Technical readout 2866 Rise of the Scavengers
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With <strong>the</strong> loss <strong>of</strong> Diplan ‘Mechyard’s JR7-D Jenner<br />
assembly lines, <strong>the</strong> Draconis Combine Mustered<br />
Soldiery was left without a fast, jump-capable ‘Mech. In<br />
fact, unlike <strong>the</strong> o<strong>the</strong>r four Great Houses, <strong>the</strong> Draconis<br />
Combine lacks production facilities for even <strong>the</strong><br />
commonplace 20-ton Stinger or Wasp BattleMechs. As<br />
<strong>the</strong> number <strong>of</strong> Jenners continued to dwindle, <strong>the</strong><br />
Procurement Department <strong>of</strong> <strong>the</strong> DCMS turned to Alshain<br />
Weaponry, <strong>the</strong> sole remaining producer <strong>of</strong> light ‘Mechs in<br />
<strong>the</strong> Combine, for a solution.<br />
Built by Diplan ‘Mechyards, <strong>the</strong> JR7-D Jenner was produced<br />
until <strong>the</strong> factory on Ozawa was destruction in 2837.<br />
Lacking <strong>the</strong> advanced equipment and technical expertise<br />
to build an entirely new assembly line, <strong>the</strong> engineers at<br />
Alshain Weaponry chose to modify one <strong>of</strong> <strong>the</strong>ir existing<br />
Pan<strong>the</strong>r lines instead. Replacing <strong>the</strong> Pan<strong>the</strong>r’s original<br />
Hermes 140 fusion engine with a GM 210, <strong>the</strong> PNT-9Y<br />
has a top speed <strong>of</strong> well over 90 kph, giving it <strong>the</strong> speed a<br />
scout ‘Mech requires. Jump capacity has also been<br />
increased to a full 180 meters. To accommodate <strong>the</strong>se<br />
changes, <strong>the</strong> Lord’s Light PPC is replaced by a lighter<br />
and less heat intensive Harmon heavy laser while <strong>the</strong><br />
Telos Four-Shot is downgraded to a Bical Twin-Rack.<br />
The end result is a fast, heavily armored and well-armed<br />
scout BattleMech also capable <strong>of</strong> serving as a striker or<br />
in a pursuit lance, all roles <strong>the</strong> standard PNT-9R is<br />
unable to fulfill.<br />
The original TBT-5N produced by Corean Enterprises.<br />
Corean Enterprises has done something similar with<br />
<strong>the</strong>ir TBT-6P Trebuchet refit. Increasing both speed and<br />
jump capacity has transformed <strong>the</strong> Trebuchet into a<br />
highly mobile fire support platform capable <strong>of</strong><br />
accompanying fast moving reconnaissance elements, or<br />
even serving as <strong>the</strong> command unit for such formations.<br />
Carrying armor equivalent to that <strong>of</strong> <strong>the</strong> vaunted Phoenix<br />
Hawk, but weighing 50 tons, <strong>the</strong> TBT-6P is <strong>the</strong> heaviest<br />
BattleMech available capable <strong>of</strong> such high speeds while<br />
its bulk allows it to absorb a tremendous amount <strong>of</strong><br />
punishment as compared to o<strong>the</strong>r scout ‘Mechs.<br />
On <strong>the</strong> o<strong>the</strong>r end <strong>of</strong> spectrum is <strong>the</strong> WHM-6W<br />
Warhammer refit issued by StarCorps Industries.<br />
Instead <strong>of</strong> <strong>of</strong>fering greater mobility, this refit focuses<br />
instead on increased firepower and superior heat<br />
dissipation. Replacing <strong>the</strong> Vox 280 with a smaller,<br />
lighter GM 210, <strong>the</strong> same engine used by <strong>the</strong> upgraded<br />
35-ton Pan<strong>the</strong>r, <strong>the</strong> -6W adds an additional shoulder<br />
mount SRM-6, allowing it to fire a devastating salvo <strong>of</strong><br />
twelve short range missiles. Two Donal PPCs, matched<br />
Magna Mk. II medium lasers, and paired Firestorm<br />
19<br />
flamers round out <strong>the</strong> potent weapon loadout. Two heat<br />
sinks have also been added along with a 20% increase<br />
in overall protection, making <strong>the</strong> -6W an even more<br />
deadly, albeit slower, design than <strong>the</strong> original.<br />
These extensive modifications to existing designs<br />
represents a fundamental shift in BattleMech production.<br />
Whereas <strong>the</strong> Star League traditionally commissioned<br />
entirely new designs to fulfill specific needs within <strong>the</strong><br />
SLDF, <strong>the</strong> Great Houses have been forced instead to<br />
modify <strong>the</strong>ir limited number <strong>of</strong> BattleMechs to fulfill a<br />
much broader range <strong>of</strong> use. This not only allows <strong>the</strong>m to<br />
maximize <strong>the</strong>ir limited production capacity but also<br />
ameliorates <strong>the</strong> extensive logistical requirements <strong>of</strong><br />
using a large variety <strong>of</strong> different designs.<br />
Whereas a typical SLDF Battlemech battalion could easy<br />
contain over two dozen different models, <strong>the</strong> armies <strong>the</strong><br />
Successor States now field feature significantly fewer<br />
designs. The DCMS Battlemech units, for example, are<br />
dominated by only a dozen different types <strong>of</strong><br />
BattleMechs. This reduction allows a given unit to stock<br />
considerably fewer components than a much more<br />
diverse force making maintenance, supply and repair<br />
much easier and resulting in a unit that can stay in <strong>the</strong><br />
field for extended amounts <strong>of</strong> time.<br />
This is especially critical given <strong>the</strong> precipitous decline in<br />
available Faster-Than-Light transport. The ability to<br />
keep an army in <strong>the</strong> field sufficiently supplied when<br />
engaged on a hostile world depends almost exclusively<br />
on JumpShip and DropShip transportation and it is one<br />
<strong>of</strong> <strong>the</strong> reasons <strong>the</strong> BattleMech remains essential to any<br />
major combat operation. Ton-for-ton <strong>the</strong> BattleMech is<br />
by far <strong>the</strong> most effective unit any military force can<br />
utilize. Conventional armor and infantry units while<br />
significantly less expensive and still well within <strong>the</strong> ability<br />
<strong>of</strong> <strong>the</strong> Successor States to manufacture and outfit,<br />
require roughly three times <strong>the</strong> logistical support <strong>of</strong><br />
BattleMechs. With <strong>the</strong>ir reliance on internal combustion<br />
engines, <strong>the</strong> fuel requirements alone <strong>of</strong> armor and<br />
motorized infantry units presents a daunting logistical<br />
challenge for any commander. Coupled with <strong>the</strong>ir heavy<br />
dependence on munition based weaponry, keeping a<br />
conventional unit in <strong>the</strong> field for any amount <strong>of</strong> time<br />
requires an extensive and reliable supply chain, <strong>of</strong>ten<br />
one that must extend across multiple star systems.<br />
Consequently, conventional forces are primarily used as<br />
garrison forces and relegated at best to support roles for<br />
operations such as planetary assaults and raids.<br />
In <strong>the</strong> absence <strong>of</strong> ano<strong>the</strong>r widespread conflict, such as<br />
<strong>the</strong> First and recently ended Second Succession War, it<br />
is highly unlikely <strong>the</strong>re will be a substantial fur<strong>the</strong>r<br />
reduction in BattleMech output or that <strong>the</strong> overall level <strong>of</strong>