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ImagineFX_Issue_148_June_2017

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Your questions answered...<br />

For this prison scene,<br />

working out my lighting<br />

in 3D saved me hours of<br />

working out the<br />

logistics of complex<br />

cast shadows.<br />

Step-by-step: Using 3D<br />

software to help create<br />

dramatic shadows<br />

Although 3D tools<br />

can make certain<br />

aspects of the job<br />

easier, a strong sense of<br />

composition and<br />

staging are still required<br />

for setting a scene.<br />

I use DAZ 3D to set up my scene, carefully<br />

1<br />

positioning all the crucial elements so they can<br />

be lit up by a relatively narrow area of light. The<br />

further I place the light source from the bars of the<br />

cell door, the less the shafts of light will fan out.<br />

Question<br />

How can I quickly paint<br />

dramatic cast shadows?<br />

Wilbur Hawthorn, US<br />

Answer<br />

Tom replies<br />

the great comic book<br />

artist, wally wood, once<br />

wrote, “never draw<br />

anything you can copy,<br />

never copy anything you can trace,<br />

never trace anything you can cut out<br />

and paste up.” indeed, there’s no need<br />

to make drawing and painting any<br />

more difficult than it already is. using<br />

photo references, applying textures<br />

directly onto an object… these are just<br />

two of the ways art software helps you<br />

to realise an image.<br />

if i’m in any doubt as to the way<br />

shadows would fall in real life, i test<br />

them out with 3d posing software. i<br />

mock up a quick scene from some<br />

prefab models and primitive shapes<br />

and then i draw the finished piece<br />

over the top. this keeps my shadows<br />

accurate and enables me to focus all<br />

my drawing attention on the details<br />

that the reader is actually going to see.<br />

Artist’s secret<br />

Seeing the light<br />

Looking from the point of view of the<br />

light source enables me to see which<br />

areas of my image will be lit, pre-render.<br />

Whatever’s obscured will be in shadow.<br />

This is handy if I want to highlight<br />

specific elements in the scene.<br />

After rendering in 3D, I use Photoshop’s Stamp<br />

2<br />

filter to create something approximating a line<br />

drawing. I always upscale the resolution of the<br />

image first, because I want the filter to preserve as<br />

much detail as possible.<br />

I create a new layer and draw the finer details<br />

3<br />

using the Pen tool, putting more character in<br />

the face and making fixes to anatomy and clothing.<br />

In this instance, with big block shadows covering so<br />

much of the image, I barely had to do any drawing.<br />

<strong>June</strong> <strong>2017</strong><br />

31

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