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The Actuary's Role in Marketing - Actuary.com

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FSA’s <strong>Role</strong> <strong>in</strong> Distribution<br />

Market<strong>in</strong>g Motivation<br />

1


From FSA<br />

(Fellow – Society of Actuaries)<br />

To FSA<br />

(F<strong>in</strong>est Salesman <strong>in</strong> America)<br />

Transform<strong>in</strong>g the FSA <strong>Role</strong><br />

2


Critical Requirements to Transform<br />

the <strong>Role</strong><br />

•Facilitator or Innovator<br />

•On the Sidel<strong>in</strong>e or on the Field<br />

•Can’t Motivate Someone You Don’t Know<br />

Demand a Presence At the Table<br />

3


Don’t be a Cave Dwell<strong>in</strong>g Mushroom<br />

4


Know <strong>The</strong> Market<strong>in</strong>g Myths<br />

5


MARKETING MYTH #1<br />

▬▬▬▬▬▬▬▬▬▬▬<br />

“Market<strong>in</strong>g = Sell<strong>in</strong>g”<br />

6


Product #1<br />

Service #1<br />

SELLING<br />

Need #1<br />

Want #1<br />

MARKETING<br />

Product #2<br />

Service #2<br />

Need #2<br />

Want #2<br />

Company Shelf<br />

Customer Shelf<br />

7


MARKETING =<br />

SELLING =<br />

any activity that helps to sell a<br />

<strong>com</strong>pany’s products or services<br />

to fulfill a customer’s need or<br />

want<br />

the transaction that<br />

ac<strong>com</strong>plishes the above<br />

objective<br />

8


MARKETING MYTH #2<br />

▬▬▬▬▬▬▬▬▬▬▬<br />

2 Alternatives<br />

→<br />

→<br />

“Product Driven”<br />

“Market Driven”<br />

9


EXAMPLE #1<br />

▬▬▬▬▬▬▬▬▬▬<br />

PRODUCT DRIVEN PHILOSOPHY<br />

10


<strong>The</strong> EDSEL<br />

11


EXAMPLE #2<br />

▬▬▬▬▬▬▬▬▬▬<br />

POST-PRODUCT DESIGN MARKETING<br />

12


EXAMPLE #3<br />

▬▬▬▬▬▬▬▬▬▬<br />

MARKET DRIVEN PHILOSOPHY<br />

14


EXAMPLE #3A<br />

▬▬▬▬▬▬▬▬▬▬<br />

ULTRA-MARKET DRIVEN PHILOSOPHY<br />

(a.k.a. Commodity Sell<strong>in</strong>g)<br />

• Perceived Product Homogeneity<br />

• Fierce Competition<br />

16


PORK BELLIES<br />

17


MARKETING MYTH #3<br />

▬▬▬▬▬▬▬▬▬▬▬<br />

“Customer Focus” SHOULD BE<br />

ONE-STEP DOWN THE<br />

DISTRIBUTION CHAIN<br />

18


BROKERAGE<br />

DISTRIBUTION<br />

SYSTEM<br />

Insurance<br />

Company<br />

↓<br />

General Agent<br />

↓<br />

Broker<br />

↓<br />

Policy owner<br />

MANUFACTURING<br />

ANALOG<br />

Manufacturer<br />

↓<br />

Wholesaler<br />

↓<br />

Retailer<br />

↓<br />

Customer<br />

Who is the “customer” <strong>in</strong> life <strong>in</strong>surance brokerage?<br />

19


MARKETING MYTH #4<br />

▬▬▬▬▬▬▬▬▬▬▬<br />

“FREQUENT CHANGE IN OUR<br />

INDUSTRY MAKES MARKETING<br />

PLANNING IMPOSSIBLE”<br />

20


FORCES OF CHANGE<br />

1. Legislative<br />

2. Economic<br />

3. Demographic<br />

4. Sociological<br />

5. Informational<br />

6. Distributional<br />

7. Medical<br />

→<br />

“NICHE<br />

MARKETING”<br />

21


Know Your Distribution Model<br />

Brokerage<br />

Alternative<br />

Career<br />

Multil<strong>in</strong>e<br />

PPGA<br />

Agency Build<strong>in</strong>g<br />

Compensation Supports the Model<br />

22


Bottom Up Product Design<br />

ART<br />

SCIENCE<br />

GAME<br />

23


Bottom Up Design<br />

• IDEA Driven<br />

• NEED Driven<br />

Develop Solutions – Not Products<br />

24


Rule 1 – Art Before Science<br />

Science is the pric<strong>in</strong>g / assumption sett<strong>in</strong>g<br />

part of Product Development.<br />

If pric<strong>in</strong>g <strong>com</strong>es first, you are creat<strong>in</strong>g<br />

products just to have products.<br />

25


Science of Product Development<br />

Mortality<br />

Interest<br />

Spread<br />

Expense<br />

Cash Value Lapses Commissions<br />

Taxes<br />

Policy<br />

Features<br />

Profit<br />

26


Rule 2<br />

Product Development Science establishes<br />

the fixed and variable assumptions<br />

necessary for profits and establishes the<br />

rules for product games.<br />

27


Product Games<br />

• F<strong>in</strong>e Tun<strong>in</strong>g of Product to meet:<br />

o Competition / Compensation<br />

o Market Needs<br />

o Distribution Model<br />

• Trad<strong>in</strong>g Features and Assumptions<br />

• Trad<strong>in</strong>g Among Variable Assumptions<br />

28


“Let <strong>The</strong> Games Beg<strong>in</strong>”<br />

Lapse<br />

Supported<br />

Target<br />

Premium<br />

Compensation<br />

Interest<br />

Spread<br />

Let’s Make<br />

a Deal<br />

Production<br />

Levels<br />

Marg<strong>in</strong>al Pric<strong>in</strong>g<br />

Wild<br />

Card<br />

Reward<br />

Extras<br />

Product Still Needs Competitive Price<br />

29


<strong>The</strong> Balanc<strong>in</strong>g Act<br />

Agent<br />

Compensation<br />

Policyholder<br />

Price / Value<br />

Company<br />

Return<br />

F<strong>in</strong>d<strong>in</strong>g the Right Reward System<br />

30


Reward Systems<br />

(i.e., Compensation)<br />

• Support Distribution Model<br />

• Motivate the Production Source<br />

• Competitive<br />

Consider All the Elements<br />

31


Reward Elements<br />

• Cash Commissions<br />

• Management Overrides<br />

• Benefits for Career<br />

• Independent Models<br />

• Conventions / Trips / Prizes<br />

• Bonus Systems Competitive<br />

How to Divide the Distribution Cost Pie<br />

32


Conventions / Trips / Prizes<br />

• Do they Motivate?<br />

• How Do You Measure?<br />

• Marg<strong>in</strong>al Production Increase<br />

It’s a Relationship Bus<strong>in</strong>ess<br />

33


Production Bonus Models<br />

• Design to Reward Increased Production<br />

• Built On <strong>The</strong> Averages<br />

• Incorporates One Production Source Sav<strong>in</strong>gs<br />

• What Happens at the Cap?<br />

• Comb<strong>in</strong>e for Bonus Purposes is the Killer<br />

Don’t Do Th<strong>in</strong>gs That Break the Average<br />

Price is Still K<strong>in</strong>g<br />

34


Solutions For Motivation<br />

• Br<strong>in</strong>g Value to the Equation<br />

• Lead Generation<br />

• Packaged Sales<br />

Ideas and Solutions Motivate<br />

35


Formula For Success<br />

• Know Your Distribution Model<br />

• Use a Bottom Up Model<br />

• Assume the <strong>Role</strong> of the Architect<br />

• F<strong>in</strong>d the Hot Buttons<br />

• Get to Know the Distribution<br />

• Br<strong>in</strong>g Value With Solutions<br />

F S A<br />

F<strong>in</strong>est Salesman <strong>in</strong> America<br />

36

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