions of these bugs.<br />

This is where I explored everything I could about the path I was on, this playful one. And<br />

where I discovered that I not only “channeled” playfulness, but also that I knew how to teach<br />

it. It was easy. It was what I’ve been doing all this time. What tool could be better tuned to<br />

the experience of playfulness than games? Especially the games I liked to teach, and make up.<br />

<strong>Playful</strong> Games.<br />

This is where Dr. Brian Sutton-Smith used to bring his University of Pennsylvania classes.<br />

The Games Preserve. Where we built a peaceful, profound place for play. In the middle of the<br />

country. 90 minutes from Philadelphia. 2.5 hours from New York. Where year after year I<br />

thought about, played with, explored, studied, discussed, game after game after game. Kids’<br />

games. Family games. Games for one player. Games for the masses.<br />

New Games<br />

Like the approximately 250,000 people who attended the last day of the Bicentennial celebrations<br />

in Philadelphia. Like the millions of people I eventually reached after 1975, when I<br />

was invited to be co-director of the New Games Foundation, to consult on the design of the<br />

New Games Training, and help create an alternative to competitive sports that now is taught<br />

at almost every elementary school in the world.<br />

Computer Games<br />

And our family flourished. And it was 1981, and just when we ran out of money, I found a<br />

job in California, as a professional game designer, for a computer games company called “Automated<br />

Simulations.” This gave me the chance to try out my understanding of playfulness in<br />

a virtually virgin computer jungle.<br />

I created designs for what we wound up calling “Mind Toys.” Jim Connely programmed my<br />

first game, Ricochet. It proved to be the first abstract strategy game designed specifically for<br />

the computer. Jaron Lanier programmed my next game – Alien Garden – now known as the<br />

first “art” game for the computer.<br />

Coworking<br />

From 1985 to about 1992 I began exploring the connections between games and meetings.<br />

I had discovered a computer tool called the “Outline Processor.” I began using it for my own<br />

purposes, to help me design games. With the outliner, I could conduct my own brainstorm-<br />

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