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[Lvl 22] - Grasp of the Mantled Citadel.pdf

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A Speak with Nature ritual fragment swirls through<strong>the</strong> area. Characters can activate this fragmentusing <strong>the</strong> rules presented in Ritual Fragments(page 57).Speak with Nature Fragment (Nature): A cloud <strong>of</strong>green and brown smoke accompanied by <strong>the</strong> faint smell<strong>of</strong> honeysuckle and lavender wafts through <strong>the</strong> trees.A barbarian, druid, shaman, or warden gains a +2bonus to checks made to activate this ritual fragment.This bonus stacks with that detailed in <strong>the</strong> “PrimalCharacters” sidebar (page 67).A character activating this fragment can ask onequestion <strong>of</strong> a nearby tree. Refer to page 58 for noteson how to handle this fragment in regard to “normal”trees within <strong>the</strong> forest.Naiethar’s Oak: Characters using this fragment onNaiethar’s oak realize that it has no spirit boundwithin. The tree answers up to three questions normally.The tree wishes to escape <strong>the</strong> forest and knowsthat Naiethar’s request will allow its essence to returnto <strong>the</strong> natural world.Naiethar is a merciless opponent. Her powers enableher to hurl <strong>the</strong> full force <strong>of</strong> <strong>the</strong> Twisted Forest at impudentattackers. She uses necrotic treestride to movearound safely, never allowing more than two opponentsto engage her in melee. She uses her powersto slow and incapacitate, focusing on active, mobileopponents over those already affected by her powers.She is unafraid <strong>of</strong> death and sees her destruction onlyas temporary relief from <strong>the</strong> forest’s malign influence.Illumination: Dim light. The closely packedskeletal boughs <strong>of</strong> <strong>the</strong> trees cut out much <strong>of</strong> <strong>the</strong> lightseeping down from above.Writhing Roots: Thick, gnarled roots thrust from<strong>the</strong> forest floor to trip <strong>the</strong> unwary. When a characterenters a square containing writhing roots, <strong>the</strong> rootsimmediately make a melee attack: +<strong>22</strong> vs. Reflex; ahit knocks <strong>the</strong> character prone unless <strong>the</strong> charactersucceeds at a DC 24 Acrobatics check.<strong>Grasp</strong>ing Boughs: Foul magic infuses <strong>the</strong>se trees.When a character enters a square containing graspingboughs or an adjacent square, <strong>the</strong> tree attacks:+20 vs. Reflex; 2d8 + 7 damage, and <strong>the</strong> target isslowed (save ends).Naiethar’s Tree: This vast oak tree is <strong>the</strong> largesttree in <strong>the</strong> forest. The tree has resisted <strong>the</strong> necroticonslaught marginally better than its fellows. No soulis trapped within, and its resistance has also enabledNaiethar to retain fragments <strong>of</strong> her old self.Treasure: To relieve her pain at <strong>the</strong> forest’s transformation,Naiethar has carved <strong>the</strong> formulas for <strong>the</strong>Reverse Portal (PHB 2) and Forbiddance rituals into<strong>the</strong> trunk <strong>of</strong> her oak tree. If <strong>the</strong> characters take up herquest, she lets <strong>the</strong>m make copies.Once <strong>the</strong> PCs have dealt with Naiethar, return toEncounter F2 and finish Scene Two. If <strong>the</strong> heroesagree to Naiethar’s request, consider running arandom encounter before <strong>the</strong>y leave <strong>the</strong> forest toprovide <strong>the</strong> XP which <strong>the</strong>y missed by not fightingNaiethar.October 2009 | DUNGEON 171

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