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[Lvl 22] - Grasp of the Mantled Citadel.pdf

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Encounter Level 23 (24,200 XP)Rithkerrar, aspect <strong>of</strong> Vecna (V)1 abhorrent reaper (R)These two creatures were part <strong>of</strong> a larger raidingparty sent here by Vecna to capture Irfelujhar. Thelich’s treachery tore at <strong>the</strong> Spider Lord’s dark soul,and he desired to wreak a terrible revenge upon <strong>the</strong>perfidious Irfelujhar. The raiding party arrived beforeIrfelujhar moved his tower and <strong>the</strong> surrounding landsto Vaerothim and was trapped here. Forest denizenshave destroyed <strong>the</strong>ir fellows.When <strong>the</strong> characters enter this area, read:The trees thin as <strong>the</strong> land slopes gently downward to asmall, sluggish stream. The stream’s water is black and oilyand coats <strong>the</strong> stream’s banks.Beyond <strong>the</strong> stream stand two figures. The first is largeand massively muscled. Clad in a voluminous hooded cloak,shadows cluster thickly about <strong>the</strong> figure, which carries amassive sickle <strong>of</strong> black metal.The o<strong>the</strong>r figure is man-sized. Skin hangs from itsskeletal frame and a shredded cloak hangs limply from itsshoulders. At sight <strong>of</strong> you, it holds up one hand in greeting.Rithkerrar is very clever. He does not deny his truenature or allegiance (as this is obviously a waste<strong>of</strong> time). Ra<strong>the</strong>r he appeals to <strong>the</strong> heroes to bandtoge<strong>the</strong>r to face <strong>the</strong> greater threat—namely Irfelujhar.He tells <strong>the</strong> characters how Irfelujhar betrayed Vecnaby switching his allegiance to Tiamat over 1,000years ago. He confirms that Irfelujhar is a crafter <strong>of</strong>rituals almost without equal and that he is undoubtedlyworking on a ritual <strong>of</strong> undreamt-<strong>of</strong> power for hisnew mistress. He tells <strong>the</strong> PCs that if <strong>the</strong>y work withhim, his master will reward <strong>the</strong>m. He seems genuinelymystified if one or more <strong>of</strong> <strong>the</strong> heroes object tothis—a reward is a reward no matter its source.Rithkerrar is not above making up additional facts todraw out information from <strong>the</strong> characters. As a sign<strong>of</strong> good faith, he mentions that <strong>the</strong> strange effects <strong>of</strong><strong>the</strong> forest get more powerful <strong>the</strong> closer a traveler getsto <strong>the</strong> <strong>Mantled</strong> <strong>Citadel</strong>.When it is obvious to Rithkerrar that <strong>the</strong> PCs haveshared all pertinent information, he orders <strong>the</strong> abhorrentreaper to attack.Rithkerrar,Level 25 Elite ControllerAspect <strong>of</strong> Vecna (V)Medium immortal humanoid (undead) XP 14,000Initiative +18 Senses Perception +25; darkvision,truesight 10Vecna’s Aura (Healing, Necrotic) aura 10; any living creaturethat starts its turn within <strong>the</strong> aura takes 10 necroticdamage. Any undead creature that starts its turn within<strong>the</strong> aura regains 5 hit points.HP 464; Bloodied 232AC 41; Fortitude 39, Reflex 37, Will 40Immune disease, poison; Resist 15 necrotic; Vulnerable 10radiantSaving Throws +2Speed 6, teleport 6Action Points 1 Paralyzing Touch (Standard, at-will) ✦ Necrotic+29 vs. Reflex; 3d6 + 14 necrotic damage, and <strong>the</strong> target isimmobilized and weakened (save ends both). Ray <strong>of</strong> Death (Standard, at-will) ✦ NecroticRanged 10; +29 vs. Reflex; 2d8 + 15 necrotic damage, and<strong>the</strong> target loses a healing surge. Necrotic Web (Standard, recharge ) ✦ Necrotic,ZoneArea burst 3 within 20; targets living creatures; +29vs. Reflex; 2d6 + 12 necrotic damage, and <strong>the</strong> target isimmobilized and takes ongoing 10 necrotic damage (saveends both). The burst creates a zone <strong>of</strong> webs that lastsuntil <strong>the</strong> end <strong>of</strong> <strong>the</strong> encounter. The zone is difficult terrain,and a living creature that ends its move in <strong>the</strong> web isimmobilized and takes ongoing 10 necrotic damage (saveends both).Vecna’s Ambition (When Rithkerrar reduces a creature to 0 hitpoints or fewer, at-will)The aspect <strong>of</strong> Vecna regains an action point.Alignment Evil Languages allSkills Arcana +25, Bluff +23, Diplomacy +25, Dungeoneering+25, Heal +25, History +25, Intimidate +23, Nature +25,Religion +25Str 19 (+16) Dex 23 (+18) Wis 26 (+20)Con 24 (+19) Int 27 (+20) Cha <strong>22</strong> (+18)October 2009 | DUNGEON 171

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