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Nonlinear Equations - UFRJ

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158 [CH. A: OPEN PROBLEMS<br />

of modern scientific computation, where most of the algorithms ...<br />

are real number algorithms.”<br />

Then the authors develop a model of computation on the real<br />

numbers known today as the BSS model following the lines of a seminal<br />

paper [19]. This model is well adapted to study the complexity<br />

of numerical algorithms.<br />

However this ideal picture suffers from an important defect. Numerical<br />

analysts do not use the exact arithmetic of real numbers but<br />

floating-point numbers and a finite precision arithmetic. The cited<br />

authors remark on the ultimate need to take input and round-off error<br />

into account in their theory. But now about twenty years later<br />

there is scant progress in this direction. For this reason we feel important<br />

to develop a model of computation based on floating-point<br />

arithmetic and to study, in this model, the concepts of stability and<br />

complexity of numerical computations.<br />

A.2 A deterministic solution to Smale’s<br />

17th problem<br />

Smale’s 17th problem asks<br />

“Can a zero of n complex polynomial equations in n unknowns<br />

be found approximately, on the average, in polynomial time with a<br />

uniform algorithm?”<br />

The foundations to the study of this problem where set in the<br />

so–called “Bezout Series”, that is [70–74]. The reader may see [79]<br />

for a description of this problem.<br />

After the publication of [79] there has been much progress in the<br />

understanding of systems of polynomial equations. An Average Las<br />

Vegas algorithm (i.e. an algorithm which starts by choosing some<br />

points at random, with average polynomial running time) to solve this<br />

problem was described in [11,12]. This algorithm is based on the idea<br />

of homotopy methods, as in the Bezout Series. Next, [69] showed that<br />

the complexity of following a homotopy path could actually be done

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