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[Lvl 22] - Grasp of the Mantled Citadel.pdf

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Unless you determine that <strong>the</strong> heroes require moreXP, <strong>the</strong>ir flight back out <strong>of</strong> <strong>the</strong> citadel and <strong>the</strong> Forest<strong>of</strong> Twisted Souls is uneventful. Of course, if a sudden,desperate battle in <strong>the</strong> deep gloom <strong>of</strong> <strong>the</strong> forest or <strong>the</strong>pursuit <strong>of</strong> <strong>the</strong> demiplane’s denizens will spur <strong>the</strong> PCson <strong>the</strong>ir way, <strong>the</strong>n feel free to use one <strong>of</strong> <strong>the</strong> randomencounters to provide <strong>the</strong> necessary impetus.The characters can return to Sayre using <strong>the</strong> teleportationcircle which <strong>the</strong>y used to reach Vaerothim.If no one in <strong>the</strong> group has access to <strong>the</strong> Planar Portalritual, <strong>the</strong> PCs can find a copy in Irfelujhar’s library.When <strong>the</strong> PCs arrive back in Sayre to report toRachaela, <strong>the</strong> mood is bleak. A single, mournful belltolls a dirge over <strong>the</strong> city. The few inhabitants thatare out and about are clearly nervous and afraid.(Feel free to improvise minor encounters if you havetime to highlight <strong>the</strong> feeling <strong>of</strong> doom and sorrowBy this point, <strong>the</strong> heroes should be relatively safe, as<strong>the</strong>y have likely defeated all <strong>the</strong> citadel’s inhabitants.If Mornujhar survives, however (probably because<strong>the</strong> characters did not investigate <strong>the</strong> citadel’s subterraneanlevel), <strong>the</strong>n he rallies any surviving inhabitantsand ambushes <strong>the</strong> PCs as <strong>the</strong>y leave. Design anencounter using <strong>the</strong> remaining forces at Mornujhar’sdisposal, perhaps breaking <strong>the</strong>m into two waves if <strong>the</strong>yare particularly numerous. The Black Exarch chooseshis battlefield carefully. Set <strong>the</strong> combat in an area thatallows him to effectively deploy his remaining troops.hanging over <strong>the</strong> city. However, <strong>the</strong> few peopleencountered should be too overcome with grief orfear to explain what is going on—save <strong>the</strong> big news forRachaela to reveal).The characters encounter Rachaela in <strong>the</strong> conferenceroom where <strong>the</strong>y first met <strong>the</strong> angel. There,with her eyes brimming with tears, she tells <strong>the</strong>m<strong>the</strong> terrible news that Bahamut is dead. Tiamat’sstunning victory over her ancient rival has thrown<strong>the</strong> fledgling Coalition into disarray. Is this enoughfor Tiamat, or does it presage some o<strong>the</strong>r, terribleattack? No one knows, but with <strong>the</strong> fall <strong>of</strong> such apowerful servant <strong>of</strong> good, dark forces are certain tomove against <strong>the</strong> world’s remaining enclaves <strong>of</strong> light.To stem this dark tide will require heroes <strong>of</strong> might,valor, and unswerving conviction.Rachaela thanks <strong>the</strong> heroes for <strong>the</strong>ir efforts inuncovering how Tiamat managed to slay Bahamutand gives <strong>the</strong>m any outstanding reward that was pr<strong>of</strong>feredin Encounter S1 <strong>of</strong> “Betrayal at Monadhan.” Anadditional reward <strong>of</strong> a divine boon (see below) couldbe <strong>of</strong>fered if <strong>the</strong> PCs figured out that Vecna is <strong>the</strong>target <strong>of</strong> <strong>the</strong> ritual <strong>the</strong>y brought back. At <strong>the</strong> very least,Rachaela’s gratitude in this case could serve as a hintthat she actually serves Vecna ra<strong>the</strong>r than Bahamut.If you choose to have Rachaela <strong>of</strong>fer a divine boon,she rewards one <strong>of</strong> <strong>the</strong> characters (ideally, <strong>the</strong> onewho discovered that Vecna is <strong>the</strong> ritual’s target) withVecna’s Boon <strong>of</strong> Diabolical Choice. Don’t call it this,<strong>of</strong> course—refer to it as Bahamut’s Boon <strong>of</strong> Choiceinstead. This boon lasts through <strong>the</strong> encounter whenit’s triggered, and <strong>the</strong>n it’s gone. Note that its effect issimilar to one <strong>of</strong> <strong>the</strong> Hand <strong>of</strong> Vecna’s properties. If <strong>the</strong>characters have encountered <strong>the</strong> hand at some pointin <strong>the</strong>ir careers, <strong>the</strong>y may notice <strong>the</strong> similarity andbecome suspicious <strong>of</strong> Rachaela. That’s fine; don’t confirmor deny <strong>the</strong>ir suspicions just yet.The heroes might still possess <strong>the</strong> Sword <strong>of</strong> Kas atthis point. They could be allowed to keep it, but it’s apowerful artifact, and those never stay in one place orone character’s possession for long. (See <strong>the</strong> DungeonMaster’s Guide, page 164 for details on artifact concordanceand behavior.) If you’d ra<strong>the</strong>r that <strong>the</strong> heroesdidn’t have this sword, it could leave <strong>of</strong> its own accord—perhaps at <strong>the</strong> worst possible time—or Rachaela coulddemand that <strong>the</strong>y hand it over for safe keeping by <strong>the</strong>Coalition. Alternatively, upcoming adventures in <strong>the</strong>Scales <strong>of</strong> War adventure path will <strong>of</strong>fer <strong>the</strong> swordplenty <strong>of</strong> opportunities to betray <strong>the</strong> characters, andbetrayal is what it does best.Vecna’s Boon <strong>of</strong> Diabolical ChoiceVecna grants <strong>the</strong> user a taste <strong>of</strong> what his severed hand hasto <strong>of</strong>fer.Divine BoonPower (Consumable): Free action. Until <strong>the</strong> end <strong>of</strong> thisencounter, when using an attack power, you can use yourhighest physical ability score (Strength, Constitution, orDexterity) for <strong>the</strong> attack, regardless <strong>of</strong> <strong>the</strong> normal abilityscore noted for <strong>the</strong> power. If <strong>the</strong> attack hits, slide <strong>the</strong> target2 squares, or 2 additional squares if <strong>the</strong> attack normallyresults in sliding <strong>the</strong> target.October 2009 | DUNGEON 171

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