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Technical readout 2866 Rise of the Scavengers

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AWS-8Zx Awesome<br />

History:<br />

Technicron Manufacturing got its start producing<br />

Invader-class JumpShips on Tamarind in <strong>the</strong> Free<br />

Worlds League. Largely spared <strong>the</strong> devastation <strong>of</strong> <strong>the</strong><br />

Succession Wars, <strong>the</strong>ir orbital facility <strong>the</strong>re remains one<br />

<strong>of</strong> <strong>the</strong> few operational plants capable <strong>of</strong> manufacturing<br />

new K-F drives. Partnered with Forerunnner A.G., also<br />

located on Tamarind and considered <strong>the</strong> premiere<br />

JumpSail maker in <strong>the</strong> Inner Sphere, <strong>the</strong>y are one <strong>of</strong> <strong>the</strong><br />

most productive JumpShip manufactures left.<br />

Ra<strong>the</strong>r than taking <strong>the</strong> prodigious pr<strong>of</strong>its from <strong>the</strong>ir<br />

business in FTL ships and increasing <strong>the</strong>ir production<br />

capacity, Technicon Manufacturing chose to diversify<br />

instead. In 2665, Technicron opened its first BattleMech<br />

factory on Savannah, which was, at <strong>the</strong> time, also a part<br />

<strong>of</strong> <strong>the</strong> Free Worlds League. It would later fall to <strong>the</strong><br />

Seventeenth Arcturan Guards during <strong>the</strong> Second<br />

Succession War, and currently remains in Lyran hands.<br />

Hoping to win a contract with <strong>the</strong> SLDF for a<br />

replacement for <strong>the</strong> ancient, and uninspired 80-ton STC-<br />

2C Striker, Technicron submitted <strong>the</strong> now famous AWS-<br />

8Q Awesome for <strong>the</strong> High Command’s consideration.<br />

Armed with a trio <strong>of</strong> <strong>the</strong> vaunted Kreuss Particle<br />

Projection Cannons and equipped with an astounding 28<br />

heat sinks, <strong>the</strong> SLDF was suitably impressed and<br />

immediately granted Technicron an open-ended<br />

contract. As <strong>the</strong> 80-ton ‘Mech made its way to frontline<br />

SLDF units to replace <strong>the</strong> Striker, commanders quickly<br />

realized it value. It’s long-range, all energy based loadout<br />

made it an ideal siege ‘Mech, capable <strong>of</strong> maintaining<br />

a massive barrage <strong>of</strong> particle beams indefinitely.<br />

Protected by 15 tons <strong>of</strong> Durallex Special Heavy, <strong>the</strong><br />

Awesome is also <strong>of</strong>ten found in <strong>the</strong> vanguard <strong>of</strong> assaults<br />

on heavily fortified enemy positions or against high<br />

concentrations <strong>of</strong> o<strong>the</strong>r enemy BattleMechs. Laying<br />

down a constant barrage <strong>of</strong> particle cannon fire, <strong>the</strong>re<br />

are very few ‘Mechs capable <strong>of</strong> withstanding its terrifying<br />

firepower, and those are invariably only o<strong>the</strong>r assault<br />

‘Mechs. It is generally agreed throughout <strong>the</strong> Inner<br />

Sphere that, “<strong>the</strong> only defense against an Awesome is<br />

ano<strong>the</strong>r Awesome.”<br />

It is a testament to <strong>the</strong> effectiveness <strong>of</strong> <strong>the</strong> original<br />

design that this wildly popular ‘Mech was never altered<br />

for use by <strong>the</strong> SLDF Royal Brigades. Only a single<br />

variant was ever manufactured during <strong>the</strong> time <strong>of</strong> <strong>the</strong><br />

Star League, and it was generally considered a failure.<br />

The AWS-8R introduced in 2683, only 17 years after <strong>the</strong><br />

‘Mechs debut, removed <strong>the</strong> PPCs in favor <strong>of</strong> a pair <strong>of</strong><br />

LRM-15s and a large laser in <strong>the</strong> right arm. While in<br />

<strong>the</strong>ory <strong>the</strong> damage potential remains largely unchanged,<br />

<strong>the</strong> dependence on ammunition severely limits <strong>the</strong> time<br />

<strong>the</strong> -8R can sustain its barrage and very few were sold<br />

before Technicron ended production <strong>of</strong> <strong>the</strong> unpopular<br />

variant.<br />

After <strong>the</strong> fall <strong>of</strong> <strong>the</strong> Star League, Technicron tried<br />

improving upon <strong>the</strong> -8R variant largely due to supply<br />

problems with <strong>the</strong> Kreuss PPCs. The -8T differs from<br />

<strong>the</strong> -8R in that it carries five less heat sinks and carries a<br />

second heavy laser in its left arm while retaining both<br />

LRM-15s and <strong>the</strong> design’s original head mounted<br />

Diverse Optics Type 10 light laser. While better<br />

regarded than <strong>the</strong> -8R version, <strong>the</strong> original -8Q remains<br />

<strong>the</strong> design <strong>of</strong> choice.<br />

The Awesome would prove so popular, that Technicron<br />

was unable to keep up with demand. They first licensed<br />

<strong>the</strong> design to Lycomb-Davion IntroTech on Demeter<br />

before finally partnering with <strong>the</strong> massive Irian<br />

BattleMechs Unlimited for additional production capacity.<br />

Capellan forces destroyed <strong>the</strong> Demeter facility shortly<br />

after <strong>the</strong> start <strong>of</strong> <strong>the</strong> Succession Wars, although IBU’s<br />

flagship facility on Irian still currently produces <strong>the</strong> AWS-<br />

8Q.<br />

Notable ‘Mechs and MechWarriors<br />

Captain “Wild Bill” Remington<br />

A member <strong>of</strong> <strong>the</strong> Seventeenth Arcturan Guards, “Wild<br />

Bill” has an incredible fondness for ballistic weapons.<br />

When his AWS-8Q was seriously damaged fighting<br />

against <strong>the</strong> 23 rd Marik Militia in <strong>the</strong>ir foiled attempt to<br />

retake Savannah, he finally had an opportunity to indulge<br />

his obsession. Wielding an ancient Terran Desert Eagle<br />

.44 magnum, he had little trouble convincing <strong>the</strong><br />

engineers at Technicon to rebuild his Awesome<br />

according to his specifications.<br />

131<br />

Already severely damaged, he ordered <strong>the</strong> engineers to<br />

rebuild his ‘Mech will a full array <strong>of</strong> autocannons. Under<br />

his Eagle eye, <strong>the</strong> engineers managed to accomplish<br />

<strong>the</strong>ir task to his satisfaction.<br />

Wild Bill’s Awesome, dubbed “Buckshot”, now carries an<br />

Imperator Zeta-A Class 20 autocannon in its right arm,<br />

an Imperator A Class 5 autocannon in its right torso, an<br />

Imperator B Class 10 autocannon in its left torso, and a<br />

pair <strong>of</strong> Deprus RF machine guns.<br />

While retaining <strong>the</strong> thick armor and slow speed <strong>of</strong> <strong>the</strong><br />

original, “Buckshot” only carries <strong>the</strong> standard ten heat<br />

sinks. However, with <strong>the</strong> exception <strong>of</strong> <strong>the</strong> massive Zeta-<br />

A autocannon, <strong>the</strong> rest <strong>of</strong> <strong>the</strong> ballistic weapons generate<br />

little heat, making <strong>the</strong> ‘Mech capable <strong>of</strong> maintaining a<br />

pummeling stream <strong>of</strong> lead that only gets worse as <strong>the</strong><br />

target gets closer.<br />

On <strong>the</strong> flipside, however, “Buckshot” carries a total <strong>of</strong> five<br />

tons <strong>of</strong> ammunition, including machine gun ammunition<br />

in <strong>the</strong> center torso, making it a walking ammo explosion<br />

waiting to happen.<br />

Regardless, “Wild Bill” is extremely pleased with his<br />

customized Awesome, and so far it has proved to be<br />

quite <strong>the</strong> surprise to enemy MechWarriors accustomed<br />

to ‘Mechs normal trio <strong>of</strong> PPCs.<br />

Alpha Strike Statistics<br />

TP: BM SZ: 3 TMM: +1<br />

MV: 8” Role: Brawler<br />

Damage S: 4 M: 4 L: 1<br />

OV: 0<br />

Armor: O O O O O O O O<br />

Sructure: O O O O O O<br />

Special: AC 4/4/1

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