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CONTENTS DIARY OF EVENTS - The Urban Design Group

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LEADER<br />

TOP TRUMPS<br />

As the season of awards, conferences and the <strong>Urban</strong> Summit unfolds,<br />

it is worth reflecting on the lot of the local authority urban designer.<br />

This issue is dedicated to these often unsung heroes of the planning<br />

system, who typically don’t have another design colleague within miles<br />

to compare notes with, and yet face sometimes fierce and long running<br />

battles with developers and their designers.<br />

One of my trophies from the <strong>Urban</strong> Summit was a pack of Top Trumps<br />

from George Wimpey. This card game is great, not only because it still<br />

appeals to children and grandparents alike, but because this version is<br />

about built development projects.<br />

<strong>The</strong> categories include:<br />

• Density (dw/ha)<br />

• Time to achieve planning (weeks)<br />

• Proportion of affordable homes (%)<br />

• Average SAP rating<br />

• Customer recommendations rating (%)<br />

• S106 contributions, plus<br />

• A key photograph of the built scheme (aesthetics?).<br />

<strong>The</strong> GW Challenge Game is designed to show George Wimpey’s ability to deliver a range of developments<br />

from rather swanky looking urban apartments to thatched cottages and executive homes. However, as the<br />

introductory card says “…as with many things in life, there are always some trade offs and its up to you to<br />

decide which objective is the most important and which site is best”.<br />

And so here we have it: the policy vs market game is laid out before us, and we can set the rules according<br />

to how we want to play. Is a high density score good or bad? What about affordable homes? Energy efficiency?<br />

Does it matter if it looks good or could be anywhere?<br />

Perhaps this card game explains why the development process can be so fraught with communication<br />

problems, where ‘aces’ can be high or low depending upon whether you are the developer, planner, designer,<br />

occupier or local community neighbour. <strong>The</strong> only category where perhaps all players would agree is on the Time<br />

to Achieve Planning, where everyone hopes that the first proposals are the best, and can be delivered swiftly<br />

– apart from the consultants on a time charge basis perhaps?<br />

LOUISE THOMAS<br />

<strong>Urban</strong> <strong>Design</strong><br />

EDITORIAL BOARD Sherin Aminossehe, John Billingham,<br />

Matthew Carmona, Tim Catchpole, Richard Cole, Margaret<br />

Downing, Peter Eley, Bob Jarvis, Karl Kropf, Liezel Kruger,<br />

Sebastian Loew, Judith Ryser, Louise Thomas<br />

EDITORS Louise Thomas (this issue) and Sebastian Loew.<br />

louisethomas@tdrc.co.uk<br />

sebastianloew@btinternet.com<br />

MATERIAL FOR PUBLICATION please send text by email<br />

to the editors, images to be supplied as high-resolution<br />

(180mm width @300dpi) preferably as jpeg<br />

2 | <strong>Urban</strong> <strong>Design</strong> | Spring 2005 | Issue 94<br />

ADVERTISING ENQUIRIES should be directed to<br />

Cathedral Communications Limited<br />

High Street, Tisbury, Wiltshire SP3 6HA<br />

Tel 01747 871717, Fax 01747 871718<br />

Email ud@cathcomm.demon.co.uk<br />

PRODUCTION Cathedral Communications Limited<br />

DESIGN Claudia Schenk<br />

PRINTING Optichrome<br />

© <strong>Urban</strong> <strong>Design</strong> <strong>Group</strong> ISSN 0266-6480

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