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[Lvl 22] - Grasp of the Mantled Citadel.pdf

[Lvl 22] - Grasp of the Mantled Citadel.pdf

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Darrhkerrar, Level 25 Controller (Leader)Adherent <strong>of</strong> Tiamat (D)Medium natural humanoid, human XP 7,000Initiative +14 Senses Perception +21Shadows <strong>of</strong> <strong>the</strong> Dead (Necrotic) aura 4; Undead within <strong>the</strong>aura gain a +2 bonus to all defenses and a +2 bonus toattack rolls on basic attacks.HP 230; Bloodied 115AC 39; Fortitude 36, Reflex 36, Will 38Immune psychicSpeed 5 Mace (standard; at-will) ✦ Weapon+30 vs. AC; 2d8 + 4 damage, and <strong>the</strong> target is immobilized(save ends). Black Bolt (standard; at-will) ✦ NecroticRanged 10; +29 vs. Reflex; 3d8 + 4 necrotic damage, and<strong>the</strong> target is pushed 2 squares. Dragon’s Teeth (standard; recharge ) ✦ ForceClose burst 2; +29 vs. Reflex; 4d8 + 8 force damage, and<strong>the</strong> target is pushed 3 squares and falls prone. Slavering Death Jaws (standard; encounter) PsychicArea burst 3 within 10; +29 vs. Fortitude; 4d8 + 8 psychicdamage and <strong>the</strong> target is slowed and weakened (save endsboth).Alignment Chaotic evil Languages Common, SupernalSkills Religion +23Str 18 (+16) Dex 14 (+14) Wis 28 (+21)Con <strong>22</strong> (+18) Int <strong>22</strong> (+18) Cha 24 (+19)Equipment plate armor, heavy shield, mace.The dragonborn champion seeks out <strong>the</strong> biggestopponent for single combat. It uses its bastard swordto knock its opponent prone and <strong>the</strong>n employs noremorse to deal extra damage to <strong>the</strong> unfortunate. Iffighting more than one opponent, <strong>the</strong> dragonbornchampion uses dragon breath and furious blade asappropriate.The dread wraiths use phasing to move toward<strong>the</strong> intruders, ganging up on a target to gain combatadvantage. When first bloodied, a dread wraithuses shadow glide to retreat to Area 20 to allow itsregeneration to heal it. Assoon as it is fully healed, itreturns to <strong>the</strong> fight.Darrhkerrar defends<strong>the</strong> fane with righteouswrath. If possible, he capturesdowned charactersto use as sacrifices to hismistress. He uses dragon’steeth to keep opponentsaway from his person andtries to stay near <strong>the</strong> dreadwraiths so that <strong>the</strong>y benefitfrom his shadows <strong>of</strong> <strong>the</strong>dead aura.Illumination: Dimlight from an indeterminablesource fills <strong>the</strong>chamber.Side Chambers: Theside chambers in this areaare described on page 48.Whispers <strong>of</strong> Betrayal:Whispers <strong>of</strong> betrayal areactive in this area (page 49 presents more informationon this ubiquitous feature <strong>of</strong> <strong>the</strong> citadel).Dark Altar: The blood <strong>of</strong> countless sacrificesstains this black-hued chunk <strong>of</strong> rock.Necrotic Font: Clouded water oozes into <strong>the</strong>font. This water, drawn from <strong>the</strong> surrounding rivers,is tainted with necrotic energy. Undead within fivesquares <strong>of</strong> <strong>the</strong> font have <strong>the</strong>ir radiant vulnerabilityreduced to 10. Alternatively, a worshipper <strong>of</strong> Tiamatcan, as a standard action, splash <strong>the</strong> necrotic waterupon its face. This heals <strong>the</strong> character one-quarter<strong>of</strong> its normal hit point total and provides a +2 to alldefenses until <strong>the</strong> start <strong>of</strong> its next turn. This effect isavailable but once per day.Stairs: These steep, narrow stairs count as difficultterrain.Statue: These exquisitely carved statues depictTiamat. They provide cover.October 2009 | DUNGEON 171

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