Technical readout 2866 Rise of the Scavengers
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STK-3N Stalker<br />
History:<br />
The Reunification War began in 2577 with both <strong>the</strong><br />
invasion <strong>of</strong> <strong>the</strong> Taurian Concordant by joint SLDF/AFFS<br />
forces and an attack on <strong>the</strong> Magistracy <strong>of</strong> Canopus led<br />
by Marion Marik, <strong>the</strong> Captain-General <strong>of</strong> <strong>the</strong> Free Worlds<br />
League. Operations against <strong>the</strong> o<strong>the</strong>r two major<br />
Periphery powers, <strong>the</strong> Rim Worlds Republic and <strong>the</strong><br />
Outworlds Alliance, would soon follow.<br />
While <strong>the</strong> Star League had expected relatively short<br />
campaigns due to <strong>the</strong>ir numerical and technological<br />
superiority, many <strong>of</strong> <strong>the</strong> operations, especially those<br />
against <strong>the</strong> Taurian Concordant and Rim Worlds<br />
Republic, quickly bogged down. The Taurian Defense<br />
Force proved itself especially tenacious and devious.<br />
One <strong>the</strong> eve <strong>of</strong> <strong>the</strong> invasion, <strong>the</strong>y implemented operation<br />
Case Amber which savaged <strong>the</strong> AFFS navy,<br />
immobilizing <strong>the</strong>ir ground forces through lack <strong>of</strong> transport<br />
capacity. The AFFS lost more than two dozen WarShips<br />
and JumpShips, while <strong>the</strong> Taurians lost only three.<br />
As report after report <strong>of</strong> high-intensity fighting across all<br />
four <strong>of</strong> <strong>the</strong> Periphery territories reached SLDF<br />
headquarters, <strong>the</strong> decision was made to commission a<br />
new assault class BattleMech. This ‘Mech was to be<br />
heavily armored, bristling with weapons, and capable <strong>of</strong><br />
single handedly punching holes through enemy lines.<br />
Engineers at Triad Technologies leapt into action and by<br />
2594 <strong>the</strong> SLDF received <strong>the</strong>ir first shipments <strong>of</strong> <strong>the</strong> 85-<br />
ton STK-3N Stalker just in time for <strong>the</strong> BattleMech to<br />
catch <strong>the</strong> end <strong>of</strong> <strong>the</strong> Reunification War.<br />
Protected with 13.5 tons <strong>of</strong> Valiant Lamellor armor, <strong>the</strong><br />
Stalker has an unusually shaped chassis. Lacking true<br />
arms, much like <strong>the</strong> ubiquitous Locust, <strong>the</strong> nose <strong>of</strong> <strong>the</strong><br />
Stalker is heavily armored. Designed to plow a path<br />
through buildings, hardened walls and fortifications,<br />
many Stalker pilots have ambushed enemy units by<br />
hiding inside <strong>of</strong> buildings and <strong>the</strong>n unleashing a<br />
devastating short range volley at <strong>the</strong>ir light armored rear.<br />
Equipped with four Magna Mk. II medium lasers and two<br />
Thunderstroke SRM-6s, few ‘Mechs can withstand even<br />
a single volley from <strong>the</strong> Stalker’s short ranged weapons.<br />
The Stalker carries a weapon load out designed to be<br />
able to engage targets at optimal range regardless <strong>of</strong> <strong>the</strong><br />
target’s actual distance. Two arm mounted Jackson B5c<br />
LRM-10s provide long distance and fire support<br />
capability, while matched Magna Mk. III heavy lasers are<br />
optimal for targets located between <strong>the</strong> LRM’s range and<br />
that <strong>of</strong> <strong>the</strong> medium lasers and SRMs.<br />
To manage this formidable array <strong>of</strong> weapons, <strong>the</strong> Stalker<br />
uses <strong>the</strong> sophisticated Spar 3c Tight Band targeting and<br />
tracking system. Capable <strong>of</strong> tracking two primary targets<br />
simultaneously along with numerous secondary targets,<br />
<strong>the</strong> Spar 3c is revolutionary in that it analyzes and<br />
prioritizes threats and suggests <strong>the</strong> optimal selection <strong>of</strong><br />
weapons with which to engage it. This is even more<br />
important given <strong>the</strong> Stalker carries only 20 heat sinks. If<br />
a pilot were to fire everything simultaneously, <strong>the</strong><br />
resulting heat would shut down <strong>the</strong> ‘Mech immediately<br />
and likely set <strong>of</strong>f a catastrophic ammunition explosion<br />
destroying <strong>the</strong> machine and possibly even killing <strong>the</strong><br />
MechWarrior.<br />
The Stalker served <strong>the</strong> forces <strong>of</strong> <strong>the</strong> Star League well for<br />
almost 200 years, <strong>the</strong>n went on to serve <strong>the</strong> armies <strong>of</strong><br />
<strong>the</strong> Successor States. So well respected is this design<br />
that when Triad Technologies’ assembly line was<br />
destroyed in <strong>the</strong> brutal fighting that immediately followed<br />
<strong>the</strong> fall <strong>of</strong> <strong>the</strong> Star League, both Irian BattleMechs and<br />
Trellshire Heavy Industries rushed to produce <strong>the</strong> Stalker<br />
at <strong>the</strong>ir own plants.<br />
Given its long history and ability to withstand enormous<br />
punishment on <strong>the</strong> battlefield, many Stalkers have<br />
managed survive for hundreds <strong>of</strong> years. This longevity<br />
has revealed a problem with <strong>the</strong> Titan H1 chassis <strong>the</strong><br />
Stalker is built around. Due to <strong>the</strong> massive weight <strong>the</strong><br />
chassis must support, <strong>the</strong> skeleton is prone to<br />
deterioration, albeit at a slow rate. It is likely <strong>the</strong> original<br />
engineers never intended <strong>the</strong> BattleMech to survive for<br />
centuries so this issue wasn’t considered a problem at<br />
<strong>the</strong> time, if it was, in fact, known at all. If <strong>the</strong><br />
deterioration is severe enough, <strong>the</strong> problem can be<br />
ameliorated by removing 10-15 tons <strong>of</strong> equipment.<br />
Capabilities:<br />
The STK-3N Stalker removes <strong>the</strong> four medium lasers in<br />
favor <strong>of</strong> increasing its long range capabilities. The two<br />
97<br />
Jackson B5c LRM launchers are upgraded to <strong>the</strong> Magna<br />
Longbow-15 model and each launcher is supplied with<br />
two tons <strong>of</strong> ammunition.<br />
The Thunderstroke SRM-6s have been downgraded to<br />
Hovertec Quad racks, and an additional ton <strong>of</strong> armor has<br />
been added as well, giving it 14.5 tons <strong>of</strong> Star Guard IV.<br />
The two original Magna Mk. III heavy lasers have been<br />
retained.<br />
This makes -3N is an extremely effective siege fighter<br />
capable <strong>of</strong> maintaining an extended barrage at long<br />
range. With 20 heatsinks, an excellent rate <strong>of</strong> fire can be<br />
maintained, with <strong>the</strong> dual Hovertec Quads sufficient to<br />
finish <strong>of</strong> anything that manages to survive long enough to<br />
close with <strong>the</strong> heavily armor assault ‘Mech.<br />
Variants:<br />
The -3H variant removes <strong>the</strong> large lasers in order to<br />
mount a pair <strong>of</strong> Doombud LRM-20s, each supplied with<br />
two tons <strong>of</strong> ammunition. Nothing else has been<br />
changed.<br />
Current Manufacturers:<br />
Trellshire Heavy Industries<br />
Twycross – Lyran Commonwealth<br />
Irian BattleMechs<br />
Shiro III – Free Worlds League<br />
Model Cost BV PV<br />
STK-3F 7,252,925 1559 42<br />
STK-3H 7,437,925 1624 42<br />
STK-3N 7,178,925 1603 ???<br />
Alpha Strike Statistics<br />
TP: BM SZ: 4 TMM: +1<br />
MV: 8j” Role: Juggernaut<br />
Damage S: 3 M: 4 L: 2<br />
OV: 1<br />
Armor: O O O O O O O O<br />
Sructure: O O O O O O O<br />
Special: : IF2, LRM 1/2/2, SRM 1/1