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CHAPTER 12<br />

CHAPTER 12<br />

Exploring the Pond<br />

THE JOURNEY: PLAN-DO-REVIEW<br />

Plan<br />

In Lodges, the Beaver Scouts brainstorm ideas to engage each of the areas on their<br />

Pond Maps. Beaver Scouts are encouraged to bring their interests and imagination to<br />

program planning, and to make the program their own. Then, the Colony Leadership<br />

Team (White Tail Council) decides on the Colony's adventures, with guidance from<br />

their Scouters. Planning adventures should be shared (in turns) between the Colony's<br />

Lodges, so that all of the Beavers can have the opportunity to experience some of the<br />

preparation that goes into organizing adventures. The Scouters engage the Beaver<br />

Scouts in planning for the activities in age-appropriate ways.<br />

Trail Cards, online program resources, Personal Achievement badges and Outdoor<br />

Adventure Skills will add to the range of ideas.<br />

Planning Essentials<br />

• When beginning brainstorming, look together with the Beaver Scouts at the Pond<br />

Map. Ask what adventures could be shared.<br />

• The Scouters' job is to help the Beaver Scouts remember to visit every area of the<br />

map several times during the year.<br />

• If Beaver Scouts need support in generating ideas, then use the Trail Cards to get<br />

imaginations flowing.<br />

• Do not limit the Beaver Scouts’ imaginations. Their ideas might include climbing<br />

Mount Everest, flying to the moon, digging for fossils or parachuting. While<br />

suggested adventures may not be age-appropriate or readily available, there are<br />

many fun and fitting activities related to these themes.<br />

Example 1: While you will not be able to climb Mount Everest, the Beaver Scouts<br />

could find out how much the Sherpas carry in their packs and then challenge<br />

themselves to see how much weight they could safely carry, try putting up a tent<br />

together in the snow, taste dehydrated food that the climbers would use and try<br />

balance-walking across an aluminum ladder laid on the floor (just like the climbers<br />

do across crevices on Mount Everest).<br />

Example 2: While Beaver Scouts cannot go parachuting, they could learn the<br />

landing roll, listen to a skydiver talk about what it feels like to go parachuting, paint<br />

pictures of what they would see if parachuting, play games with an old parachute<br />

and experiment with creating small parachutes to drop a toy to a safe landing.<br />

Do<br />

Adventures can be undertaken in Lodges or as a Colony. All of the Beavers in a Lodge<br />

or Colony should be involved in an adventure. The “doing” for a particular adventure<br />

may be completed in one evening; over the course of two or three evenings; or<br />

through a day event, camp or sleepover.<br />

Review<br />

Beaver Scouts plan. Then they do. And then they review. At the end of the activities<br />

for a particular adventure or at the next Beaver Scout meeting, Beaver Scouts and<br />

Scouters take time (usually in Lodges, sometimes as a Colony) to talk about the<br />

activity. The Colony Leadership Team receives the review reflections to help the White<br />

Tails with future planning. Here are some review questions to get you started:<br />

• What did you see or hear or notice?<br />

• What did you enjoy about this adventure?<br />

• What was a challenge for you in this adventure?<br />

• What did you learn that you didn’t know before?<br />

• What might you do differently if you did this adventure again?<br />

Sometimes a review will happen quickly and sometimes it will take more time. At the<br />

end of the review, each Beaver who participated in the adventure will colour in one<br />

dot on his or her Pond Map for the Program Area visited during the adventure. Those<br />

who reach an outlined circle can mark their maps with a paw-print stamp. Those who<br />

haven’t reached the outlined circle are encouraged to keep participating until they can<br />

add a paw print themselves.<br />

SCOUTERS’ ROLE IN PLAN-DO-REVIEW<br />

Scouters have the overall responsibility of providing appropriate mentoring and<br />

guidance for the youth, being the catalysts of enthusiasm and engagement in the<br />

program, ensuring that adventures are safe and appropriate to the age and abilities<br />

of youth, completing appropriate forms, and seeing the activity through to success.<br />

Scouters will meet regularly as a team to give shape to the Beavers Scouts’ ideas,<br />

to build a balanced program that includes all Program Areas and to monitor the<br />

personal journey of each of the Beaver Scouts. The Beaver Scouts are to be included<br />

in the Plan-Do-Review process in as many ways as appropriate to their age and<br />

abilities. Scouters need to help the youth discover that their ideas and opinions<br />

are valued in this planning process, which continues on from Beaver Scouts through<br />

to Rover Scouts.<br />

112 SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH 113

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