The deviceThe device that has been decided to buy was Galaxy Tab.The device has the characteristics listed below:o Microprocessor 1Ghzo 1024 × 720o 7 inch screeno Multi-touch screeno Android 2.2o Actuatorso Actuators controllersFunctions in the multifunctional deviceThe selected functions for the multifunctional device are based on the onesappearing in the rotary control used nowadays for Volvo. These functions have beenselected in conjunction to the actions with haptic feedback. The reason is that thisthesis is not concerned about which activities that may be placed in amultifunctional in-vehicle device, rather how it can be related to haptic feedbackactions.The chosen functions must include the interactions that have been selected toproduce haptic feedback. In the prototype they were:o Mapso Phoneo E-mailo RadioActions with haptic feedbackSelecting the actions that might have haptic feedback was one of the mostimportant decisions that should be taken during this project, for that reason it wasconsidered necessary to have a meeting 2 with some people working with hapticfeedback for vehicles. During the reunion the difference between two kinds ofinteractions in touch screens that might need haptic feedback was highlighted.The first one and most spread was the confirmation feedback, this feedback isused to ratify an action without the need of actually looking at the screen. Thisfeedback is used to answer the question “Have I done it right?”. For example, whenyou push a button from your dashboard you can feel the pushing action and it isused as a confirmation of activation by the sense of touch. When using a touchscreen you cannot differ from a pushed button or a dismiss action. Therefore, thisfeedback is included to suppress this lack of confirmation due to the use of touchscreens.The other kind of haptic feedback is the navigation haptic feedback. It is usedto explore the different features appearing in the touch screen. It is said that drivers2 Annie Rydström and Daniel Jungegård (Volvo Car Coorporation), Karolina Nätterlund andJonas Svesson (Semcon) meeting with the author on 24 May 2011.32
make use of haptic cues (Rydström, A. 2009). That is easy when having regularbuttons, you can navigate along your dashboard and find the button you arelooking for by its shape, its texture or its disposition among the other commands, andmoreover, you can know you are inside it by following its edges. But all thisinformation is lost when your buttons are in a regular touch screen. The question thatexplain this haptic feedback its quite simple “Where am I?”. There is a deficiency ofinformation, studies and devices with it in the market in comparison to the largeamount of data and devices from the confirmation haptic feedback. Taking a lookinto the use of the navigation haptic feedback in other products, there is a largeintegrated example of it. In every keypad from mobile phones, laptops, keyboardand any device including buttons, there are some buttons with a different texture,something that makes them stand up among the others. People use this differenceto know where those buttons are and to be able to type without looking where theyare pushing.Therefore, both kinds of interaction must be represented.ACTIONS WITH NAVIGATION HAPTIC FEEDBACKFrom here, the navigation haptic feedback will be called navigation feedback andconfirmation haptic feedback just confirmation feedback to make the text easier toread. The main difference of including navigation feedback is that the interactionbetween the user and the device could change completely. The purpose of theinclusion of this feedback is to feel each item displayed in the screen. In order tosucceed in this aim, users should be able to move along the screen withoutactivating any activity. There were two considered options to achieve this; first toactivate any action on release, the other was to use the “touch-click” feedback toconfirm. Due to device characteristics it was impossible to use the second one, so itwas decided to implement a program with activation on release.Making a program with activation on release is necessary for navigationfeedback, but the confirmation feedback is being affected by this fact. If theactivation of a button is done by release, the confirmation feedback is producedafter release and as your finger is not longer in the screen you cannot feel it. This factalso happens with other devices with haptic feedback, which are in the market, butas these devices are designed to be hold by one hand while the other hand isinteracting with it you receive the feedback in the holding hand. It is then when itmust be decided if this project was concerned by navigation feedback or byconfirmation feedback. Lots of studies have been carried out on confirmationfeedback, but little information could be found on navigation feedback. Due to thatreason it was considered more necessary to focus on navigation part, however, theconfirmation feedback it is also included in the device because some of thefeedback can also be felt. For example, when first touch the screen to navigate, ifyou were outside any button you can feel a not activated button haptic feedback,this feedback will be explained in the next section.There will then be two ways to select one item in the screen, the regular way ofinteracting with a device, pressing to select and the new one, pressing, navigatingand releasing in the desired item. Someone might have been asking himself or33
- Page 1: Design and evaluation of hapticfeed
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- Page 6 and 7: AbstractDesign and evaluation of ha
- Page 8 and 9: THE GLOBAL PARTICIPANT´S REQUIREME
- Page 10 and 11: directions, hence, a driver, while
- Page 12 and 13: these interactions are already chos
- Page 14 and 15: Haptic’s lecturesStartTouch scree
- Page 16 and 17: as part of human’s skills in the
- Page 18 and 19: Among the weaknesses of these devic
- Page 20 and 21: Back to the general capacitive touc
- Page 22 and 23: Enablesmultitouching*Cleaned withcl
- Page 24 and 25: Maruyama, S. 2003). At that point,
- Page 26 and 27: “TOUCH CLICK” FEEDBACKA relativ
- Page 28 and 29: unlimited variations of vibrations,
- Page 30 and 31: COMPARISON BETWEEN HAPTIC FEEDBACK
- Page 32 and 33: 3Results from the analysis oftheore
- Page 34 and 35: Figure 3.1 Requisites for an in-veh
- Page 36 and 37: 3.2 SECOND QUESTION:Which haptic fe
- Page 38 and 39: First step intohaptic feedbackNo ov
- Page 42 and 43: herself why should the original int
- Page 44 and 45: method from Immersion. This method
- Page 46 and 47: create the virtual. That is related
- Page 48 and 49: THE RADIOThe radio has five buttons
- Page 50 and 51: is a check box. Only one check box
- Page 52 and 53: EfficiencyThe efficiency is the amo
- Page 54 and 55: market because the inherent usabili
- Page 56 and 57: Components of usabilityHere it will
- Page 58 and 59: Figure 4.2 Notional learning curve,
- Page 60 and 61: o If he or she has a car?o Which br
- Page 62 and 63: SpeedAffects cognitive workload?DAL
- Page 64 and 65: Deviation of normative pathTask 2:
- Page 66 and 67: Deviation of normative pathFigure 4
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- Page 70 and 71: Participant 3 Happiness Stimulation
- Page 72 and 73: Analysis of usability study5With th
- Page 74 and 75: solved, although once one individua
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- Page 80 and 81: ReferenceAlexander, J., Marshall, M
- Page 82 and 83: Immersion Corporation 3. What is Mo
- Page 84 and 85: Appendix IUHL Effect Library listII
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122 Engine 4 - Mid Power Infinite R
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Participant Characteristic’s Form
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Interview on LearnabilityFirst test
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‣ Time on task ………………
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DALI QuestionnaireInstructions:Thro
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Effort of attentionorVisual demandE
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Tactile demandorInterferenceTactile
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Weighted rating:Study: …………
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CHALMERS UNIVERTITY OF TECHNOLOGYSE