08.08.2016 Views

MANUAL

2aupQeO

2aupQeO

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

CHAPTER 1<br />

CHAPTER 1<br />

While some youth show natural skills in the leadership department, others need<br />

support and encouragement to find their role in leadership. No one is left behind in<br />

opportunities to engage leadership.<br />

Leadership comes in many forms. It is not just the youth who is willing to be up<br />

front and centre who is showing leadership. Youth who help other members learn a<br />

specific skill, or who write an article for a newspaper, or who create the kit list for an<br />

outing are all showing forms of leadership. Scouters need to be attentive to engaging<br />

youth in the leadership roles in which they feel comfortable, as well as encouraging<br />

them to try leading in a way they may not have tried before.<br />

Learning to lead and learning to follow are gifts that all good leaders need. Within<br />

the team approach of The Canadian Path, youth need to take turns being the one in<br />

the lead, directing the activity, game or adventure. Leaders need to remember the<br />

importance of their support team and delegate jobs. Those who are used to being<br />

the leader need to learn what it means to be part of the support team, making sure<br />

that they have their tasks done well and on time to support the activity of the group.<br />

Leading and following go hand in hand.<br />

Learning leadership means learning from mistakes as well as successes. It is okay<br />

for an activity to not work out as expected. It is okay for youth to make mistakes<br />

when having an adventure. That is what happens when you are “learning by doing.”<br />

The Scouters' role is to make sure that no one is harmed during these mistakes.<br />

Scouters should allow youth to learn from their mistakes and to reflect on what they<br />

will do next time.<br />

For Youth-led to Work, We Need:<br />

Youth who are engaged and who feel their contributions matter; who feel supported<br />

by Scouters and other youth as they take on new challenges; who are ready to try new<br />

things, to challenge themselves and to make some mistakes along the way to gaining<br />

new skills and abilities. We need youth who want to learn, grow and venture forth into<br />

their world by actively engaging in The Canadian Path.<br />

WHAT YOUTH LEADERSHIP LOOKS LIKE ON THE CANADIAN PATH 1<br />

In all Sections of the Canadian Path program, young people are given opportunities to take on the responsibility of leadership.<br />

SECTION<br />

BEAVER SCOUTS<br />

CUB SCOUTS<br />

LEADERSHIP ROLES<br />

FOR THE INDIVIDUAL YOUTH<br />

Youth choose which Personal<br />

Achievement badges they wish<br />

to make part of their Canadian<br />

Path, as well as the Outdoor<br />

Adventure Skill stages they wish<br />

to pursue.<br />

Youth choose which Personal<br />

Achievement badges they wish<br />

to make part of their Canadian<br />

Path, as well as the Outdoor<br />

Adventure Skill stages they wish<br />

to pursue.<br />

LEADERSHIP ROLES WITHIN<br />

THE PATROL (TEAM)<br />

Blue Tails (second-year Beaver<br />

Scouts) provide leadership<br />

within their Lodges.<br />

White Tails (third-year Beaver<br />

Scouts) form a White Tail<br />

Council, which has a role in<br />

making decisions for the Colony.<br />

The White Tails work<br />

independently or together on<br />

their Northern Lights Quest to<br />

achieve their Top Section Awards.<br />

Trackers (second-year Cub<br />

Scouts) provide leadership for<br />

certain activities in the Beaver<br />

Scout Colony, help Runners<br />

(first-year Cubs) learn about<br />

being a Cub Scout and assist<br />

the Howlers (third-year Cubs)<br />

in running Pack activities.<br />

Howlers provide leadership<br />

within their Lairs as well as in<br />

the Pack. They lead activities<br />

and participate in the Howler<br />

Council, which has a role in<br />

decision making for the Pack.<br />

LEADERSHIP ROLES<br />

WITHIN THE SECTION<br />

In their Lodges, Beaver Scouts<br />

brainstorm ideas for adventures<br />

related to the six Program<br />

Areas. These ideas are further<br />

developed by the White Tail<br />

Council and the Scouters.<br />

Lodges may take on the<br />

responsibility for running one<br />

of the adventure activities.<br />

Cub Scouts choose their<br />

adventures and then work with<br />

their Scouters to plan,<br />

to prepare, to learn the needed<br />

skills and then to carry out<br />

the adventure. As a Pack,<br />

they review the adventure in<br />

preparation for new adventures.<br />

Scouters who are wise and respected mentors who create a safe space for the youth<br />

to try new adventures. We need Scouters who will put the experiences of the youth<br />

before their own experiences within The Canadian Path, and who make sure that every<br />

youth is engaged in the program.<br />

Parents who are willing to support and encourage their child in learning by doing,<br />

who give their child permission to venture forth to try new activities and adventures<br />

while encouraging appropriate risk-taking within a safe environment.<br />

1<br />

Check out “Section Leadership Teams”<br />

on our YouTube channel.<br />

22 SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH 23

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!