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Unit 27 - Voyager Learning

Unit 27 - Voyager Learning

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<strong>Unit</strong> <strong>27</strong>, Take Home Game Blackline Master (1 of 1)Take-Home GameStartGo back2MaterialsDie (or Number Cards 1–6)Game markersGame Directions1. The player rolls one die and then reads the sentence next to the numberrolled. (If the player rolls a six, the player reads sentence number six.)2. The player moves his or her marker the number rolled on the die. (If theplayer rolls a six, the player moves six spaces.)Alternative: The player draws a number card instead of using a die. Numbercards 1–6. Make at least three cards of each number. Shuffle the cards andplace the cards upside down in a draw pile.Go back1Go back3Go back2End1. Martin Luther King was a man with greatdreams.2. Martin could read when he was little.3. We must treat others well, and we must betreated well.4. We cannot be free until we can sit on a buswhere we want.5. Martin and his friends sat and sang.6. Let freedom ring.© Sopris West Educational Services. All rights reserved.59

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