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CHAPTER 13<br />
CHAPTER 13<br />
1<br />
Check out the Planning Template for<br />
Cub Scouts at Canadianpath.ca.<br />
3. THE FOUR ELEMENTS<br />
The Four Elements are essential components of The Canadian Path. These are<br />
explained in great detail in Chapter 1. What follows is a quick refresher.<br />
Youth-led: Cub Scouts decide on the Scouting activities they will do, supported<br />
by Scouters. Cub Scouts learn to generate ideas for program activities within their<br />
Lairs, and decisions on what activities are selected is done through a team of thirdyear<br />
Cub Scouts, supported by Scouters.<br />
Adventure: Cub Scouts explore new things, share new ideas, learn new skills and<br />
create new paths.<br />
These include:<br />
Outdoor Adventure Skills Awards: The Outdoor Adventure Skills are in nine<br />
areas with nine stages in each. The youth continue to progress through these<br />
awards as they move from Section to Section.<br />
Personal Achievement Badges: These are defined by each youth, emphasizing the<br />
youth’s own interests and creativity. They build skills in the Plan-Do-Review cycle.<br />
Top Section Award: Each Section has a Top Section Award through which youth<br />
demonstrate excellence in Scouting along specific criteria. The Cub Scout award is<br />
called the Seeonee Award.<br />
2<br />
Check out “Questions to ask the Youth<br />
as the Activities are Reviewed” Scouters'<br />
Tip at Canadianpath.ca.<br />
3<br />
Check out the Section Demo Kit for<br />
Cub Scouts at Canadianpath.ca.<br />
Plan-Do-Review 1 : This is the three-step process that guides all activities in the<br />
Cub Scout program.<br />
SPICES 2 : SPICES are the six dimensions of personal developments that Cub Scouts<br />
can explore and develop through their Adventures. Cub Scouts are guided in their<br />
SPICES growth through reviewing completed Adventures. The six SPICES are: Social,<br />
Physical, Intellectual, Character, Emotional and Spiritual.<br />
4. A BALANCED PROGRAM IN SIX PROGRAM AREAS 3<br />
Cub Scouts use the Jungle Map when choosing adventures. The Jungle Map helps<br />
them visit each of the six Program Areas throughout the year. These six areas are<br />
spread over several spots on the Jungle Map.<br />
• Bagheera’s Hunting Grounds relates to Environment<br />
• The Red Flower Camp relates to Outdoors<br />
• Council Rock relates to Leadership<br />
• The Swinging Bridge relates to Active & Healthy Living<br />
• Elephant Turf relates to Citizenship<br />
• Monkey City relates to Creative Expression<br />
• Baloo’s Cave relates to Beliefs & Values<br />
1<br />
Check out “How can your Pack have<br />
successful Lairs?” Scouters' Tip<br />
at Canadianpath.ca.<br />
The Jungle: The Cub Scout Symbolic Framework<br />
LAIRS AND THE CUB PACK 1<br />
You already know that a small group of Cub Scouts makes a Lair and that the Lairs form<br />
a Pack. As a Scouter, you are also part of the Pack and are known as a Pack Scouter!<br />
Each Lair is comprised of a mixture of the three age groups (grade levels) of Cub<br />
Scouts so that everyone can learn from each other. The Cub Scouts pick a name for<br />
their Lair. All the members of the Lair may wear a colour patch on the right sleeve of<br />
their uniform. While Lairs may be named by the patch colour, the Lair name is up to<br />
the creativity of the Lair.<br />
THE SIX PROGRAM AREAS<br />
1. Environment & Outdoors<br />
2. Leadership<br />
3. Active & Healthy Living<br />
4. Citizenship<br />
5. Creative Expression<br />
6. Beliefs & Values<br />
And in keeping with the Jungle Book theme, Cub Scouts have a village on the map.<br />
This place on the map relates to linking with other Scouting Sections.<br />
In keeping with the Jungle Book theme, each age group (grade level) of Cub Scouts<br />
is named for a wolf characteristic. Grade 3 Cub Scouts are Runners, Grade 4 Cub<br />
Scouts are Trackers and the Grade 5 youth are Howlers. A youth who wishes to join<br />
Cub Scouts would start at the same level as their grade peers, regardless of when they<br />
join. Scouters will be sensitive to the individual needs of youth who are in a grade not<br />
consistent with their age group. Youth will always progress to the next level of<br />
Cub Scouts.<br />
All Cub Scouts wear a neckerchief (necker) held together with a “woggle”, which is<br />
a cloth strip that hold the ends of the necker together. Each woggle has “whiskers”.<br />
Runners have one line (whisker), Trackers have two and Howlers have three.<br />
5. A PERSONAL JOURNEY OF GROWTH<br />
The development of each Cub Scout is unique. Although they share adventures,<br />
what Cub Scouts learn depends on the individual. Over the three years of the Cub<br />
Scout program, there are many opportunities for personal growth in a variety of<br />
areas. There are many ways to challenge Cub Scouts on their Scouting journey.<br />
140 SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH SCOUTER <strong>MANUAL</strong>—A SCOUTER’S GUIDE TO THE CANADIAN PATH 141