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The dramaturgy of games<br />

I had to play it first. And when I did, I realized that the clearly playful game of Duck-Duck-<br />

Goose fully satisfied my criteria for a meaningful, kid-produced, kid-acted, kid-directed,<br />

theatrical experience. It was highly dramatic. It was something they actually wanted to do,<br />

actually could organize and become engaged with. Thus I began work on my “theater” curriculum<br />

and my lifelong exploration of the Theater of Games.<br />

I soon discovered I was working within a global theater. Searching for more and more games,<br />

I found books of games from all over the world. The games that are played out in the Theater<br />

of Games are in fact a form of literature – not written, maybe, not even oral, perhaps, but<br />

“enacted” – and thus handed down, from generation to generation, neighbor to neighbor,<br />

culture to culture. The literature of games can convey complex relationships, roles and consequences,<br />

issues of conflict and heroism.<br />

The comic-tragedy of Duck-Duck-Goose holds a great fascination for young audiences, and<br />

is one of many variations on a theme of what one can only call the “Game of Tag.”<br />

Somebody’s IT.<br />

One person is singled out and assigned a role different from the undifferentiated many. This<br />

makes his actions so monstrously predictable that we call him IT, because in order to do what<br />

he’s supposed to, he always has to do it.<br />

IT Doesn’t Want to Be IT.<br />

In fact, IT’s only goal is to make somebody else IT.<br />

If IT tags you (all it takes is contact), you’re IT (instantaneous reversal of roles).<br />

Before most children play Tag, they find themselves fascinated into sheer delight by a group<br />

of tag-like “games” called “Monster.” Played by very small children – almost as soon as they<br />

are old enough to waddle – and large adults. Somebody is Monster —usually it’s type-cast.<br />

That person, IT-like, chases everybody else. Everybody else runs and runs until the Monster<br />

catches them and eats, or tickles, them up. Then, everybody runs away again, and the<br />

Monster does his thing. The kids play the Monster to laughing exhaustion. And then wait to<br />

continue the drama the moment the Monster shows signs of readiness.<br />

As a theater piece, it’s as profound as it is entertaining. It describes a relationship between<br />

pretend fear and its pretend victims. It is an irreversible relationship. It is enforced equally by<br />

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