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ing sessions, organize ideas and develop them into completed concepts. I could also easily<br />

work on several games at the same time. Essentially, it helped me keep ideas in play. I reasoned<br />

that I could do the same thing with meetings – helping business teams work together<br />

more productively.<br />

The success of this approach led to my publishing a small booklet called Power Meetings, and,<br />

four years later, Connected Executives. I started a <strong>web</strong>site devoted to this process and called it<br />

Coworking. That site still exists as the Coworking Institute. Much later, the term Coworking<br />

became redefined. My associate Gerrit Visser and I were both so impressed with the similarities<br />

between my Coworking concept and their implementation of it, that we offered them<br />

the use of the domain.<br />

While I was using the outliner and designing games, I also got to work with Children’s Television<br />

Workshop. In fact, Dave Winer, the inventor of the outline processor, and the products<br />

ThinkTank and MORE, helped me develop the prototype for a game I modeled after<br />

the children’s game of Streets and Alleys. I designed it so that it could be played with one key,<br />

hoping to establish some sort of precedent for games that kids with limited mobility could<br />

play.<br />

The 2004 publication of my book, Junkyard Sports proved to be just the opportunity I had<br />

hoped it would be – an invitation to the sports and physical education establishments to<br />

come out and play. Based on the tradition of backyard, street, and sandlot sports, Junkyard<br />

Sports are traditional sports, reinvented. Sports redesigned, where the players make their own<br />

equipment out of whatever they can find, and adapted so they can be played wherever the<br />

players happen to be, with whomever happens to be there. In other words, sports, like new<br />

games, get played for fun, for everyone. Played playfully.<br />

And all the while I was involved in designing more games for some more companies. Did I<br />

mention Ideal Toys, Children’s Computer Workshop, CBS Software, Time-Warner. And I<br />

worked with Mattel Media.<br />

Recently, more than 25 years after the first New Games Tournament, I found my self on the<br />

adjunct faculty of the Multimedia Division of the USC School of Cinema-Television, teaching<br />

the principles of New Games, watching my students create what had to be the world’s<br />

first Giant Human Card game/event.<br />

My book, The Well-Played Game, was originally published in 1978, and republished in 2013<br />

by MIT Press. It is now required reading amongst the computer gamerati thanks, in no small<br />

part, to excerpts published in Salen and Zimmerman’s Game Design Reader.<br />

A game I designed to accompany the publication of Junkyard Sports, Tabletop Olympics was<br />

debuted in 2004 at a conference of the North American Simulation and Games Association.<br />

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