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eQUEST Training Module 1

eQUEST Training Module 1 - Integrated Design Lab - Bozeman

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SD Wizard: Step 2<br />

<strong>eQUEST</strong> <strong>Module</strong> 1<br />

MODULE TEXT<br />

The table on the left side of the drawing pad shows you the numerical positions of each vertex<br />

in counter-clockwise order. If you are having a hard time snapping to the desired point, you<br />

may copy the point and then re-type the coordinates in the table with much greater flexibility<br />

(you will need to convert from feet to decimals, i.e. 100’ - 6.5” = 100.542). To close the polygon,<br />

move or copy the final point to the last vertex to create the desired shape. You do not need to<br />

drag the final vertex to the starting vertex, as the program automatically connects all the<br />

points.<br />

The small red A icon in the top left corner of the drawing pad is the Autoplot icon. It will allow<br />

you to automatically trace a CAD import. However, the command will follow every jog in the<br />

drawing outline, including window insets in plan, producing hundreds of walls where there may<br />

only be a few. As such, be sure to import relatively simple plan outlines if you wish to use this<br />

tool. It is suggested that you simplify your plan in CAD before importing it.<br />

When you have completed your building footprint click Done to return to the Building Footprint<br />

screen.<br />

On the Building Footprint screen you will see a section called Area Per Floor, Based On that tells<br />

you if your specified floor area in this screen matches the information inputted on the previous<br />

screen. This is important because <strong>eQUEST</strong> will not modify any of your building dimensions if you<br />

make changes in this screen. It is up to you to make sure that the information in both screens<br />

matches. Otherwise <strong>eQUEST</strong> will assume that the information in screen 3<br />

From Screen 1<br />

(Dimensions Specified Above) is<br />

correct and use this for the<br />

From Screen 3<br />

model calculations.<br />

16<br />

www.idlbozeman.com

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