Technical readout 2866 Rise of the Scavengers
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THG-11K Thug<br />
History:<br />
Designed by Maltex Corporation as a direct competitor to<br />
StarCorp’s hugely successful 70-ton Warhammer, <strong>the</strong><br />
engineers at Maltex had <strong>the</strong> benefit <strong>of</strong> 57 years <strong>of</strong><br />
battlefield reports about <strong>the</strong> Warhammer to help identify<br />
each <strong>of</strong> <strong>the</strong> ‘Mechs shortcomings before introducing <strong>the</strong>ir<br />
own.<br />
One thing quickly became clear. The Warhammer’s ten<br />
tons <strong>of</strong> Leviathan Plus armor was woefully inadequate<br />
for <strong>the</strong> roles it found itself in on <strong>the</strong> battlefield. This was<br />
especially true <strong>of</strong> <strong>the</strong> legs, which each carry less than a<br />
single ton <strong>of</strong> armor, leaving <strong>the</strong>m extremely vulnerable to<br />
kicks. In fact, <strong>the</strong> loss <strong>of</strong> a leg was <strong>the</strong> leading cause <strong>of</strong><br />
<strong>the</strong> ‘Mech becoming disabled during combat.<br />
The second major shortcoming was <strong>the</strong> eighteen<br />
heatsinks. Armed with dual Donal particle cannons<br />
supported with medium and small lasers, <strong>the</strong> heat sinks<br />
were quickly overwhelmed in combat, impairing <strong>the</strong><br />
combat efficiency <strong>of</strong> <strong>the</strong> ‘Mech.<br />
In addition <strong>the</strong> Warhammer carried two tons <strong>of</strong><br />
ammunition, one for <strong>the</strong> Holly SRM-6 and one for two<br />
SperryBrowning machine guns. The machine gun<br />
ammunition, in particular, is stored in <strong>the</strong> center torso,<br />
directly above <strong>the</strong> engine compartment. While rare,<br />
<strong>the</strong>re were numerous credible reports <strong>of</strong> <strong>the</strong> ammunition<br />
exploding due to serious overheating and destroying <strong>the</strong><br />
entire BattleMech. A few were also destroyed when <strong>the</strong>ir<br />
opponent got a lucky shot in, hitting one <strong>of</strong> <strong>the</strong> two<br />
ammunition bins.<br />
The final <strong>of</strong>ten cited criticism <strong>of</strong> <strong>the</strong> Warhammer is <strong>the</strong><br />
design’s lack <strong>of</strong> hand actuators. Not only does this limit<br />
<strong>the</strong> Warhammer’s effectiveness in physical combat, but<br />
also limits its utility as a raider, making it extraordinarily<br />
difficult for <strong>the</strong> ‘Mech to pick anything up.<br />
In 2572, Maltex Corporation announced <strong>the</strong> 80-ton THG-<br />
11E Thug. Built at <strong>the</strong>ir headquarters on Errai, a former<br />
Terran Hegemony world now in Federated Sun space, it<br />
marked <strong>the</strong> company’s entrance into <strong>the</strong> lucrative and<br />
booming BattleMech business.<br />
Built on an Endo-Steel II chassis, it systematically<br />
addresses each <strong>of</strong> <strong>the</strong> Warhammer’s most prominent<br />
flaws. Protected by 15.5 tons <strong>of</strong> Mitchell Argon, <strong>the</strong><br />
Thug carries 50% more armor than <strong>the</strong> Warhammer, and<br />
more than both <strong>the</strong> Awesome and Battlamaster, making<br />
it one <strong>of</strong> most durable designs ever built. Particular<br />
attention was paid to <strong>the</strong> legs as well, with each leg<br />
shea<strong>the</strong>d in more than two tons <strong>of</strong> armor each, <strong>the</strong><br />
maximum <strong>the</strong> chassis could accommodate.<br />
While <strong>the</strong> Thug retains <strong>the</strong> same physical number <strong>of</strong><br />
heatsinks as <strong>the</strong> ‘Mech it intended to replace, <strong>the</strong>y are<br />
each dual heatsinks, giving <strong>the</strong> Thug fully twice <strong>the</strong> heat<br />
dissipation <strong>of</strong> its older bro<strong>the</strong>r.<br />
To backup it primary weapons, two massive armmounted<br />
Tiegart particle cannons, <strong>the</strong> engineers at<br />
Maltex choose a pair <strong>of</strong> Bical-6 SRM Launchers.<br />
Battlefield analysis <strong>of</strong> <strong>the</strong> Warhammer clearly revealed<br />
<strong>the</strong> effectiveness <strong>of</strong> <strong>the</strong> SRM-6 in exploiting <strong>the</strong> holes<br />
created by <strong>the</strong> powerful particle cannons. Sensitive to<br />
<strong>the</strong> issue <strong>of</strong> storing volatile ammunition, Cellular<br />
Ammunition Storage Equipment (CASE) was integrated<br />
into both torsos sections to prevent <strong>the</strong> loss <strong>of</strong> <strong>the</strong> entire<br />
machine from an ammunition explosion.<br />
The Maltex engineers also choose to include hand<br />
actuators on <strong>the</strong> Thug by mounting <strong>the</strong> particle cannons<br />
to <strong>the</strong> outside <strong>of</strong> <strong>the</strong> lower arm assemblies. This allowed<br />
<strong>the</strong> 80-ton ‘Mech to engage in hand-to-hand combat,<br />
wield clubs as well as pick up and manipulate o<strong>the</strong>r<br />
objects, and to assist in <strong>the</strong> recovery <strong>of</strong> damaged ‘Mechs<br />
or help carry <strong>of</strong>f supplies.<br />
The design would go on to become successful enough<br />
that Maltex Corporation sought <strong>the</strong> help <strong>of</strong> Earthwerks<br />
Incorporated to keep up with demand. Earthwerks<br />
opened a production line for <strong>the</strong> Thug at <strong>the</strong>ir sprawling<br />
industrial complex on Keystone, a move that would prove<br />
quite fortuitous for <strong>the</strong> design.<br />
In <strong>the</strong> chaotic aftermath <strong>of</strong> <strong>the</strong> fall <strong>of</strong> <strong>the</strong> Star League,<br />
Maltex Corporation’s plant on Errai was wiped out, but<br />
Earthwerk’s line continued producing <strong>the</strong> Thug, although<br />
by 2835 <strong>the</strong>y were forced to switch over to <strong>the</strong> less<br />
advanced THG-10E model. Ironically, lacking advanced<br />
technology, <strong>the</strong> Warhammer was considerably less<br />
susceptible to <strong>the</strong> loss <strong>of</strong> technology that accompanied<br />
<strong>the</strong> fall <strong>of</strong> <strong>the</strong> Star League and continues to be produced<br />
a numerous sites throughout <strong>the</strong> Inner Sphere.<br />
89<br />
Capabilities<br />
The THG-11K was created more out <strong>of</strong> necessity than as<br />
an attempt to improve on <strong>the</strong> downgraded -10E model.<br />
Critically short <strong>of</strong> particle projection cannons, <strong>the</strong><br />
engineers at Earthwerks determined <strong>the</strong>y could replace<br />
<strong>the</strong> original Tiegart PPCs with Imperator-B Class 10<br />
autocannons. In ano<strong>the</strong>r twist <strong>of</strong> irony, <strong>the</strong> PPCs<br />
originally intended for <strong>the</strong> -10E Thug were sent to Ronin<br />
Incorporated for use on <strong>the</strong> Warhammer, which lacked<br />
sufficient space to accommodate <strong>the</strong> bulky and heavy<br />
autocannons.<br />
To help <strong>of</strong>fset <strong>the</strong> loss in effective range, a pair <strong>of</strong> LRM-<br />
5s are installed in <strong>the</strong> chest. For close range work, two<br />
SRM-2s and matched medium lasers give <strong>the</strong> -11K Thug<br />
frightening short-range firepower.<br />
The -11K is powered by <strong>the</strong> common Pitban 240 fusion<br />
engine, giving it a top speed <strong>of</strong> 54.0 kph, on par with <strong>the</strong><br />
Awesome, but significantly slower than <strong>the</strong> original. Like<br />
<strong>the</strong> -10E, it also carries one less ton <strong>of</strong> armor.<br />
Variants<br />
The -10E variant lacks <strong>the</strong> Endo Steel, double heatsinks,<br />
and CASE <strong>of</strong> <strong>the</strong> original. Consequently, <strong>the</strong> SRMs are<br />
downgraded to SRM-4s and one ton <strong>of</strong> ammunition has<br />
been eliminated. In addition, one ton <strong>of</strong> armor has been<br />
removed in favor <strong>of</strong> adding an additional heat sink. The<br />
electronics have also been exchanged for more primitive<br />
versions as well<br />
Current Manufacturers<br />
Earthwerks Incorporated<br />
Keystone – Free Worlds League<br />
Model Cost BV PV<br />
THG-10E 7,712,040 1501 39<br />
THG-11K 6,450,840 1562 ???<br />
Alpha Strike Statistics<br />
TP: BM SZ: 4 TMM: +1<br />
MV: 6” Role: Brawler<br />
Damage S: 3 M: 3 L: 1<br />
OV: 1<br />
Armor: O O O O O O O O<br />
Sructure: O O O O O O<br />
Special: AC 2/2/-, LRM 0*/1/1