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Technical readout 2866 Rise of the Scavengers

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THG-11K Thug<br />

History:<br />

Designed by Maltex Corporation as a direct competitor to<br />

StarCorp’s hugely successful 70-ton Warhammer, <strong>the</strong><br />

engineers at Maltex had <strong>the</strong> benefit <strong>of</strong> 57 years <strong>of</strong><br />

battlefield reports about <strong>the</strong> Warhammer to help identify<br />

each <strong>of</strong> <strong>the</strong> ‘Mechs shortcomings before introducing <strong>the</strong>ir<br />

own.<br />

One thing quickly became clear. The Warhammer’s ten<br />

tons <strong>of</strong> Leviathan Plus armor was woefully inadequate<br />

for <strong>the</strong> roles it found itself in on <strong>the</strong> battlefield. This was<br />

especially true <strong>of</strong> <strong>the</strong> legs, which each carry less than a<br />

single ton <strong>of</strong> armor, leaving <strong>the</strong>m extremely vulnerable to<br />

kicks. In fact, <strong>the</strong> loss <strong>of</strong> a leg was <strong>the</strong> leading cause <strong>of</strong><br />

<strong>the</strong> ‘Mech becoming disabled during combat.<br />

The second major shortcoming was <strong>the</strong> eighteen<br />

heatsinks. Armed with dual Donal particle cannons<br />

supported with medium and small lasers, <strong>the</strong> heat sinks<br />

were quickly overwhelmed in combat, impairing <strong>the</strong><br />

combat efficiency <strong>of</strong> <strong>the</strong> ‘Mech.<br />

In addition <strong>the</strong> Warhammer carried two tons <strong>of</strong><br />

ammunition, one for <strong>the</strong> Holly SRM-6 and one for two<br />

SperryBrowning machine guns. The machine gun<br />

ammunition, in particular, is stored in <strong>the</strong> center torso,<br />

directly above <strong>the</strong> engine compartment. While rare,<br />

<strong>the</strong>re were numerous credible reports <strong>of</strong> <strong>the</strong> ammunition<br />

exploding due to serious overheating and destroying <strong>the</strong><br />

entire BattleMech. A few were also destroyed when <strong>the</strong>ir<br />

opponent got a lucky shot in, hitting one <strong>of</strong> <strong>the</strong> two<br />

ammunition bins.<br />

The final <strong>of</strong>ten cited criticism <strong>of</strong> <strong>the</strong> Warhammer is <strong>the</strong><br />

design’s lack <strong>of</strong> hand actuators. Not only does this limit<br />

<strong>the</strong> Warhammer’s effectiveness in physical combat, but<br />

also limits its utility as a raider, making it extraordinarily<br />

difficult for <strong>the</strong> ‘Mech to pick anything up.<br />

In 2572, Maltex Corporation announced <strong>the</strong> 80-ton THG-<br />

11E Thug. Built at <strong>the</strong>ir headquarters on Errai, a former<br />

Terran Hegemony world now in Federated Sun space, it<br />

marked <strong>the</strong> company’s entrance into <strong>the</strong> lucrative and<br />

booming BattleMech business.<br />

Built on an Endo-Steel II chassis, it systematically<br />

addresses each <strong>of</strong> <strong>the</strong> Warhammer’s most prominent<br />

flaws. Protected by 15.5 tons <strong>of</strong> Mitchell Argon, <strong>the</strong><br />

Thug carries 50% more armor than <strong>the</strong> Warhammer, and<br />

more than both <strong>the</strong> Awesome and Battlamaster, making<br />

it one <strong>of</strong> most durable designs ever built. Particular<br />

attention was paid to <strong>the</strong> legs as well, with each leg<br />

shea<strong>the</strong>d in more than two tons <strong>of</strong> armor each, <strong>the</strong><br />

maximum <strong>the</strong> chassis could accommodate.<br />

While <strong>the</strong> Thug retains <strong>the</strong> same physical number <strong>of</strong><br />

heatsinks as <strong>the</strong> ‘Mech it intended to replace, <strong>the</strong>y are<br />

each dual heatsinks, giving <strong>the</strong> Thug fully twice <strong>the</strong> heat<br />

dissipation <strong>of</strong> its older bro<strong>the</strong>r.<br />

To backup it primary weapons, two massive armmounted<br />

Tiegart particle cannons, <strong>the</strong> engineers at<br />

Maltex choose a pair <strong>of</strong> Bical-6 SRM Launchers.<br />

Battlefield analysis <strong>of</strong> <strong>the</strong> Warhammer clearly revealed<br />

<strong>the</strong> effectiveness <strong>of</strong> <strong>the</strong> SRM-6 in exploiting <strong>the</strong> holes<br />

created by <strong>the</strong> powerful particle cannons. Sensitive to<br />

<strong>the</strong> issue <strong>of</strong> storing volatile ammunition, Cellular<br />

Ammunition Storage Equipment (CASE) was integrated<br />

into both torsos sections to prevent <strong>the</strong> loss <strong>of</strong> <strong>the</strong> entire<br />

machine from an ammunition explosion.<br />

The Maltex engineers also choose to include hand<br />

actuators on <strong>the</strong> Thug by mounting <strong>the</strong> particle cannons<br />

to <strong>the</strong> outside <strong>of</strong> <strong>the</strong> lower arm assemblies. This allowed<br />

<strong>the</strong> 80-ton ‘Mech to engage in hand-to-hand combat,<br />

wield clubs as well as pick up and manipulate o<strong>the</strong>r<br />

objects, and to assist in <strong>the</strong> recovery <strong>of</strong> damaged ‘Mechs<br />

or help carry <strong>of</strong>f supplies.<br />

The design would go on to become successful enough<br />

that Maltex Corporation sought <strong>the</strong> help <strong>of</strong> Earthwerks<br />

Incorporated to keep up with demand. Earthwerks<br />

opened a production line for <strong>the</strong> Thug at <strong>the</strong>ir sprawling<br />

industrial complex on Keystone, a move that would prove<br />

quite fortuitous for <strong>the</strong> design.<br />

In <strong>the</strong> chaotic aftermath <strong>of</strong> <strong>the</strong> fall <strong>of</strong> <strong>the</strong> Star League,<br />

Maltex Corporation’s plant on Errai was wiped out, but<br />

Earthwerk’s line continued producing <strong>the</strong> Thug, although<br />

by 2835 <strong>the</strong>y were forced to switch over to <strong>the</strong> less<br />

advanced THG-10E model. Ironically, lacking advanced<br />

technology, <strong>the</strong> Warhammer was considerably less<br />

susceptible to <strong>the</strong> loss <strong>of</strong> technology that accompanied<br />

<strong>the</strong> fall <strong>of</strong> <strong>the</strong> Star League and continues to be produced<br />

a numerous sites throughout <strong>the</strong> Inner Sphere.<br />

89<br />

Capabilities<br />

The THG-11K was created more out <strong>of</strong> necessity than as<br />

an attempt to improve on <strong>the</strong> downgraded -10E model.<br />

Critically short <strong>of</strong> particle projection cannons, <strong>the</strong><br />

engineers at Earthwerks determined <strong>the</strong>y could replace<br />

<strong>the</strong> original Tiegart PPCs with Imperator-B Class 10<br />

autocannons. In ano<strong>the</strong>r twist <strong>of</strong> irony, <strong>the</strong> PPCs<br />

originally intended for <strong>the</strong> -10E Thug were sent to Ronin<br />

Incorporated for use on <strong>the</strong> Warhammer, which lacked<br />

sufficient space to accommodate <strong>the</strong> bulky and heavy<br />

autocannons.<br />

To help <strong>of</strong>fset <strong>the</strong> loss in effective range, a pair <strong>of</strong> LRM-<br />

5s are installed in <strong>the</strong> chest. For close range work, two<br />

SRM-2s and matched medium lasers give <strong>the</strong> -11K Thug<br />

frightening short-range firepower.<br />

The -11K is powered by <strong>the</strong> common Pitban 240 fusion<br />

engine, giving it a top speed <strong>of</strong> 54.0 kph, on par with <strong>the</strong><br />

Awesome, but significantly slower than <strong>the</strong> original. Like<br />

<strong>the</strong> -10E, it also carries one less ton <strong>of</strong> armor.<br />

Variants<br />

The -10E variant lacks <strong>the</strong> Endo Steel, double heatsinks,<br />

and CASE <strong>of</strong> <strong>the</strong> original. Consequently, <strong>the</strong> SRMs are<br />

downgraded to SRM-4s and one ton <strong>of</strong> ammunition has<br />

been eliminated. In addition, one ton <strong>of</strong> armor has been<br />

removed in favor <strong>of</strong> adding an additional heat sink. The<br />

electronics have also been exchanged for more primitive<br />

versions as well<br />

Current Manufacturers<br />

Earthwerks Incorporated<br />

Keystone – Free Worlds League<br />

Model Cost BV PV<br />

THG-10E 7,712,040 1501 39<br />

THG-11K 6,450,840 1562 ???<br />

Alpha Strike Statistics<br />

TP: BM SZ: 4 TMM: +1<br />

MV: 6” Role: Brawler<br />

Damage S: 3 M: 3 L: 1<br />

OV: 1<br />

Armor: O O O O O O O O<br />

Sructure: O O O O O O<br />

Special: AC 2/2/-, LRM 0*/1/1

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