Mass: 80 tons Chassis: Wells 990 Power Plant: Pitban 320 Cruising Speed: 43.2 kph Maximum Speed: 64.8 kph Jump Jets: HildCo Model 12 Jump Capacity: 120 meters Armor: Valiant Lamellor Armament: 3 x Magna Mk. III Large Laser Original Manufacturer: Wells Technologies (2665) Communications System: Tek BattleCom Targeting and Tracking System: Dalban Hirez Type: CGR-2B5 Tons Tonnage: 80 tons Internal Structure: 8.0 Engine: Pitban 320 22.5 Walking MPs: 4 Running MPs: 6 Jumping MPs: 4 Heat Sinks: 22 12.0 Gyro: 4.0 Cockpit: 3.0 Armor Factor: 184 11.5 Structure Armor Head: 3 9 Center Torso: 25 27/8 Rt./Lt. Torso 17 24/6 Rt./Lt. Arm 13 18 Rt./Lt. Leg 17 22 Weapons and Ammo: Type Loc. Critical Tons Large Laser RT 2 5.0 Large Laser LT 2 5.0 Large Laser LA 2 5.0 Jump Jets CT 2 2.0 Jump Jets RL 1 1.0 Jump Jets LL 1 1.0 88
THG-11K Thug History: Designed by Maltex Corporation as a direct competitor to StarCorp’s hugely successful 70-ton Warhammer, <strong>the</strong> engineers at Maltex had <strong>the</strong> benefit <strong>of</strong> 57 years <strong>of</strong> battlefield reports about <strong>the</strong> Warhammer to help identify each <strong>of</strong> <strong>the</strong> ‘Mechs shortcomings before introducing <strong>the</strong>ir own. One thing quickly became clear. The Warhammer’s ten tons <strong>of</strong> Leviathan Plus armor was woefully inadequate for <strong>the</strong> roles it found itself in on <strong>the</strong> battlefield. This was especially true <strong>of</strong> <strong>the</strong> legs, which each carry less than a single ton <strong>of</strong> armor, leaving <strong>the</strong>m extremely vulnerable to kicks. In fact, <strong>the</strong> loss <strong>of</strong> a leg was <strong>the</strong> leading cause <strong>of</strong> <strong>the</strong> ‘Mech becoming disabled during combat. The second major shortcoming was <strong>the</strong> eighteen heatsinks. Armed with dual Donal particle cannons supported with medium and small lasers, <strong>the</strong> heat sinks were quickly overwhelmed in combat, impairing <strong>the</strong> combat efficiency <strong>of</strong> <strong>the</strong> ‘Mech. In addition <strong>the</strong> Warhammer carried two tons <strong>of</strong> ammunition, one for <strong>the</strong> Holly SRM-6 and one for two SperryBrowning machine guns. The machine gun ammunition, in particular, is stored in <strong>the</strong> center torso, directly above <strong>the</strong> engine compartment. While rare, <strong>the</strong>re were numerous credible reports <strong>of</strong> <strong>the</strong> ammunition exploding due to serious overheating and destroying <strong>the</strong> entire BattleMech. A few were also destroyed when <strong>the</strong>ir opponent got a lucky shot in, hitting one <strong>of</strong> <strong>the</strong> two ammunition bins. The final <strong>of</strong>ten cited criticism <strong>of</strong> <strong>the</strong> Warhammer is <strong>the</strong> design’s lack <strong>of</strong> hand actuators. Not only does this limit <strong>the</strong> Warhammer’s effectiveness in physical combat, but also limits its utility as a raider, making it extraordinarily difficult for <strong>the</strong> ‘Mech to pick anything up. In 2572, Maltex Corporation announced <strong>the</strong> 80-ton THG- 11E Thug. Built at <strong>the</strong>ir headquarters on Errai, a former Terran Hegemony world now in Federated Sun space, it marked <strong>the</strong> company’s entrance into <strong>the</strong> lucrative and booming BattleMech business. Built on an Endo-Steel II chassis, it systematically addresses each <strong>of</strong> <strong>the</strong> Warhammer’s most prominent flaws. Protected by 15.5 tons <strong>of</strong> Mitchell Argon, <strong>the</strong> Thug carries 50% more armor than <strong>the</strong> Warhammer, and more than both <strong>the</strong> Awesome and Battlamaster, making it one <strong>of</strong> most durable designs ever built. Particular attention was paid to <strong>the</strong> legs as well, with each leg shea<strong>the</strong>d in more than two tons <strong>of</strong> armor each, <strong>the</strong> maximum <strong>the</strong> chassis could accommodate. While <strong>the</strong> Thug retains <strong>the</strong> same physical number <strong>of</strong> heatsinks as <strong>the</strong> ‘Mech it intended to replace, <strong>the</strong>y are each dual heatsinks, giving <strong>the</strong> Thug fully twice <strong>the</strong> heat dissipation <strong>of</strong> its older bro<strong>the</strong>r. To backup it primary weapons, two massive armmounted Tiegart particle cannons, <strong>the</strong> engineers at Maltex choose a pair <strong>of</strong> Bical-6 SRM Launchers. Battlefield analysis <strong>of</strong> <strong>the</strong> Warhammer clearly revealed <strong>the</strong> effectiveness <strong>of</strong> <strong>the</strong> SRM-6 in exploiting <strong>the</strong> holes created by <strong>the</strong> powerful particle cannons. Sensitive to <strong>the</strong> issue <strong>of</strong> storing volatile ammunition, Cellular Ammunition Storage Equipment (CASE) was integrated into both torsos sections to prevent <strong>the</strong> loss <strong>of</strong> <strong>the</strong> entire machine from an ammunition explosion. The Maltex engineers also choose to include hand actuators on <strong>the</strong> Thug by mounting <strong>the</strong> particle cannons to <strong>the</strong> outside <strong>of</strong> <strong>the</strong> lower arm assemblies. This allowed <strong>the</strong> 80-ton ‘Mech to engage in hand-to-hand combat, wield clubs as well as pick up and manipulate o<strong>the</strong>r objects, and to assist in <strong>the</strong> recovery <strong>of</strong> damaged ‘Mechs or help carry <strong>of</strong>f supplies. The design would go on to become successful enough that Maltex Corporation sought <strong>the</strong> help <strong>of</strong> Earthwerks Incorporated to keep up with demand. Earthwerks opened a production line for <strong>the</strong> Thug at <strong>the</strong>ir sprawling industrial complex on Keystone, a move that would prove quite fortuitous for <strong>the</strong> design. In <strong>the</strong> chaotic aftermath <strong>of</strong> <strong>the</strong> fall <strong>of</strong> <strong>the</strong> Star League, Maltex Corporation’s plant on Errai was wiped out, but Earthwerk’s line continued producing <strong>the</strong> Thug, although by 2835 <strong>the</strong>y were forced to switch over to <strong>the</strong> less advanced THG-10E model. Ironically, lacking advanced technology, <strong>the</strong> Warhammer was considerably less susceptible to <strong>the</strong> loss <strong>of</strong> technology that accompanied <strong>the</strong> fall <strong>of</strong> <strong>the</strong> Star League and continues to be produced a numerous sites throughout <strong>the</strong> Inner Sphere. 89 Capabilities The THG-11K was created more out <strong>of</strong> necessity than as an attempt to improve on <strong>the</strong> downgraded -10E model. Critically short <strong>of</strong> particle projection cannons, <strong>the</strong> engineers at Earthwerks determined <strong>the</strong>y could replace <strong>the</strong> original Tiegart PPCs with Imperator-B Class 10 autocannons. In ano<strong>the</strong>r twist <strong>of</strong> irony, <strong>the</strong> PPCs originally intended for <strong>the</strong> -10E Thug were sent to Ronin Incorporated for use on <strong>the</strong> Warhammer, which lacked sufficient space to accommodate <strong>the</strong> bulky and heavy autocannons. To help <strong>of</strong>fset <strong>the</strong> loss in effective range, a pair <strong>of</strong> LRM- 5s are installed in <strong>the</strong> chest. For close range work, two SRM-2s and matched medium lasers give <strong>the</strong> -11K Thug frightening short-range firepower. The -11K is powered by <strong>the</strong> common Pitban 240 fusion engine, giving it a top speed <strong>of</strong> 54.0 kph, on par with <strong>the</strong> Awesome, but significantly slower than <strong>the</strong> original. Like <strong>the</strong> -10E, it also carries one less ton <strong>of</strong> armor. Variants The -10E variant lacks <strong>the</strong> Endo Steel, double heatsinks, and CASE <strong>of</strong> <strong>the</strong> original. Consequently, <strong>the</strong> SRMs are downgraded to SRM-4s and one ton <strong>of</strong> ammunition has been eliminated. In addition, one ton <strong>of</strong> armor has been removed in favor <strong>of</strong> adding an additional heat sink. The electronics have also been exchanged for more primitive versions as well Current Manufacturers Earthwerks Incorporated Keystone – Free Worlds League Model Cost BV PV THG-10E 7,712,040 1501 39 THG-11K 6,450,840 1562 ??? Alpha Strike Statistics TP: BM SZ: 4 TMM: +1 MV: 6” Role: Brawler Damage S: 3 M: 3 L: 1 OV: 1 Armor: O O O O O O O O Sructure: O O O O O O Special: AC 2/2/-, LRM 0*/1/1