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Technical readout 2866 Rise of the Scavengers

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In ano<strong>the</strong>r example, a player wishes to pilot a<br />

Thunderbolt with a rarity <strong>of</strong> 8+. They roll a four and<br />

choose a Orion instead. They roll a 6 and have to<br />

pick again. They next select a Battlemaster with a<br />

rarity <strong>of</strong> 9+ and roll a 9. They next roll 1d6 for<br />

starting damage and roll a 6. Since it is an assault<br />

class ‘Mech it takes a total <strong>of</strong> 10 damage rolls. The<br />

amount <strong>of</strong> damage assessed is 9 points per roll.<br />

For locations <strong>the</strong>y roll 8, 5, 5, 8, 4, 7, 11, 3, 5, 9 and<br />

apply 9 damage to each location. Once <strong>the</strong> damage<br />

has been applied, <strong>the</strong> right leg has taken a total <strong>of</strong><br />

27 points <strong>of</strong> damage resulting in damage to <strong>the</strong><br />

internal structure and forcing an additional critical<br />

roll check. They roll a 10 for this check resulting it<br />

two critical hits. One Heat Sink and <strong>the</strong> Right Upper<br />

Leg Actuator take critical hits. Ano<strong>the</strong>r critical roll is<br />

made for <strong>the</strong>se two components to determine<br />

condition. For <strong>the</strong> Heat Sink a 6 is rolled, meaning<br />

this component is <strong>of</strong> salvage quality and can be<br />

repaired given <strong>the</strong> necessary parts and a successful<br />

repair roll. A 9 is rolled for <strong>the</strong> Actuator meaning it is<br />

completely destroyed and must be entirely replaced.<br />

They next make <strong>the</strong> ten associated critical rolls and<br />

roll 6, 9, 4, 7, 5, 4, 8, 8, 8, 9. The Right Leg, Left<br />

Arm x 2, Right Arm, and Left Leg all take criticals.<br />

The exact components are determined, Right Leg<br />

Hip, Left Upper Arm Actuator and a machine gun<br />

located <strong>the</strong>re, <strong>the</strong> PPC in <strong>the</strong> right arm takes a<br />

critical hit, and a Heat Sink in <strong>the</strong> Left Leg is hit as<br />

well. Finally, <strong>the</strong> condition <strong>of</strong> each damaged<br />

component is determined by a second critical roll<br />

and established as ei<strong>the</strong>r destroyed or <strong>of</strong> salvage<br />

quality<br />

A WHM-6K Warhammer takes a brief moment to enjoy <strong>the</strong> sun before returning to <strong>the</strong> front lines.<br />

This is <strong>the</strong> starting condition <strong>of</strong> <strong>the</strong> BattleMech.<br />

Once <strong>the</strong> unit has been created, <strong>the</strong> size <strong>of</strong> <strong>the</strong> initial stockpile <strong>of</strong> parts can be determined. This is done in exactly <strong>the</strong> same fashion as determining <strong>the</strong> contents <strong>of</strong> a Supply Depot.<br />

148

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