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[Lvl 22] - Grasp of the Mantled Citadel.pdf

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Uthnis commands <strong>the</strong> lich vestiges in this chamber.Uthnis remains in <strong>the</strong> doorway <strong>of</strong> his chamberusing frostburn to damage and slow large groups <strong>of</strong>intruders. He sustains this effect until <strong>the</strong> powerrecharges. He <strong>the</strong>n reverts to shadow ray and tries tokeep away from intruders. If an opponent makes it to<strong>the</strong> stairs, he exclusively targets that individual.The vestiges use arrow slits to shoot <strong>the</strong>ir shadowrays into <strong>the</strong> chamber, targeting arcane power usersabove all o<strong>the</strong>rs. They remain in <strong>the</strong> side chambersas long as possible but rush out if intruders move onto<strong>the</strong> stairs leading upward or engage Uthnis in melee.Illumination: Dim light, from an indeterminablesource, fills <strong>the</strong> chamber.Side Chambers: The side chambers in this areaare described on page 47.Ceiling: The ceiling is 30 feet high.Whispers <strong>of</strong> Betrayal: Whispers <strong>of</strong> betrayal areactive in this area (page 49 presents more informationon this ubiquitous feature <strong>of</strong> <strong>the</strong> citadel).Stairs: Both sets <strong>of</strong> stairs count as difficult terrain.A waist-high balustrade provides cover to characterson <strong>the</strong> stairs.Arrow Slits: Arrow slits pierce many <strong>of</strong> <strong>the</strong> wallsin this chamber; characters behind an arrow slit gainsuperior cover.Stone Doors: All <strong>the</strong> stone doors (AC 5, Fortitude10, Reflex 5, hp 40) are firmly shut. It requires aDC 25 Strength check to open a door from <strong>the</strong> mainchamber, but <strong>the</strong>y open easily from inside.Uthnis Maiali’s Phylactery: With a DC 29 Perceptioncheck, <strong>the</strong> heroes find a small ruby-encrustedskullcap in Uthnis Maiali’s chamber (Area 5). A DC25 Religion check identifies it as his phylactery (hp40, resist all 20). Assuming <strong>the</strong> characters are not incombat, <strong>the</strong>y can destroy it easily.October 2009 | DUNGEON 171

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