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[Lvl 22] - Grasp of the Mantled Citadel.pdf

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Encounter Level 24 (29,650 XP)2 living dark transports (L)1 Tiamat mosaic trap3 ritual-born sentinels (R)Irfelujhar stores many <strong>of</strong> his books <strong>of</strong> esoteric knowledgein this chamber. Not trusting living minionswith such treasures, he has created <strong>the</strong> monsters andtrap here to guard his hoard. The creatures attackanyone but Irfelujhar.When <strong>the</strong> PCs enter this area, read:Many bookshelves dominate <strong>the</strong> walls <strong>of</strong> this large chamber.A huge, intricate mosaic <strong>of</strong> Tiamat in all her fearsome,majestic glory covers much <strong>of</strong> <strong>the</strong> main floor.When <strong>the</strong> PCs see a ritual-born sentinel, read:A whirling funnel <strong>of</strong> gray smoke blown by storm-forcewinds whines and moans as it moves toward you.Tiamat MosaicLevel 23 BlasterTrap XP 5,100A beautifully rendered mosaic <strong>of</strong> Tiamat in all her fearsome,majestic glory covers much <strong>of</strong> <strong>the</strong> floor.Trap: This exquisitely-crafted mosaic is infused with <strong>the</strong> ichor <strong>of</strong>evil dragons. The mosaic shows Tiamat with all five headsreared back ready to brea<strong>the</strong>. When <strong>the</strong> trap activates,a randomly determined head rises from <strong>the</strong> mosaic andbrea<strong>the</strong>s at <strong>the</strong> largest concentration <strong>of</strong> intruders. Thisattack may also damage any <strong>of</strong> <strong>the</strong> library’s guardianscaught in <strong>the</strong> area <strong>of</strong> affect.PerceptionDC 36: The character notices that <strong>the</strong> air above <strong>the</strong> mosaic isshimmering with energy.DC 40: The character notices that <strong>the</strong> eyes <strong>of</strong> all five <strong>of</strong>Tiamat’s heads seem to follow <strong>the</strong> characters as <strong>the</strong>y move.Initiative +8TriggerWhen a living or undead creature that is not Irfelujhar enters<strong>the</strong> room, <strong>the</strong> mosaic attacks.AttackStandard Action Close blast 5; <strong>the</strong> trap can use any <strong>of</strong>its squares as <strong>the</strong> origin <strong>of</strong> <strong>the</strong> blastTargets: All creatures in blastAttack: +29 vs. ReflexHit: 5d6 + 8 energy damage and ongoing 10 energy damage(see below).Miss: Half damage.Special: Every round, determine randomly <strong>the</strong> kind <strong>of</strong> energydamage <strong>the</strong> trap inflicts by rolling a d10: 1-2 acid, 3-4 cold,5-6 electricity, 7-8 fire, 9-10 poison.CountermeasuresA character can attack <strong>the</strong> mosaic (AC 32, o<strong>the</strong>r defenses 27;hp 90; resist 15 all).An adjacent character can attempt a DC 35 Thievery check ora DC 31 Arcana check to disable one energy type <strong>of</strong> <strong>the</strong>character’s choice. The trap has no effect for <strong>the</strong> roundwhen a disabled energy type is rolled for <strong>the</strong> attack. Thetrap is completely disabled after five successful checks.2 Living Dark Transports (L) Level 24 Elite SkirmisherLarge aberrant beast (blind, ooze)XP 6,050 eachInitiative +20 Senses Perception +18; blindsight 10Dimension Crush (Teleportation) aura 2; enemies within<strong>the</strong> aura cannot use any power with <strong>the</strong> teleportationkeyword, and enemies that teleport into or out <strong>of</strong> <strong>the</strong> auratake 15 force damage.HP 298; Bloodied 149AC 36; Fortitude 37, Reflex 35, Will 35Immune gaze; Resist insubstantialSaving Throws +2Speed 8Action Points 1 Slam (standard; at-will)+29 vs. AC; 3d6 + 8 damage, and <strong>the</strong> living dark transportteleports 3 squares, and <strong>the</strong> target slides 1 square. Dimensional Slam (standard; recharge ) ✦Teleportation+27 vs. Will; 2d6 + 8 damage, and <strong>the</strong> target is teleported3 squares and takes 15 force damage, and this creatureteleports 3 squares.Alignment Unaligned Languages –Str 28 (+21) Dex <strong>22</strong> (+18) Wis <strong>22</strong> (+18)Con 26 (+20) Int 7 (+10) Cha 14 (+14)If your players seem to need a break from battling <strong>the</strong>denizens <strong>of</strong> <strong>the</strong> citadel, consider placing Irfelujhar’sresearch notes here instead <strong>of</strong> in his personal chambers(Areas 27, 28, and 29).The skill challenge “Understanding <strong>the</strong> Book” presentedin “Conclusion” (page 61) represents <strong>the</strong>characters’ investigations <strong>of</strong> <strong>the</strong> book. After <strong>the</strong>ydefeat <strong>the</strong> library’s protectors, <strong>the</strong>y find <strong>the</strong> bookhidden high up on one <strong>of</strong> <strong>the</strong> bookcases and canperuse its contents.October 2009 | DUNGEON 171

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