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JUMBO ZOO 4+ 2-4 players 20+ min. Contents: Game ... - TACTIC

JUMBO ZOO 4+ 2-4 players 20+ min. Contents: Game ... - TACTIC

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<strong>JUMBO</strong> <strong>ZOO</strong><br />

<strong>4+</strong><br />

2-4 <strong>players</strong><br />

<strong>20+</strong> <strong>min</strong>.<br />

<strong>Contents</strong>:<br />

<strong>Game</strong> board (in 4 pieces), 4 plastic elephants (in 4 different colours), 4 peanut trays<br />

with 15 peanuts in each, 3 dice, 1 sticker sheet for the dice, 2 playing pieces (Zoo<br />

keeper and Jumbo) and 2 plastic stands for them.<br />

<strong>Game</strong> idea<br />

With some luck and by winning exciting challenges you collect peanuts to feed your<br />

hungry elephant. You need to collect 15 peanuts to fill your peanut tray. Who will be<br />

the first to collect a complete meal for his elephant?<br />

Preparation<br />

Assemble the game board in the middle of the table. Loosen the peanuts carefully<br />

from the trays and put them in a pile beside the game board. Each player takes one<br />

plastic elephant, one peanut tray and one peanut (put the peanut in your tray) and<br />

places them in front of him. Attach the Zoo keeper and Jumbo to the stands and place<br />

them in the opposite corners of the track (during the game all <strong>players</strong> share these two<br />

playing pieces). Attach the stickers to the dice – the Zoo keeper and the peanut on the<br />

big blue die and the 6 animal stickers on the empty white die.<br />

<strong>Game</strong> play<br />

The youngest player starts the game by rolling the blue die. If it shows 1-4 the player<br />

moves Jumbo the number of steps indicated, in clockwise direction (if the die shows a<br />

picture of the Zoo keeper or the peanut, see The symbols on the blue die). The field<br />

where Jumbo lands shows you which action you will perform.<br />

The action fields<br />

(1 peanut) Take 1 peanut from the pile and place it in your peanut tray.<br />

(2 peanuts) Take 2 peanuts from the pile and place them in your peanut tray.<br />

(Bird with peanut) Give away 1 peanut from your peanut tray to the pile (if you have<br />

peanuts).<br />

(Crossed hands) Choose one of your opponents and make a bet with him. Take 1-3<br />

peanuts from your tray and secretly put them in one of your hands. Then hold your<br />

closed hands crossed in front of the opponent and ask him to guess in which hand you<br />

are hiding the peanut(s). If he guesses correctly, you lose the bet and he takes the<br />

peanuts in your hand. If he guesses wrong, you win the bet and get to keep the<br />

peanuts in your hand – and your opponent has to give you an equal amount of peanuts<br />

from his tray. Note! You may not bet on more peanuts than the opponent you<br />

chose has got. If you have no peanuts the turn passes to the player on your left.<br />

(Two dice) All <strong>players</strong> take part in this challenge, in which you use the two white<br />

dice, the plastic elephants and the 18 circles in the middle of the game board. Each<br />

player takes their elephant in their hand. Then you roll both dice in the middle of the


game board, and everybody quickly tries to find the circle with the right combination<br />

of picture and colour. The fist player who puts his elephant on the right circle can take<br />

from the pile the amount of peanuts shown by the latest roll of the blue die (1-4).<br />

Example:<br />

Feeding time – Take from the pile the amount of peanuts indicated by your latest roll<br />

of the blue die (1-4). Shake them between your closed hands and let them fall on the<br />

table (from c. 30 cm height). You can take all the peanuts that end face up on the table<br />

– place them in your peanut tray, and return the rest to the pile.<br />

When you have performed the action the turn passes to the player on your left.<br />

The symbols on the blue die<br />

(The peanut) Each time the peanut appears on the die, all <strong>players</strong> try to be the first to<br />

call out “Toot!”. The fastest player gets to take one peanut from the pile. If there is a<br />

draw, no one gets a peanut.<br />

(The Zoo keeper) Move the Zoo keeper to any free field on the track. After this the<br />

turn passes to the player on your left. Note! When a player moves Jumbo to the field<br />

occupied by the Zoo keeper, he has to give away one peanut from his tray to the pile<br />

(if he has peanuts). So, with the Zoo keeper you can block ”good” fields and make<br />

your opponents give away their peanuts. If Jumbo just passes the field with the Zoo<br />

keeper, nothing happens.<br />

The winner<br />

The player who first fills his peanut tray with 15 peanuts wins the game.<br />

Good luck!<br />

<strong>Game</strong> variation for younger children<br />

Remove the Zoo keeper from the game. If a player rolls the Zoo keeper with the blue<br />

die, nothing happens and the turn passes to the next player.<br />

If the blue die shows a peanut, the player can take one peanut from the pile, without<br />

having to call out “Toot!”.<br />

Apart form these rules the game is played as explained above.<br />

BW 070402

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