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Technical readout 2866 Rise of the Scavengers

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BNC-3Ex Banshee<br />

History:<br />

The Banshee is among <strong>the</strong> first BattleMechs ever<br />

developed. Built by <strong>the</strong> Terran Hegemony in 2445, only<br />

<strong>the</strong> Mackie, Emperor, and Kyudo can claim to have<br />

reached production status before this 95-ton assault<br />

‘Mech. The original First Generation model, <strong>the</strong> BNC-<br />

1E, had a top speed <strong>of</strong> 54 kph and carried a particle<br />

cannon, a class 5 autocannon, two medium lasers and a<br />

single light laser. Carrying a staggering 22.5 tons <strong>of</strong><br />

primitive armor and cooled by 16 heat sinks, <strong>the</strong><br />

Banshee epitomized what an early assault class<br />

BattleMech should be.<br />

In 2475, <strong>the</strong> Terran Hegemony updated <strong>the</strong> design,<br />

incorporating <strong>the</strong> latest advances in fusion engine<br />

design, armor and structure composites, and cockpit<br />

control electronics, giving it <strong>the</strong> BNC-3E designation. By<br />

this time a handful <strong>of</strong> o<strong>the</strong>r Second Generation<br />

BattleMechs had also been developed, including <strong>the</strong><br />

familiar WSP-1A Wasp and ARC-2R Archer, along with<br />

an updated MSK-7A Mackie and a finalized CRS-6B<br />

Crossbow.<br />

Unfortunately when <strong>the</strong> Terran Hegemony engineers<br />

brought <strong>the</strong> Banshee up to <strong>the</strong> standards <strong>of</strong> <strong>the</strong> time,<br />

<strong>the</strong>y also addressed its major shortcoming: speed.<br />

Choosing to replace <strong>the</strong> primitive 345 fusion engine with<br />

a modern GM 380, <strong>the</strong>y managed to increase <strong>the</strong> ‘Mechs<br />

top speed to around 65 kph, a significant improvement.<br />

However, <strong>the</strong> GM 380 turned out to be such a massive<br />

engine, tipping <strong>the</strong> scales at over 40 tons, that <strong>the</strong><br />

engineers were forced to drop both secondary medium<br />

lasers as well as eliminate a ton <strong>of</strong> ammunition for <strong>the</strong><br />

autocannon. Oddly, <strong>the</strong> engineers retained all sixteen <strong>of</strong><br />

<strong>the</strong> original heat sinks even though with <strong>the</strong> loss <strong>of</strong> <strong>the</strong><br />

medium lasers, <strong>the</strong> Banshee had little need for so many.<br />

They also keep <strong>the</strong> heavy armor, making <strong>the</strong> Banshee<br />

second only to <strong>the</strong> vaunted Atlas in terms <strong>of</strong> sheer<br />

protection.<br />

The result was a faster and still well-protected, but<br />

woefully under-armed, BattleMech. None<strong>the</strong>less, with<br />

BattleMechs still considering an emerging technology at<br />

this point, <strong>the</strong> HAF continued to build and deploy <strong>the</strong> 95-<br />

ton behemoth.<br />

It did not take long, however, for <strong>the</strong> Banshee to earn a<br />

reputation as a white elephant. Outranged by much<br />

lighter and just as mobile ‘Mechs such as <strong>the</strong> Archer and<br />

Crossbow, and outgunned by both <strong>the</strong> Hammerhands<br />

and Battleaxe, which were introduced <strong>the</strong> same year as<br />

<strong>the</strong> BNC-3E, commanders quickly began to view <strong>the</strong><br />

‘Mech as more <strong>of</strong> a liability than an asset on <strong>the</strong><br />

battlefield. Within just ten years <strong>of</strong> its introduction, <strong>the</strong><br />

assembly lines building <strong>the</strong> Banshee were all shut down.<br />

Still, production had been prolific with over 500<br />

Banshees built annually during that time.<br />

Seeing its potential value, House Marik altered <strong>the</strong><br />

design and issued a field refit to its -3E Banshees in<br />

2579. The BNC-3M removes <strong>the</strong> Imperator-A<br />

autocannon in favor <strong>of</strong> a second Magna Hellstar PPC. It<br />

also returns <strong>the</strong> two medium lasers from <strong>the</strong> original -1E<br />

model. This gives <strong>the</strong> ‘Mech a much stronger array <strong>of</strong><br />

weapons but also creates a crippling amount <strong>of</strong> heat<br />

forcing MechWarriors to carefully manage <strong>the</strong>ir heat<br />

levels.<br />

Ironically, it’s <strong>the</strong> Banshee’s poor performance that<br />

saved it. Assigned to second-line militia units and<br />

backwater planets along <strong>the</strong> periphery, <strong>the</strong> Banshee saw<br />

little action during <strong>the</strong> years <strong>of</strong> <strong>the</strong> Terran Hegemony and<br />

Star League. Consequently, many <strong>of</strong> <strong>the</strong>m survived to<br />

see <strong>the</strong> outbreak <strong>of</strong> <strong>the</strong> Succession Wars. Desperate for<br />

BattleMechs, and with <strong>the</strong>ir industrial base in tatters, <strong>the</strong><br />

Successor Lords have been forced to pull ‘Mechs from<br />

wherever <strong>the</strong>y could find <strong>the</strong>m to bolster <strong>the</strong>ir armies.<br />

For this reason, <strong>the</strong> Banshee can once again be found<br />

among front-line regiments after an almost 500 year<br />

hiatus.<br />

While its combat performance remains lackluster, its reemergence<br />

among fighting units has rekindled interest in<br />

its design. At 95-tons, it remains among <strong>the</strong> largest<br />

BattleMechs ever built and in <strong>the</strong> rare instances it can<br />

bring its massive bulk into play, its physical attacks are<br />

devastating.<br />

Notable ‘Mechs and MechWarriors:<br />

Graf Stine Tibalt<br />

Nominal ruler <strong>of</strong> Bone-Norman along <strong>the</strong> Periphery<br />

border in <strong>the</strong> Trellshire region <strong>of</strong> <strong>the</strong> Tamar Pact, Graf<br />

135<br />

Tibalt also serves as <strong>the</strong> commander <strong>of</strong> <strong>the</strong> planetary<br />

militia. Finding his ancestral holdings under frequent<br />

pirate attacks and with little help coming from <strong>the</strong><br />

beleaguered LCAF forces along <strong>the</strong> border with <strong>the</strong><br />

Draconis Combine, Graf Tiblat was determined to end<br />

<strong>the</strong> pirate threat once and for all.<br />

Inheriting <strong>the</strong> family’s BNC-3E Banshee, one <strong>of</strong> only a<br />

handful <strong>of</strong> ‘Mechs on <strong>the</strong> entire planet, Graf Tibalt paid<br />

handsomely to have his ‘Mech shipped across <strong>the</strong> Lyran<br />

Commonwealth to Defiance Industries for a complete<br />

overhaul. Engineers at Defiance eagerly accepted <strong>the</strong><br />

job along with an obscene amount <strong>of</strong> unmarked, low<br />

denomination Kroners, and set to work on <strong>the</strong> 95-ton<br />

assault ‘Mech. Pulling out <strong>the</strong> enormous GM 380 and<br />

<strong>the</strong> accompanying 4-ton gyro, <strong>the</strong>y replaced it with a Vlar<br />

300, used to power <strong>the</strong>ir 75-ton Flashman, and a<br />

standard fixed three ton gyro.<br />

Looking to <strong>the</strong>ir own 80-ton Zeus for inspiration, <strong>the</strong>y<br />

next installed both a Coventry Star Fire LRM-15 and a<br />

Thunderbolt A5M heavy laser. Turning <strong>the</strong>ir sights on<br />

<strong>the</strong> largely ineffective Imperator-A autocannon, <strong>the</strong>y<br />

replaced it with ano<strong>the</strong>r <strong>of</strong> <strong>the</strong>ir products, <strong>the</strong> massive<br />

Defiance ‘Mech Hunter Class 20 autocannon. The armor<br />

and electronics remained unchanged, but <strong>the</strong> engineers<br />

did manage to add two additional heat sinks, giving it a<br />

total <strong>of</strong> 18.The resulting custom design, while slower<br />

than <strong>the</strong> original, now carried a formidable and wide<br />

array <strong>of</strong> weapons allowing it engage opponents at any<br />

range.<br />

Shortly after <strong>the</strong> Graf received his rebuilt Banshee, <strong>the</strong><br />

pirates conducted ano<strong>the</strong>r water raid on Bone-Norman.<br />

Graf Tibalt lulled <strong>the</strong> pirates into close range <strong>of</strong> his new<br />

‘Mech and caught <strong>the</strong>m <strong>of</strong>f guard with his new<br />

devastating Defiance ‘Mech Hunter AC/20. Surprised<br />

again by <strong>the</strong> new longer range <strong>of</strong> his Banshee, Graf<br />

Tibalt cut <strong>the</strong> pirates to pieces with his LRM-15, PPC,<br />

and heavy laser as <strong>the</strong>y tried to beat a hasty retreat.<br />

The attacking pirate force was decimated and <strong>the</strong><br />

resulting salvage more than made up for <strong>the</strong> cost <strong>of</strong><br />

refurbishing and shipping his Banshee.<br />

Alpha Strike Statistics<br />

TP: BM SZ: 4 TMM: +1<br />

MV: 6” Role: Juggernaut<br />

Damage S: 4 M: 4 L: 1<br />

OV: 1<br />

Armor: O O O O O O O O<br />

Sructure: O O O O O O O O<br />

Special: IF1, LRM 0*/1/1, AC 2/2/-

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