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VRED - Virtual Reality Editor - PI-VR GmbH

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3.19. TRACKING 3. USER INTERFACE<br />

need to change anything in contrast to the Powerwall<br />

Mode as described above.<br />

• Relative Object Mode. For tracking objects other<br />

than the spectator there is the Relative Object<br />

Mode. This mode tracks a physical body and moves<br />

a node in the virtual scene relativ to the camera position.<br />

That means if you navigate through the virtual<br />

scene, the tracked virtual object remains at the<br />

same location relative to the camera (and seems<br />

to move through the scene as you navigate). This<br />

mode is useful for items that the spectator can carry<br />

around (a flashlight or simply his hands).<br />

• Absolute Object Mode. As opposed to the relative<br />

object mode the Absolute Object Mode tracks<br />

a physical body and moves a node in the virtual<br />

scene in absolute mode. That means that when you<br />

navigate away from the virtual representation of the<br />

tracked physical body, this representation departs<br />

from the viewer in the virtual world. This mode is<br />

useful if the virtual scene has a static physical representation<br />

in reality and you need to track objects<br />

relative to this representation. For example you put<br />

a tracked item onto a table that coexists in the virtual<br />

scene and in the real world.<br />

172

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