Mass: 80 tons Chassis: Chariot Type III Power Plant: Pitban Extralight 320 (Partial) Cruising Speed: 43.2 kph Maximum Speed: 64.8 kph Jump Jets: None Jump Capacity: None Armor: Riese-500 Armament: 1 x Kreuss Particle Projection Cannon 1 x Doombud LRM-15 1 x Defiance Killer Type T Class 10 Autocannon 2 x Defiance B3M Medium Lasers Original Manufacturer: Defiance Industries (2787) Communications System: TharHes Calliope ZE-2 Targeting and Tracking System: TharHes Ares-7 Type: ZEU-5Sx Zeus Tonnage: 80 tons Tons Internal Structure: 8.0 Engine: Pitban 320XL 18.0 Walking MPs: 4 Running MPs: 6 Jumping MPs: 0 Heat Sinks: 12 (24) 2.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 192 12.0 Structure Head: 3 9 Armor Center Torso: 25 27/8 Rt./Lt. Torso 17 24/6 Rt./Lt. Arm 13 22 Rt./Lt. Leg 17 22 Weapons and Ammo: Type Loc. Critical Tons LRM-15 RA 3 7.0 Ammo (16) RT 2 2.0 AC/10 LA 7 12.0 Ammo (20) LA 1 2.0 PPC LT 3 7.0 Medium Laser RT 1 1.0 Medium Laser RT 1 1.0 134
BNC-3Ex Banshee History: The Banshee is among <strong>the</strong> first BattleMechs ever developed. Built by <strong>the</strong> Terran Hegemony in 2445, only <strong>the</strong> Mackie, Emperor, and Kyudo can claim to have reached production status before this 95-ton assault ‘Mech. The original First Generation model, <strong>the</strong> BNC- 1E, had a top speed <strong>of</strong> 54 kph and carried a particle cannon, a class 5 autocannon, two medium lasers and a single light laser. Carrying a staggering 22.5 tons <strong>of</strong> primitive armor and cooled by 16 heat sinks, <strong>the</strong> Banshee epitomized what an early assault class BattleMech should be. In 2475, <strong>the</strong> Terran Hegemony updated <strong>the</strong> design, incorporating <strong>the</strong> latest advances in fusion engine design, armor and structure composites, and cockpit control electronics, giving it <strong>the</strong> BNC-3E designation. By this time a handful <strong>of</strong> o<strong>the</strong>r Second Generation BattleMechs had also been developed, including <strong>the</strong> familiar WSP-1A Wasp and ARC-2R Archer, along with an updated MSK-7A Mackie and a finalized CRS-6B Crossbow. Unfortunately when <strong>the</strong> Terran Hegemony engineers brought <strong>the</strong> Banshee up to <strong>the</strong> standards <strong>of</strong> <strong>the</strong> time, <strong>the</strong>y also addressed its major shortcoming: speed. Choosing to replace <strong>the</strong> primitive 345 fusion engine with a modern GM 380, <strong>the</strong>y managed to increase <strong>the</strong> ‘Mechs top speed to around 65 kph, a significant improvement. However, <strong>the</strong> GM 380 turned out to be such a massive engine, tipping <strong>the</strong> scales at over 40 tons, that <strong>the</strong> engineers were forced to drop both secondary medium lasers as well as eliminate a ton <strong>of</strong> ammunition for <strong>the</strong> autocannon. Oddly, <strong>the</strong> engineers retained all sixteen <strong>of</strong> <strong>the</strong> original heat sinks even though with <strong>the</strong> loss <strong>of</strong> <strong>the</strong> medium lasers, <strong>the</strong> Banshee had little need for so many. They also keep <strong>the</strong> heavy armor, making <strong>the</strong> Banshee second only to <strong>the</strong> vaunted Atlas in terms <strong>of</strong> sheer protection. The result was a faster and still well-protected, but woefully under-armed, BattleMech. None<strong>the</strong>less, with BattleMechs still considering an emerging technology at this point, <strong>the</strong> HAF continued to build and deploy <strong>the</strong> 95- ton behemoth. It did not take long, however, for <strong>the</strong> Banshee to earn a reputation as a white elephant. Outranged by much lighter and just as mobile ‘Mechs such as <strong>the</strong> Archer and Crossbow, and outgunned by both <strong>the</strong> Hammerhands and Battleaxe, which were introduced <strong>the</strong> same year as <strong>the</strong> BNC-3E, commanders quickly began to view <strong>the</strong> ‘Mech as more <strong>of</strong> a liability than an asset on <strong>the</strong> battlefield. Within just ten years <strong>of</strong> its introduction, <strong>the</strong> assembly lines building <strong>the</strong> Banshee were all shut down. Still, production had been prolific with over 500 Banshees built annually during that time. Seeing its potential value, House Marik altered <strong>the</strong> design and issued a field refit to its -3E Banshees in 2579. The BNC-3M removes <strong>the</strong> Imperator-A autocannon in favor <strong>of</strong> a second Magna Hellstar PPC. It also returns <strong>the</strong> two medium lasers from <strong>the</strong> original -1E model. This gives <strong>the</strong> ‘Mech a much stronger array <strong>of</strong> weapons but also creates a crippling amount <strong>of</strong> heat forcing MechWarriors to carefully manage <strong>the</strong>ir heat levels. Ironically, it’s <strong>the</strong> Banshee’s poor performance that saved it. Assigned to second-line militia units and backwater planets along <strong>the</strong> periphery, <strong>the</strong> Banshee saw little action during <strong>the</strong> years <strong>of</strong> <strong>the</strong> Terran Hegemony and Star League. Consequently, many <strong>of</strong> <strong>the</strong>m survived to see <strong>the</strong> outbreak <strong>of</strong> <strong>the</strong> Succession Wars. Desperate for BattleMechs, and with <strong>the</strong>ir industrial base in tatters, <strong>the</strong> Successor Lords have been forced to pull ‘Mechs from wherever <strong>the</strong>y could find <strong>the</strong>m to bolster <strong>the</strong>ir armies. For this reason, <strong>the</strong> Banshee can once again be found among front-line regiments after an almost 500 year hiatus. While its combat performance remains lackluster, its reemergence among fighting units has rekindled interest in its design. At 95-tons, it remains among <strong>the</strong> largest BattleMechs ever built and in <strong>the</strong> rare instances it can bring its massive bulk into play, its physical attacks are devastating. Notable ‘Mechs and MechWarriors: Graf Stine Tibalt Nominal ruler <strong>of</strong> Bone-Norman along <strong>the</strong> Periphery border in <strong>the</strong> Trellshire region <strong>of</strong> <strong>the</strong> Tamar Pact, Graf 135 Tibalt also serves as <strong>the</strong> commander <strong>of</strong> <strong>the</strong> planetary militia. Finding his ancestral holdings under frequent pirate attacks and with little help coming from <strong>the</strong> beleaguered LCAF forces along <strong>the</strong> border with <strong>the</strong> Draconis Combine, Graf Tiblat was determined to end <strong>the</strong> pirate threat once and for all. Inheriting <strong>the</strong> family’s BNC-3E Banshee, one <strong>of</strong> only a handful <strong>of</strong> ‘Mechs on <strong>the</strong> entire planet, Graf Tibalt paid handsomely to have his ‘Mech shipped across <strong>the</strong> Lyran Commonwealth to Defiance Industries for a complete overhaul. Engineers at Defiance eagerly accepted <strong>the</strong> job along with an obscene amount <strong>of</strong> unmarked, low denomination Kroners, and set to work on <strong>the</strong> 95-ton assault ‘Mech. Pulling out <strong>the</strong> enormous GM 380 and <strong>the</strong> accompanying 4-ton gyro, <strong>the</strong>y replaced it with a Vlar 300, used to power <strong>the</strong>ir 75-ton Flashman, and a standard fixed three ton gyro. Looking to <strong>the</strong>ir own 80-ton Zeus for inspiration, <strong>the</strong>y next installed both a Coventry Star Fire LRM-15 and a Thunderbolt A5M heavy laser. Turning <strong>the</strong>ir sights on <strong>the</strong> largely ineffective Imperator-A autocannon, <strong>the</strong>y replaced it with ano<strong>the</strong>r <strong>of</strong> <strong>the</strong>ir products, <strong>the</strong> massive Defiance ‘Mech Hunter Class 20 autocannon. The armor and electronics remained unchanged, but <strong>the</strong> engineers did manage to add two additional heat sinks, giving it a total <strong>of</strong> 18.The resulting custom design, while slower than <strong>the</strong> original, now carried a formidable and wide array <strong>of</strong> weapons allowing it engage opponents at any range. Shortly after <strong>the</strong> Graf received his rebuilt Banshee, <strong>the</strong> pirates conducted ano<strong>the</strong>r water raid on Bone-Norman. Graf Tibalt lulled <strong>the</strong> pirates into close range <strong>of</strong> his new ‘Mech and caught <strong>the</strong>m <strong>of</strong>f guard with his new devastating Defiance ‘Mech Hunter AC/20. Surprised again by <strong>the</strong> new longer range <strong>of</strong> his Banshee, Graf Tibalt cut <strong>the</strong> pirates to pieces with his LRM-15, PPC, and heavy laser as <strong>the</strong>y tried to beat a hasty retreat. The attacking pirate force was decimated and <strong>the</strong> resulting salvage more than made up for <strong>the</strong> cost <strong>of</strong> refurbishing and shipping his Banshee. Alpha Strike Statistics TP: BM SZ: 4 TMM: +1 MV: 6” Role: Juggernaut Damage S: 4 M: 4 L: 1 OV: 1 Armor: O O O O O O O O Sructure: O O O O O O O O Special: IF1, LRM 0*/1/1, AC 2/2/-