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Technical readout 2866 Rise of the Scavengers

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With <strong>the</strong> loss <strong>of</strong> Diplan ‘Mechyard’s JR7-D Jenner<br />

assembly lines, <strong>the</strong> Draconis Combine Mustered<br />

Soldiery was left without a fast, jump-capable ‘Mech. In<br />

fact, unlike <strong>the</strong> o<strong>the</strong>r four Great Houses, <strong>the</strong> Draconis<br />

Combine lacks production facilities for even <strong>the</strong><br />

commonplace 20-ton Stinger or Wasp BattleMechs. As<br />

<strong>the</strong> number <strong>of</strong> Jenners continued to dwindle, <strong>the</strong><br />

Procurement Department <strong>of</strong> <strong>the</strong> DCMS turned to Alshain<br />

Weaponry, <strong>the</strong> sole remaining producer <strong>of</strong> light ‘Mechs in<br />

<strong>the</strong> Combine, for a solution.<br />

Built by Diplan ‘Mechyards, <strong>the</strong> JR7-D Jenner was produced<br />

until <strong>the</strong> factory on Ozawa was destruction in 2837.<br />

Lacking <strong>the</strong> advanced equipment and technical expertise<br />

to build an entirely new assembly line, <strong>the</strong> engineers at<br />

Alshain Weaponry chose to modify one <strong>of</strong> <strong>the</strong>ir existing<br />

Pan<strong>the</strong>r lines instead. Replacing <strong>the</strong> Pan<strong>the</strong>r’s original<br />

Hermes 140 fusion engine with a GM 210, <strong>the</strong> PNT-9Y<br />

has a top speed <strong>of</strong> well over 90 kph, giving it <strong>the</strong> speed a<br />

scout ‘Mech requires. Jump capacity has also been<br />

increased to a full 180 meters. To accommodate <strong>the</strong>se<br />

changes, <strong>the</strong> Lord’s Light PPC is replaced by a lighter<br />

and less heat intensive Harmon heavy laser while <strong>the</strong><br />

Telos Four-Shot is downgraded to a Bical Twin-Rack.<br />

The end result is a fast, heavily armored and well-armed<br />

scout BattleMech also capable <strong>of</strong> serving as a striker or<br />

in a pursuit lance, all roles <strong>the</strong> standard PNT-9R is<br />

unable to fulfill.<br />

The original TBT-5N produced by Corean Enterprises.<br />

Corean Enterprises has done something similar with<br />

<strong>the</strong>ir TBT-6P Trebuchet refit. Increasing both speed and<br />

jump capacity has transformed <strong>the</strong> Trebuchet into a<br />

highly mobile fire support platform capable <strong>of</strong><br />

accompanying fast moving reconnaissance elements, or<br />

even serving as <strong>the</strong> command unit for such formations.<br />

Carrying armor equivalent to that <strong>of</strong> <strong>the</strong> vaunted Phoenix<br />

Hawk, but weighing 50 tons, <strong>the</strong> TBT-6P is <strong>the</strong> heaviest<br />

BattleMech available capable <strong>of</strong> such high speeds while<br />

its bulk allows it to absorb a tremendous amount <strong>of</strong><br />

punishment as compared to o<strong>the</strong>r scout ‘Mechs.<br />

On <strong>the</strong> o<strong>the</strong>r end <strong>of</strong> spectrum is <strong>the</strong> WHM-6W<br />

Warhammer refit issued by StarCorps Industries.<br />

Instead <strong>of</strong> <strong>of</strong>fering greater mobility, this refit focuses<br />

instead on increased firepower and superior heat<br />

dissipation. Replacing <strong>the</strong> Vox 280 with a smaller,<br />

lighter GM 210, <strong>the</strong> same engine used by <strong>the</strong> upgraded<br />

35-ton Pan<strong>the</strong>r, <strong>the</strong> -6W adds an additional shoulder<br />

mount SRM-6, allowing it to fire a devastating salvo <strong>of</strong><br />

twelve short range missiles. Two Donal PPCs, matched<br />

Magna Mk. II medium lasers, and paired Firestorm<br />

19<br />

flamers round out <strong>the</strong> potent weapon loadout. Two heat<br />

sinks have also been added along with a 20% increase<br />

in overall protection, making <strong>the</strong> -6W an even more<br />

deadly, albeit slower, design than <strong>the</strong> original.<br />

These extensive modifications to existing designs<br />

represents a fundamental shift in BattleMech production.<br />

Whereas <strong>the</strong> Star League traditionally commissioned<br />

entirely new designs to fulfill specific needs within <strong>the</strong><br />

SLDF, <strong>the</strong> Great Houses have been forced instead to<br />

modify <strong>the</strong>ir limited number <strong>of</strong> BattleMechs to fulfill a<br />

much broader range <strong>of</strong> use. This not only allows <strong>the</strong>m to<br />

maximize <strong>the</strong>ir limited production capacity but also<br />

ameliorates <strong>the</strong> extensive logistical requirements <strong>of</strong><br />

using a large variety <strong>of</strong> different designs.<br />

Whereas a typical SLDF Battlemech battalion could easy<br />

contain over two dozen different models, <strong>the</strong> armies <strong>the</strong><br />

Successor States now field feature significantly fewer<br />

designs. The DCMS Battlemech units, for example, are<br />

dominated by only a dozen different types <strong>of</strong><br />

BattleMechs. This reduction allows a given unit to stock<br />

considerably fewer components than a much more<br />

diverse force making maintenance, supply and repair<br />

much easier and resulting in a unit that can stay in <strong>the</strong><br />

field for extended amounts <strong>of</strong> time.<br />

This is especially critical given <strong>the</strong> precipitous decline in<br />

available Faster-Than-Light transport. The ability to<br />

keep an army in <strong>the</strong> field sufficiently supplied when<br />

engaged on a hostile world depends almost exclusively<br />

on JumpShip and DropShip transportation and it is one<br />

<strong>of</strong> <strong>the</strong> reasons <strong>the</strong> BattleMech remains essential to any<br />

major combat operation. Ton-for-ton <strong>the</strong> BattleMech is<br />

by far <strong>the</strong> most effective unit any military force can<br />

utilize. Conventional armor and infantry units while<br />

significantly less expensive and still well within <strong>the</strong> ability<br />

<strong>of</strong> <strong>the</strong> Successor States to manufacture and outfit,<br />

require roughly three times <strong>the</strong> logistical support <strong>of</strong><br />

BattleMechs. With <strong>the</strong>ir reliance on internal combustion<br />

engines, <strong>the</strong> fuel requirements alone <strong>of</strong> armor and<br />

motorized infantry units presents a daunting logistical<br />

challenge for any commander. Coupled with <strong>the</strong>ir heavy<br />

dependence on munition based weaponry, keeping a<br />

conventional unit in <strong>the</strong> field for any amount <strong>of</strong> time<br />

requires an extensive and reliable supply chain, <strong>of</strong>ten<br />

one that must extend across multiple star systems.<br />

Consequently, conventional forces are primarily used as<br />

garrison forces and relegated at best to support roles for<br />

operations such as planetary assaults and raids.<br />

In <strong>the</strong> absence <strong>of</strong> ano<strong>the</strong>r widespread conflict, such as<br />

<strong>the</strong> First and recently ended Second Succession War, it<br />

is highly unlikely <strong>the</strong>re will be a substantial fur<strong>the</strong>r<br />

reduction in BattleMech output or that <strong>the</strong> overall level <strong>of</strong>

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