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CHAPTER 15<br />
CHAPTER 15<br />
SEVEN-DAY HIKE ALONG THE <br />
LAKE SUPERIOR COASTAL TRAIL<br />
For a big adventure, an Expedition Team may include<br />
several Plan-Do-Review cycles to build up to its<br />
ultimate goal.<br />
PLANNING AN EXPEDITION<br />
There are many ways an expedition can be put together. Depending on the<br />
complexity of the experience, an expedition might take a single day, or it might take<br />
several. It could involve a pair of Venturer Scouts, or a much larger group could decide<br />
to participate. The planning process is the same.<br />
The Venturer Scouts need to take into account what resources they need, what skills<br />
they should possess, what safety issues they should consider, who will be responsible<br />
for what, who they can turn to for help, emergencies they should be prepared for and<br />
so on.<br />
With inexperienced Venturer Scouts, the Scouter needs to keep an eye on the<br />
planning to make sure they’ve fully considered everything they need to take<br />
into account.<br />
THE COMPANY JOURNEY<br />
While each Venturer Scout’s Solo Climb spans the entire length of their time in<br />
Venturer Scouts, the Company Journey refers to the activities and adventures of the<br />
entire Venturer Company over a year.<br />
The annual Company Journey is divided into program cycles that roughly correspond<br />
with the four seasons. Each program cycle includes a Plan, a Do and a Review phase.<br />
Through that process, each Venturer’s ideas, objectives and the challenges he or she<br />
has set are incorporated into the Company’s activities.<br />
Plan<br />
Venturer Scouts get together at a Base Camp meeting and generate ideas considering:<br />
the goals they have set themselves as part of their respective Solo Climbs, any<br />
special interests or Outdoor Adventure Skills they would like to work towards, new<br />
adventures they would like to take on and new things they would like to try, and ideas<br />
left over from previous program cycles. (Note: Base Camp is led by the Company<br />
Leader, a Venturer Scout elected by his or her peers.)<br />
As a Company, the Venturer Scouts then work from that list to identify which<br />
activities they would like to take on during that program cycle. Some activities may<br />
get selected because they are popular with most of the Venturer Scouts. Others may<br />
be chosen because they are of particular interest to a smaller group that is willing to<br />
take on more of the planning and organization itself.<br />
As expeditions are agreed upon by the members of the Company, Venturer Scouts join<br />
Expedition Teams. Teams plan and execute each of the expeditions. Each Expedition<br />
Team should consist of at least two Venturer Scouts, one of whom serves as the<br />
Expedition Team Leader (though some Expedition Teams may have co-Expedition<br />
Team Leaders). Representation from the Company Scouter team provides support and<br />
assistance in planning and executing the expedition. Two Scouters should be involved<br />
in every expedition.<br />
When an Expedition Team is formed and an Expedition Leader has been selected,<br />
specific planning for the adventure is the next step.<br />
Do<br />
The activity happens. Everyone has a great time. Though only planned by those<br />
Venturer Scouts on the Expedition Team, expeditions are usually open to all the<br />
Venturer Scouts in the Company. Sometimes longer expeditions that involve<br />
considerable skill or planning in advance may limit participation to those who<br />
contributed to the planning. These will usually involve practice trips before the main<br />
expedition. An Amory-oriented expedition could be an example of a more involved<br />
and selective expedition. (More information about the Amory Adventure Award can<br />
be found on page 223.)<br />
216 SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH 217