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CHAPTER 13<br />

CHAPTER 13<br />

1<br />

Check out the Planning Template for<br />

Cub Scouts at Canadianpath.ca.<br />

3. THE FOUR ELEMENTS<br />

The Four Elements are essential components of The Canadian Path. These are<br />

explained in great detail in Chapter 1. What follows is a quick refresher.<br />

Youth-led: Cub Scouts decide on the Scouting activities they will do, supported<br />

by Scouters. Cub Scouts learn to generate ideas for program activities within their<br />

Lairs, and decisions on what activities are selected is done through a team of thirdyear<br />

Cub Scouts, supported by Scouters.<br />

Adventure: Cub Scouts explore new things, share new ideas, learn new skills and<br />

create new paths.<br />

These include:<br />

Outdoor Adventure Skills Awards: The Outdoor Adventure Skills are in nine<br />

areas with nine stages in each. The youth continue to progress through these<br />

awards as they move from Section to Section.<br />

Personal Achievement Badges: These are defined by each youth, emphasizing the<br />

youth’s own interests and creativity. They build skills in the Plan-Do-Review cycle.<br />

Top Section Award: Each Section has a Top Section Award through which youth<br />

demonstrate excellence in Scouting along specific criteria. The Cub Scout award is<br />

called the Seeonee Award.<br />

2<br />

Check out “Questions to ask the Youth<br />

as the Activities are Reviewed” Scouters'<br />

Tip at Canadianpath.ca.<br />

3<br />

Check out the Section Demo Kit for<br />

Cub Scouts at Canadianpath.ca.<br />

Plan-Do-Review 1 : This is the three-step process that guides all activities in the<br />

Cub Scout program.<br />

SPICES 2 : SPICES are the six dimensions of personal developments that Cub Scouts<br />

can explore and develop through their Adventures. Cub Scouts are guided in their<br />

SPICES growth through reviewing completed Adventures. The six SPICES are: Social,<br />

Physical, Intellectual, Character, Emotional and Spiritual.<br />

4. A BALANCED PROGRAM IN SIX PROGRAM AREAS 3<br />

Cub Scouts use the Jungle Map when choosing adventures. The Jungle Map helps<br />

them visit each of the six Program Areas throughout the year. These six areas are<br />

spread over several spots on the Jungle Map.<br />

• Bagheera’s Hunting Grounds relates to Environment<br />

• The Red Flower Camp relates to Outdoors<br />

• Council Rock relates to Leadership<br />

• The Swinging Bridge relates to Active & Healthy Living<br />

• Elephant Turf relates to Citizenship<br />

• Monkey City relates to Creative Expression<br />

• Baloo’s Cave relates to Beliefs & Values<br />

1<br />

Check out “How can your Pack have<br />

successful Lairs?” Scouters' Tip<br />

at Canadianpath.ca.<br />

The Jungle: The Cub Scout Symbolic Framework<br />

LAIRS AND THE CUB PACK 1<br />

You already know that a small group of Cub Scouts makes a Lair and that the Lairs form<br />

a Pack. As a Scouter, you are also part of the Pack and are known as a Pack Scouter!<br />

Each Lair is comprised of a mixture of the three age groups (grade levels) of Cub<br />

Scouts so that everyone can learn from each other. The Cub Scouts pick a name for<br />

their Lair. All the members of the Lair may wear a colour patch on the right sleeve of<br />

their uniform. While Lairs may be named by the patch colour, the Lair name is up to<br />

the creativity of the Lair.<br />

THE SIX PROGRAM AREAS<br />

1. Environment & Outdoors<br />

2. Leadership<br />

3. Active & Healthy Living<br />

4. Citizenship<br />

5. Creative Expression<br />

6. Beliefs & Values<br />

And in keeping with the Jungle Book theme, Cub Scouts have a village on the map.<br />

This place on the map relates to linking with other Scouting Sections.<br />

In keeping with the Jungle Book theme, each age group (grade level) of Cub Scouts<br />

is named for a wolf characteristic. Grade 3 Cub Scouts are Runners, Grade 4 Cub<br />

Scouts are Trackers and the Grade 5 youth are Howlers. A youth who wishes to join<br />

Cub Scouts would start at the same level as their grade peers, regardless of when they<br />

join. Scouters will be sensitive to the individual needs of youth who are in a grade not<br />

consistent with their age group. Youth will always progress to the next level of<br />

Cub Scouts.<br />

All Cub Scouts wear a neckerchief (necker) held together with a “woggle”, which is<br />

a cloth strip that hold the ends of the necker together. Each woggle has “whiskers”.<br />

Runners have one line (whisker), Trackers have two and Howlers have three.<br />

5. A PERSONAL JOURNEY OF GROWTH<br />

The development of each Cub Scout is unique. Although they share adventures,<br />

what Cub Scouts learn depends on the individual. Over the three years of the Cub<br />

Scout program, there are many opportunities for personal growth in a variety of<br />

areas. There are many ways to challenge Cub Scouts on their Scouting journey.<br />

140 SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH 141

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