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[Lvl 22] - Grasp of the Mantled Citadel.pdf

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2 Voidsoul Specters (V) Level 23 LurkerMedium shadow humanoid (undead) XP 5,100 eachInitiative +23 Senses Perception +16; darkvisionSpectral Cold (Cold) aura 1; an enemy that starts its turn in<strong>the</strong> aura takes 10 cold damage and takes a -2 penalty to alldefenses until <strong>the</strong> start <strong>of</strong> its next turn.HP 115; Bloodied 57AC 35; Fortitude 32, Reflex 35, Will 34Immune disease, poison; Resist 30 necrotic, insubstantial;Vulnerable 10 radiantSpeed fly 8 (hover); phasing Spectral Touch (Standard, at-will) ✦ Necrotic+25 vs. Reflex; 2d12 + 6 necrotic damage. Life Siphon (Standard, encounter) ✦ Healing, NecroticClose blast 5; +25 vs. Fortitude; 2d12 + 6 necrotic damage,and <strong>the</strong> voidsoul specter regains 5 hit points for everycreature damaged by <strong>the</strong> attack.Invisibility (minor 1/round, at-will) ✦ IllusionThe voidsoul specter becomes invisible until it attacks oruntil it is hit by an attack. It remains invisible while usinglife siphon.Alignment Chaotic evil Languages CommonSkills Stealth +24Str 12 (+12) Dex 26 (+19) Wis 10 (+11)Con 19 (+15) Int 11 (+11) Cha 23 (+17)The tormenting ghost uses ghostly possession againstany opponent enjoying particular success withpowers with <strong>the</strong> Radiant keyword. It uses burst <strong>of</strong>terror to push groups <strong>of</strong> enemies <strong>of</strong>f <strong>the</strong> path, leavingsuch unfortunates to <strong>the</strong> forest.The voidsoul specters invisibly approach <strong>the</strong> PCsbefore using spectral touch. A bloodied voidsoul specteruses life siphon to heal itself.After <strong>the</strong> tormenting ghost and <strong>the</strong> voidsoulspecters attack, <strong>the</strong> famine spirit waits an additionalround before entering battle. It uses rending claws tograb a target and <strong>the</strong>n swallow whole to assuage its terriblehunger.Sentient ForestLevel 23 Elite HazardTrap XP 10,200The very trees wri<strong>the</strong> and twist, clawing at your warm flesh.Trap: So close to <strong>the</strong> <strong>Mantled</strong> <strong>Citadel</strong>, <strong>the</strong> trees growing on <strong>the</strong>crag’s flanks have become semi-sentient. While <strong>the</strong> treesslumber, <strong>the</strong>y do not pose a threat. When <strong>the</strong>y awaken,however, <strong>the</strong>y sense <strong>the</strong> presence <strong>of</strong> life and hunger todrink its vital essences.PerceptionDC 27: The character notices that <strong>the</strong> tree branches shudderas <strong>the</strong> party passes under <strong>the</strong>m.DC 31: The character gets <strong>the</strong> sudden impression that <strong>the</strong>trees are watching <strong>the</strong> party like a hunter watches its prey.Initiative +8TriggerWhen a character uses a power with <strong>the</strong> Fire or Radiantkeyword, <strong>the</strong> trees awaken and start to move menacingly.They attack living creatures in <strong>the</strong> area on <strong>the</strong> next round.AttackStandard ActionMeleeTargets: 2 creatures within3 squares <strong>of</strong> <strong>the</strong> cliff edge.Attack: +31 vs. ACHit: 3d6 + 8 damage and target is restrained (save ends).CountermeasuresTurn undead causes affected trees to become dormant (noattacks; save ends).A character can attack <strong>the</strong> trees (AC 32, o<strong>the</strong>r defenses 27; hp90; resist 15 all).A character can make a DC 32 Religion check or a DC 36Arcana check as a standard action to calm <strong>the</strong> trees. Twosuccessful checks return <strong>the</strong> trees to slumber.Illumination: Darkness. The boughs <strong>of</strong> huge treesgrow over <strong>the</strong> pathway forming a tangled arch <strong>of</strong>wood through which no light penetrates.Steep Cliff: Steep cliffs make up three <strong>of</strong> <strong>the</strong>knoll’s sides. The cliffs are 80 feet high, and charactersfalling down <strong>the</strong>m take 8d10 falling damage.Characters can scale <strong>the</strong> cliffs with a DC 16 Athleticscheck.Dense Woods: The Forest <strong>of</strong> Twisted Souls surrounds<strong>the</strong> knoll. Movement among <strong>the</strong> trees is slow;count any square within <strong>the</strong> tree line as difficultterrain.October 2009 | DUNGEON 171

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