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[Lvl 22] - Grasp of the Mantled Citadel.pdf

[Lvl 22] - Grasp of the Mantled Citadel.pdf

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Encounter Level 24 (35,266 XP)Darrhkerrar, adherent <strong>of</strong> Tiamat (D)1 dragonborn champion (C)2 dread wraiths (W)This temple is <strong>the</strong> center <strong>of</strong> Tiamat’s worship in <strong>the</strong>citadel. Both Darrhkerrar and Mornujhar have quarters<strong>of</strong>f <strong>the</strong> main temple area.When <strong>the</strong> PCs enter this area, read:The centerpiece <strong>of</strong> this huge chamber is <strong>the</strong> hunk <strong>of</strong> blackrock set against <strong>the</strong> far wall. Set into <strong>the</strong> wall behind <strong>the</strong>altar stands a font full <strong>of</strong> clouded water. Two narrowstaircases lead downward to <strong>the</strong> south while several closeddoors provide access to o<strong>the</strong>r areas. A heavily armoredfigure kneels before <strong>the</strong> altar, deep in prayer.When <strong>the</strong> heroes enter <strong>the</strong> chamber, only <strong>the</strong> dragonbornchampion, kneeling at prayer before <strong>the</strong> altar, isvisible. The o<strong>the</strong>r creatures enter combat as soon as<strong>the</strong>y become aware <strong>of</strong> intruders.Dragonborn Champion (C) Level 26 SoldierMedium natural humanoid, dragonborn XP 9,000Initiative +20 Senses Perception +16HP 239; Bloodied 119AC 42; Fortitude 42, Reflex 40, Will 41Resist 30 acid, 30 cold, 30 fire, 30 lightning, 30 poisonSpeed 8, fly 8 (clumsy) Bastard Sword (Standard, at-will) ✦ Weapon+31 vs. Armor Class (+32 while bloodied); 2d10 + 9damage, and <strong>the</strong> dragonborn champion makes a secondaryattack against <strong>the</strong> same target.Secondary Attack+29 vs. Fortitude (+30 while bloodied); <strong>the</strong> target isstunned until <strong>the</strong> end <strong>of</strong> <strong>the</strong> dragonborn champion’s nextturn and knocked prone. Furious Blade (free, immediate reaction, when first bloodied,encounter) ✦ WeaponRequires bastard sword; close burst 1; targets enemies;+32 vs. Armor Class (+33 while bloodied); 2d10 + 9damage. Dragon Breath (Minor, encounter) ✦ LightningClose blast 3; +27 vs. Reflex (+28 while bloodied); 2d6 + 6lightning damage.Dragonborn Fury (only while bloodied)A dragonborn gains a +1 racial bonus to attack rolls whilebloodied.No RemorseThe dragonborn champion deals an extra 2d10 damage onmelee attacks against a prone target.Shake It Off (Free; recharge )The dragonborn champion automatically succeeds on asaving throw against one effect <strong>of</strong> its choice.Alignment Chaotic Evil Languages Common, DraconicSkills Athletics +23, History +<strong>22</strong>, Intimidate +26Str 29 (+<strong>22</strong>) Dex 20 (+18) Wis 17 (+16)Con 23 (+19) Int 15 (+15) Cha <strong>22</strong> (+19)Equipment: bastard sword, heavy shield, plate armor.2 Dread Wraiths (W) Level 25 LurkerLarge natural humanoid (undead)XP 7,000 eachInitiative +25 Senses Perception +18; darkvisionShroud <strong>of</strong> Night aura 2; bright light in <strong>the</strong> aura is reduced todim light, and dim light becomes darkness.HP 124; Bloodied 62Regeneration 20 (if <strong>the</strong> dread wraith takes radiant damage,regeneration is negated until <strong>the</strong> end <strong>of</strong> <strong>the</strong> wraith’s nextturn)AC 37; Fortitude 33, Reflex 37, Will 37Immune disease, fear, poison; Resist 30 necrotic, insubstantial;Vulnerable 15 radiantSpeed fly 10 (hover); phasing Dread Blade (Standard, at-will) ✦ NecroticReach 2; +28 vs. Reflex; 2d10 + 9 necrotic damage, and <strong>the</strong>target is weakened (save ends). Death Shriek (when reduced to 0 hit points) ✦ PsychicClose blast 3; targets enemies; +27 vs. Will; 4d6 + 9psychic damage, and <strong>the</strong> target is dazed (save ends). Miss:Half damage, and <strong>the</strong> target is not dazed.Combat Advantage ✦ NecroticThe dread wraith deals an extra 3d6 necrotic damageagainst any target it has combat advantage against.Shadow Glide (Move, encounter)The dread wraith shifts 6 squares.Spawn WraithAny humanoid killed by a dread wraith rises as a freewilleddread wraith at <strong>the</strong> start <strong>of</strong> its creator’s next turn,appearing in <strong>the</strong> space where it died (or in <strong>the</strong> nearestunoccupied space). Raising <strong>the</strong> slain creature (using <strong>the</strong>Raise Dead ritual) does not destroy <strong>the</strong> spawned wraith.Alignment Chaotic evil Languages CommonSkills Stealth +26Str 18 (+16) Dex 28 (+21) Wis 12 (+13)Con 20 (+17) Int 14 (+14) Cha 28 (+21)October 2009 | DUNGEON 171

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