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Asking the Right Questions, A Guide to Critical Thinking, 8th Ed

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144 Chapter 10<br />

Should parents take away all of <strong>the</strong>ir children's "violent" video games?<br />

Not until <strong>the</strong>y consider rival causes! How else might one explain <strong>the</strong>se group<br />

differences?<br />

First, let's outline <strong>the</strong> reasoning:<br />

CONCLUSION: (Researchers' hypo<strong>the</strong>sis) Playing violent video games appears <strong>to</strong> cause<br />

an increase in violence among children.<br />

REASON: (Researchers' evidence) Research study showed children who played violent<br />

video games were more likely <strong>to</strong> get in<strong>to</strong> physical altercations with o<strong>the</strong>r children<br />

than were those children who did not play violent video games.<br />

Note that <strong>the</strong> words appears <strong>to</strong> cause in <strong>the</strong> conclusion tell us <strong>the</strong> researchers<br />

are making a causal claim about <strong>the</strong> evidence. But o<strong>the</strong>r hypo<strong>the</strong>ses can explain<br />

this evidence.<br />

The report fails <strong>to</strong> tell us how <strong>the</strong> children were selected in<strong>to</strong> <strong>the</strong> three<br />

different groups. It is possible that <strong>the</strong> children were allowed <strong>to</strong> self-select<br />

what games <strong>the</strong>y play, and perhaps children who are more likely <strong>to</strong> be violent<br />

tend <strong>to</strong> choose "violent" video games. If so, it is possible <strong>the</strong> researcher has <strong>the</strong><br />

causal link reversed. Also, nothing is revealed as <strong>to</strong> how <strong>the</strong> "play" situation was<br />

set up for <strong>the</strong> children. Perhaps <strong>the</strong> room or selection of <strong>to</strong>ys was set up in<br />

such a way <strong>to</strong> encourage physical altercations among those who played <strong>the</strong><br />

"violent" video games. We bet you can think of o<strong>the</strong>r reasons <strong>the</strong>se groups—<br />

violent video game players and not—differ in <strong>the</strong>ir likelihood of resorting <strong>to</strong><br />

physical violence.<br />

We cannot make you aware of all possible rival causes. In <strong>the</strong> following<br />

selections, however, we provide several clues for finding common rival<br />

causes.<br />

Rival Causes for Differences Between Groups<br />

One of <strong>the</strong> most common ways for researchers <strong>to</strong> try <strong>to</strong> find a cause for some<br />

event is <strong>to</strong> compare groups. For example, you will frequently encounter <strong>the</strong><br />

following kinds of references <strong>to</strong> group comparisons:<br />

Researchers compared an experimental group <strong>to</strong> a control group.<br />

One group received treatment X; <strong>the</strong> o<strong>the</strong>r group didn't.<br />

A group with learning disabilities and a group without learning disabilities.

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